Post by Head Moderator on Aug 25, 2013 0:02:27 GMT -5
Each poison has it's Endurance DC listed. To order a poison from Lady Bianca Kissekatt, please reach her at iadykissekatt (or tesarikone). Special orders accepted.
P O I S O N S
Poisons already made are offered below. Please be sure to note the Endurance DC, as well as if it is normal or improved. Also, each poison comes with either ONE does or FIVE doses. You must keep up with the doses. Follow the Poison Rules for use.
-- (1) Opia Poison (DC13) || 500gp
Type: Blade
Effects: Blindness
This brown paste smells like honey-almond. It causes temporary blindness for one round of combat. When used in combat, if you do not have a skill that allows you to fight blind, you suffer as per the fighting blind described in the combat rules.
EFFECT - One Dose
COMBAT
-- (1) Bloodfire Poison (DC13) || 1000gp
Type: Blade
Effects: Extreme pain.
When used on a weapon to reach the bloodstream, this poison causes the victim to immediately feel a warmth spread throughout his body, which quickly turns into an extremely painful, raging burning sensation within their body doing 2d3 extra damage. There is a slight cinnamon smell to this poison.
DAMAGE - Five Doses
COMBAT
-- (1) Improved Chayapa (DC15) || Lasts 2 Rounds || 2000gp
Type: Blade
Effects: Sleep
A blue liquid used to coat darts, needles and arrowtips, and sometimes daggers. The weapon must cut the skin to reach the bloodstream to work, and only works on humanoids, including elves. It causes the target to fall asleep for one round of combat. If they are attacked, they awaken instantly.
EFFECT - One Dose
COMBAT
--(2) Improved Skintwister (DC15) || Lasts 2 Rounds || 2500gp
Type: Blade
Effects: Muscle spasms
This poison is used on weapons that pierce the skin and get into the bloodstream. It causes muscle spasms so severe that a person is debilitated for one round causing them to only be able to use half their dice that round. So a 2d60 would use 2d30.
EFFECT - One Dose
COMBAT
--(3) Improved Woundweal (DC16) || Lasts 2 Rounds || 1500gp
Type: Blade
Effects: This poison causes the target to be unable to heal, including self-heal, for two rounds of combat.
EFFECT - One Dose
COMBAT
--(3) Improved Agony (DC16) || 1500gp SOLD
Type: Blade
Effects: Pain
This thick, reddish-brown liquid is the distilled essence of pain, captured through special magical processes. It is sought after by outsiders and extreme masochists, as well as torturers seeking to ply their trade more efficiently. It does 2d6 dmg.
DAMAGE - Five Doses
COMBAT
--(5) Improved Boneshard Paste (DC16) || 1500gp SOLD
Type: Blade
Effects: Damage to undead.
Most undead are immune to poisons, but this is a specialty poison crafted to affect the undead alone. Against undead it does 2d6 damage.
DAMAGE - Five Doses
COMBAT
--(2) Improved Azure Lily Pollen (DC16) || Lasts 30 Minutes || 750gp
Type: Inhalant
Effects: Nausea
This inhalant poison crafted from lily pollen causes nausea for 30 minutes, the target cannot take any other actions as they are wracked by stomach pains and nausea.
GENERAL - One Dose
NONCOMBAT
--(3) Improved Giant Wasp Poison (DC16) || 2200gp
Type: Blade
Effects: Loss of Quickness -4
This blade poison reduces a target's Quickness Trait Points by -4. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
COMBAT
--(3) Improved Dragon Bile (DC16) || 2200gp
Type: Blade
Effects: Loss of Strength -4
This blade poison reduces a target's Strength Trait Points by -4. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
COMBAT
--(3) Improved Darkshaft (DC16) || Lasts 2 Rounds || 2500gp
Type: Blade
Effects: Nightmarish hallucinations
This poison once it reaches the bloodstream, induces horrific and nightmarish hallucinations so debilitating that you cannot tell friend from foe. You attack wildly, rolling a 1d# of people around, the number rolled is who you hit. Example: Bob is fighting 3 people, he gets hit with this, on his next attack he rolls a 1d3. the number rolled is who he hit. Use combat order to assign numbers.
