Post by Head Moderator on Nov 8, 2011 23:35:07 GMT -5
What do you do with all that gold you've earned on adventures? Spend it!
To sell items back to the Emporium, check out www.obsidianheartrpg.proboards.com/index.cgi?board=emporium&action=display&thread=114 for all the rules. You may only ever earn up to 10,000gp per week from the Emporium through any means.
Be sure to check if an item is a one time use, or permanent item, or something different (wands usually have 10 uses, potions one use).
To purchase an item FIRST make sure you've got enough gold. THEN, make a list of what you want and how much each costs, and any other pertinent information and send an email to OHTreasury@gmail.com, the Treasury Mod. Please allow at least 3-5 days for your order to be processed, don't send in an order the day of a quest and expect your gear! It might happen, but probably not!
**Please do not resend your order if for some reason it is not processed in 3 days, simply send an email asking the Moderator if there is an issue. Resending the order could prove detrimental as it will be processed twice. If you do not receive anything in 7 days, inform the Storyline Leader.**
1. Name & Screen Name
2. What you want to buy, and each item's cost.
3. How much gold you have.
4. How much gold you are spending.
5. How much gold you've got left!
Please label your email's subject "OH Emporium Purchase" or it might be ignored or lost.
*Note on Gear: Be Logical!!! There is no way you can carry all of this stuff at once. You will have to utilize the slot system. After all where it is, effects hows well you can employ it.
Special Gear
Items to assist with adventuring such as sunrods, special clothing, light sources, etc. Flavor items, mainly!
1 gp = 10 silver pieces
1 sp = 10 copper pieces
Adventurer’s Outfit: 500gp | 125gp | 1CP
This is a full set of clothes for someone who never knows what to expect. It includes sturdy boots, thick trousers or skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak or coat. The clothes have plenty of pockets (especially the cloak or coat). The outfit also includes any extra items you might need, such as a scarf or a hat. This outfit is the ultimate adventurer's outfit and will allow you to be cool in heat, warm in cold, and be dressed as needed in most situations.
[Crafting: Artisan (Seamstress/Tailor)]
Backpack of Holding 6000gp | 1500gp | 12CP
A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 30 pounds in weight. The large central portion of the pack can contain up to 150 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. Also, when the wearer reaches into it for a specific item, that item is always on top. This replaces your magic pack and grants you 5 more magic item slots, giving you a total of 10 magic item slots.
[Crafting: CMI]
Camouflage Netting 1,000gp | 250gp | 2CP
This loose mesh of twine and varicolored cloth is used to disguise the presence of creatures or large objects. Camouflage netting must be manufactured to provide camouflage in a single type of terrain, such as snow, sand, forest, grass, swamp, urban, or water - choose when you purchase it. When you hide under the netting in the appropriate terrain, you gain a +3 bonus on Stealth checks as long as you remain immobile and prone. Creatures with the scent ability ignore the camo netting.
[Crafting: Artisan Crafting (Seamstress/Tailor)]
Charm of Adaptation 4000gp | 1000gp | 8CP
This charm can be worn on a bracelet, necklace, or even clipped to a belt. It allows the wearer to adapt to their surroundings, including allowing you to breathe underwater or in situations where clean air is not available.
[Slot: Varies]
[Crafting: CMI (Magical Jewelry)]
Everlasting Rations 1000gp | 250gp | 2CP
This nondescript, small leather pouch has a light blue silk drawstring. This pouch contains enough trail rations to feed a Medium creature for one day. Every morning at sunrise, the pouch magically creates another day’s worth of rations.
[Slot: Magic Item]
[Crafting: CMI]
Everlasting Feedbag 1000gp | 250gp | 2CP
This leather feedbag is adorned with a small medallion bearing an embossed cornucopia symbol. When you place an everlasting feedbag around the muzzle of a horse, donkey, or other equine animal, suitable feed fills the bag and is continuously replenished until it is removed from the animal. Any uneaten feed disappears at that time. An everlasting feedbag can be used once per day.
[Slot: Magic Item]
[Crafting: CMI]
Field Provision Box 5000gp | 1250gp | 10CP
Produces full days sustenance (food and water) for up to 15 humans or 5 horse, once per day.
[Crafting: CMI]
Flask of Endless Water 500gp | 125gp | 1CP
This plain flask is always filled with clean, drinkable water.
[Slot: Magic Item]
[Crafting: CMI]
Insectbane Candle 50gp | 50gp & 1CP makes 5 Candles
This heavily scented candle smells pleasant to humans and humanoids but is repellent to insects. Non-monstrous vermin will not approach within a 5-foot radius of a burning candle. It burns for 1 hour.
[Crafting: CMI or Alchemy]
Lantern of Piercing Light 3000gp | 750gp | 6CP
This lantern is enchanted with a higher level light spell that allows it to pierce even the thickest and blackest magical darkness.
