Post by Head Moderator on Aug 30, 2013 2:14:25 GMT -5
Potions, Oils and Alchemical Items
Potions and oils are one time use! Each comes in a thick crystal vial. Potions are imbibed or injected, oils are spread on the skin or on weapons (such as poisons).All Potions should be placed in the Consumables Slot!
POTIONS
CRAFTING: You must have the Alchemy Skill to craft potions. Gold cost is listed in red beneath each potion. Some potions can ONLY be crafted, you cannot buy them from the Emporium. They are clearly marked. If you have (Augmented Alchemy) you are able to make Three-Use Potions.
Albedo 2,000gp
This pure white potion purifies a living target, removing all negative effects upon the target at the time the potion is taken.
Color: White | Smell: Sharp | Texture: Thick | Flavor: Tangy
[Crafting: 500gp Each / 4CP]
Antitoxin 400gp
Drinking antitoxin gives you a +5 to saves against toxins and poisons for 3 hours, or it can be taken after you've been poisoned to immediately negate the effects of the poison.
Color: Dark Purple | Smell: Fragrant | Texture: Thick | Flavor: Bitter
[Crafting: 100gp / 1CP]
Cure Mutation Potion 500gp
Fully cures one scarring mutation from the Scarred Lands if used within 48 hours of receiving the scar. Can be used in a hypo-pistol.
Color: Pale Green | Smell: Odorless | Texture: Smooth | Flavor: Citrus
[Crafting: 125gp / 1CP]
Full Heal Potion 500gp
Gives a full heal on an adventure. Can be used in a hypo-pistol.
Color: Clear | Smell: Mildly Fruity | Texture: Watery | Flavor: Sweet
[Crafting: 125gp / 1CP]
Growth Potion 600gp
This potion causes you to grow twice your size, including anything on your person such as weapons and gear and clothing. During the time you are twice your size you may double your Strength Trait on attacks, but you are easier to hit, taking a -2 to your Defense DC. It lasts 1d2 rounds.
Color: Red | Smell: Sharp | Texture: Soupy | Flavor: Tart
[Crafting: 150gp Each / 1CP]
Healing Potion 100gp
Heals up to 10hp during adventures. Can be used in a hypo-pistol.
Color: Clear | Smell: Mildly Flowery | Texture: Watery | Flavor: Mildly Sweet
[Crafting: 125gp / 1CP crafts 5 (10hp) potions]
Laughing Potion 400gp
This potion when injected causes the target to erupt in a laughing fit for 1d2 rounds, causing them to be unable to attack for up to 2 rounds following the injection.
Color: Pink | Smell: Odorless | Texture: Gritty | Flavor: Bittersweet
[Crafting: 100gp / 1CP]
Potion of Moonlight 400gp
Drinking this potion immediately causes one's entire body to glow with the light of the moon. Undead cannot come within 10 feet of this person, and the glow lasts 30 minutes.
Color: Cloudy White | Smell: Odorless | Texture: Velvety | Flavor: Tangy
[Crafting: 100gp / 1CP]
Potion of Darksight 400gp
Drinking this potion gives you darksight for 3 hours. Darksight allows you to see up to 60 feet in darkness, though everything is in black and white.
Color: Dark Orange | Smell: Sharp | Texture: Smooth | Flavor: Carrots
[Crafting: 100gp / 1CP]
Potion of Mage Armor +1 / +2 / +3 250gp/500gp/1000gp
What it Does: This causes the drinker to glow a dull silvery color while creating a mystic armor under their skin, giving them a boost to defense for the length of one combat. This can be added to any mundane armor that one is wearing.
Color: Violet | Smell: Odorless | Texture: Watery | Flavor: Tangy
[Crafting: +1: 62gp & 1CP crafts 2
+2: 125gp & 1CP crafts 1
+3: 250gp & 2CP crafts 1]
Raise the Dead Potion 1,000gp
This potion can only be injected with a hypo-pistol and will restore life as a "raise dead" spell after injection. All rules per death and resurrection apply, see "How Death Works". This brings you to 1 point before death. So if you have 10hp, you'd be 9/10.
Color: Golden | Smell: Pleasant | Texture: Watery | Flavor: Sweet
[Crafting: Must have the "Rezz the Dead" skill to make Rezz Potions. They still lose a rezz. 250gp Each & 2CP]
Shrinking Potion 400gp
This potion causes you to shrink to the size of a mouse with all your gear. It lasts 1 hour. It can be negated with a Growth Potion before the time limit is up.
Color: Light Gray | Smell: Mushroomy | Texture: Thick | Flavor: Bland
[Crafting: 100gp / 1CP]
Snakebite Potion 1,500gp
Snakebite has the taste of bitter apples and an aroma of nutmeg and ginger. When consumed, it delays the effect of poison for one hour. In addition, any yuan-ti, vishkanya or snake-creature that bites a person with snakebite active in their veins takes damage, DC15 Endurance save, if they pass 1d6 dmg, if they fail 2d6 damage.
Color: Brown | Smell: Nutmeg & Ginger | Texture: Thick | Flavor: Bitter Apples
[Crafting: 375gp / 3CP]
Note: Hypo-Pistols cannot be crafted. They must be purchased. You may use your potions you craft in a hypo-pistol though!
Hypo- Pistol 500gp
A hypo pistol is a hypodermic administering and delivery system for potions and poisons. It contains a needle placement and hand-activated trigger. Hypo pistols can load a vial of potion or poison by pressing it into the loading dock. Attacking with a hypo pistol is a melee attack, if you roll a miss then you've expended the vial without injection. The pistol must be pressed to the target's body before the contents can be injected with a pull of the trigger.
[Slot: Weapon]