EFFECT - One Dose
COMBAT
P O I S O N S
Poisons already made are offered below. Please be sure to note the Endurance DC, as well as if it is normal or improved. Also, each poison comes with either ONE does or FIVE doses. You must keep up with the doses. Follow the Poison Rules for use.
-- (1) Opia Poison (DC13) || 500gp
Type: Blade
Effects: Blindness
This brown paste smells like honey-almond. It causes temporary blindness for one round of combat. When used in combat, if you do not have a skill that allows you to fight blind, you suffer as per the fighting blind described in the combat rules.
EFFECT - One Dose
COMBAT
-- (1) Bloodfire Poison (DC13) || 1000gp
Type: Blade
Effects: Extreme pain.
When used on a weapon to reach the bloodstream, this poison causes the victim to immediately feel a warmth spread throughout his body, which quickly turns into an extremely painful, raging burning sensation within their body doing 2d3 extra damage. There is a slight cinnamon smell to this poison.
DAMAGE - Five Doses
COMBAT
-- (1) Improved Chayapa (DC15) || Lasts 2 Rounds || 2000gp
Type: Blade
Effects: Sleep
A blue liquid used to coat darts, needles and arrowtips, and sometimes daggers. The weapon must cut the skin to reach the bloodstream to work, and only works on humanoids, including elves. It causes the target to fall asleep for one round of combat. If they are attacked, they awaken instantly.
EFFECT - One Dose
COMBAT
--(2) Improved Skintwister (DC15) || Lasts 2 Rounds || 2500gp
Type: Blade
Effects: Muscle spasms
This poison is used on weapons that pierce the skin and get into the bloodstream. It causes muscle spasms so severe that a person is debilitated for one round causing them to only be able to use half their dice that round. So a 2d60 would use 2d30.
EFFECT - One Dose
COMBAT
--(3) Improved Woundweal (DC16) || Lasts 2 Rounds || 1500gp
Type: Blade
Effects: This poison causes the target to be unable to heal, including self-heal, for two rounds of combat.
EFFECT - One Dose
COMBAT
--(3) Improved Agony (DC16) || 1500gp SOLD
Type: Blade
Effects: Pain
This thick, reddish-brown liquid is the distilled essence of pain, captured through special magical processes. It is sought after by outsiders and extreme masochists, as well as torturers seeking to ply their trade more efficiently. It does 2d6 dmg.
DAMAGE - Five Doses
COMBAT
--(5) Improved Boneshard Paste (DC16) || 1500gp SOLD
Type: Blade
Effects: Damage to undead.
Most undead are immune to poisons, but this is a specialty poison crafted to affect the undead alone. Against undead it does 2d6 damage.
DAMAGE - Five Doses
COMBAT
--(2) Improved Azure Lily Pollen (DC16) || Lasts 30 Minutes || 750gp
Type: Inhalant
Effects: Nausea
This inhalant poison crafted from lily pollen causes nausea for 30 minutes, the target cannot take any other actions as they are wracked by stomach pains and nausea.
GENERAL - One Dose
NONCOMBAT
--(3) Improved Giant Wasp Poison (DC16) || 2200gp
Type: Blade
Effects: Loss of Quickness -4
This blade poison reduces a target's Quickness Trait Points by -4. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
COMBAT
--(3) Improved Dragon Bile (DC16) || 2200gp
Type: Blade
Effects: Loss of Strength -4
This blade poison reduces a target's Strength Trait Points by -4. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
COMBAT
--(3) Improved Darkshaft (DC16) || Lasts 2 Rounds || 2500gp
Type: Blade
Effects: Nightmarish hallucinations
This poison once it reaches the bloodstream, induces horrific and nightmarish hallucinations so debilitating that you cannot tell friend from foe. You attack wildly, rolling a 1d# of people around, the number rolled is who you hit. Example: Bob is fighting 3 people, he gets hit with this, on his next attack he rolls a 1d3. the number rolled is who he hit. Use combat order to assign numbers.
EFFECT - One Dose
COMBAT