[Crafting: CMI]
Lantern of Fog-Cutting 2000gp | 250gp | 4CP
This lantern is crafted with special amber lenses and allows light to reach farther through mist, fog and smoke than from a regular lantern. It illuminates a a cone of 40 feet long and 10 feet wide at the end, regardless of fog or mist.
[Crafting: Artisan Crafting]
Magic Bedroll 500gp | 125gp | 1CP
This woolen sleeping bag is embroidered with stars and moons in silver and blue thread, and it smells of lavender. A magic bedroll grants you a comfortable and peaceful night’s sleep. As long as you lie in it, you gain the benefit of an endure elements spell.
[Slot: Gear]
[Crafting: CMI]
Moonglobe Flashlight 500gp | 125gp | 1CP
This magical flashlight has three options. One click allows for a flashlight, another click and the glowing rod portion lights up, another click and it pulses, good for warning lights. Five inches long, easily attached to a pack. Gives off a soft light akin to moonlight.
[Slot: Gear]
[Crafting: CMI]
Rope of Climbing 1000gp | 250gp | 2CP
60 feet of very thin rope capable of holding up to 5,000 lbs. It obeys it's owners commands to move and tie itself to where the owner wishes it to.
[Slot: Magic Item]
[Crafting: CMI]
Shapeshifter's Medallion 10,000gp | 2,500gp | 20CP
This medallion can be worn around the neck, as a bracelet, anklet or even on a ring and it remains on the shapeshifter after they shift, but it causes all non-armor/shield, non-weapon gear slot items to meld into the shapeshifter's body, but allows all enchantments to still work in shifted form. This includes things like a magical hat, your belt, your shoes, your torso item, your neck item etc to be able to use the enchantment.
[Crafting: CMI (Magical Jewelry)]
Shiftweave 2000gp | 500gp | 4CP
This otherwise plain-looking set of clothing seems to have gossamer threads woven randomly into the fabric. When you activate shiftweave, it changes your garb to resemble any of five specific outfits designated during its creation. Shiftweave has no effect on any armor you wear (nor can it mimic armor) and does not change the effect of any magical clothing you wear. State what the five outfits are when you purchase this!
[Crafting: CMI (Magical Clothing)]
Silvern Lantern 1200gp | 300gp | 3CP
A silvern lantern resembles an ordinary bullseye or hooded lantern, but glass plates set in the interior of the lantern cause it to cast a brilliant silver light instead of ordinary yellow glow. Travelers who see such a glow at night can assume that the party bearing the light will be peaceful, and offer assistance to those in need. Temples guard carefully the method for creating silvern lanterns, and knights will destroy theirs rather than risk them falling into unscrupulous hands.
[If your character is evil, you must find another way to purchase one of these, such as through the Black Market. It can be purchased or crafted for Good Aligned Knight, Priest or Paladin Only]
[Crafting: CMI]
Smuggler's Boots 2000gp | 500gp | 4CP
These otherwise normal high boots have hinged heels that swing open to reveal small storage spaces. Each can hold one very small consumable such as a vial of poison. In addition, the inside lining of the boot can be removed to hide thin, flat objects like a map or slender dagger. It requires a successful Search check (DC 22) to locate items hidden in the boots.
[Crafting: Artisan Crafting (Cobbler)]
Sparker 100gp
This contraption is a flint and steel set with a wire hinge, used to set things on fire.
Wilding Clasp 2,000gp | 500gp | 4CP
This is for one item that you wish to remain on your body when you shapeshift. The magic of this item causes the item to shrink or grow to fit your new body size and form. Please be logical. State what item you are purchasing this for when you buy it.
[Crafting: CMI (Magical Jewelry)]
Shift Magic Item
Shift magic item is a service offered by the Emporium. It cannot be crafted in any way.
Shift magic item is a service offered by the Emporium. It cannot be crafted in any way.
Shift Magic Item 8,000gp
You can take any magic item you own and have the power transferred into another object so that it fits into a different slot. You can do this with just about anything, from rings, amulets, boots, bracelets, bracers, gauntlets, gloves, headbands, medallions, necklaces.....etc! You must first gain or buy the magic item, then pay extra to have it's power transferred to an item of your choice.
Skill Switch
This allows you to switch a skill out. It cannot be crafted in any way.
This allows you to switch a skill out. It cannot be crafted in any way.
Skill Switch: Free / 500gp / 1000gp / 2000gp / 4000gp / 5000gp / (+1000gp for Each Switch)
You are allowed ONE Free skill switch if you decide you would rather have a different skill per character. After that you must pay a fee to switch out skills. You must inform not only the Treasury, but tesarikone as well so that it can be kept up with. If you are caught switching skills in and out, you could face fines, or even removal. Choose skills wisely. Each time you switch a skill, the fee goes up! Once you hit 5 skill changes, the price goes up by 1000gp each time. So the 6th change is 6000gp, the 7th is 7000gp, etc.
Items
Things that affect tactics and talents, hp, and such.
Things that affect tactics and talents, hp, and such.
Darkeye Lenses 2000gp | 500gp | 4CP
These contact lenses are black, and allow you to see in the darkness as "darksight" skill. They also make you immune to blindness attacks. The drawback is that in bright light while wearing them, you cannot see as well, everything appears shadowy in the light.
[Slot: Eyes]
[Crafting: CMI]
Amulet of Health 5,000gp for +5 / 10,000gp for +10 | 1250g / 2500gp | 10CP / 20CP
This golden amulet in the shape of a sun gives you a +5 or a +10 to your hit points at the start of any adventure. For instance if you have 10hp, and own a +5, you would have 15.
[Slot: Neck]
[Crafting: CMI (Magical Jewelry)]
Iron Will Band : 3,000gp for +1 / 5,000gp for +2 | 750gp / 1250gp | 6CP / 10CP
This thin black iron ring fits upon a finger, and boosts your willpower checks, by +1 or +2. Your limit is a +2, be it two +1 or a +2. This adds to your willpower check rolls NOT your willpower trait bonus!
[Slot: Ring]
[Crafting: CMI (Magical Jewelry)]
Charm of Magical Resistance 6,000gp | 1500gp | 12CP
This metallic charm gives you a better resistance against magic attacks, allowing you to gain a +3 to your magic save rolls when used.
[Slot: Varied]
[Crafting: CMI (Magical Jewelry)]
Healer’s Kit 1000gp | 250gp | 2CP
This small healer's kit gives healers an extra amount of heal points they can use during adventures. It adds 10 heal points to whatever you can already heal by rank. The kit is exhausted after 10 uses. Keep up with it!
[Slot: Magic Item]
[Crafting: CMI or Alchemy]
Rod of Healing 3,000gp | 750gp | 6CP
Tired of carrying around healing potions? Invest in a rod of healing, which heals up to 10 hp during an adventure. A rod does not lose it's enchantment and is half the size of a wand, and thicker around and can be made of any substance. A rod of healing is made of rose quartz and engraved with healing runes.
[Slot: Magic Item]
[Crafting: CMI]
Rezz Coin 6,000gp
This magical coin instantly rezzes you when you die! No loss of XP and no loss of one of your Five Rezzes, but you MUST have this coin on your person when you die, or within 15 minutes another person putting it on you for it to work.
[Slot: Magic Item]
THIS CANNOT BE CRAFTED.
Rezz Charm 3,000gp
FOR COMPANIONS
This rezz charm allows your combat companion, or familiar, to be rezzed immediately when they die.
THIS CANNOT BE CRAFTED.
TACTICS
Diplomacy, Intimidation, Bluff, Disguise, Stealth, Insight
Disguise Kit 500gp | 125gp | 1CP
This bag contains cosmetics, hair dye, and small physical props. The kit is the perfect tool for disguise and provides a +2 bonus on Disguise checks. A disguise kit is exhausted after 10 (TEN) uses. Keep up with it!
[Slot: Magic Item]
[Crafting: CMI or Alchemy]
Black Bodysuit 2,000gp | 500gp | 4CP
This very tight-fitting garment is made of black silk. It is used by rogues and infiltrators when sneaking around at night. Wearing the suit grants a +5 bonus on Hide checks in conditions dark enough to stay in the shadows. However, the bodysuit provides no benefit if you wear other clothing or armor, other than belts, pouches, or bandoleers, on top of it.
[Slot: Torso]
[Crafting: Artisan Crafting (Seamstress)]
Boots of Stealth 2,000gp | 500gp | 4CP
These boots look like any other type of boots (your choice) but they are enchanted to be extra-stealthy. It gives you a bonus to your Stealth roll when you are attempting to Move Silently of +5.
[Slot: Feet]
[Crafting: CMI (Magical Clothing)]
Eyepatch of Intimidation 2,000gp | 500gp | 4CP
This item resembles a jet black eyepatch and must be worn on the face. When worn, it bestows upon the user a bonus of +5 to Intimidate.
[Slot: Face]
[Crafting: CMI (Magical Clothing)]
Ring of Persuasion 2,000gp | 500gp | 4CP
This slender ring of white gold is inset with a small moonstone chip. It allows you a +5 to Diplomacy and Bluff rolls.
[Slot: Ring]
[Crafting: CMI (Magical Jewelry)]
TALENTS
Spot, Listen, Appraise, Locate Traps, Rogue, Escape, Gather Info, Knowledge, Ride, Handle Animal, Nature, Use Object, Athletics, Acrobatics.
Animal Trainer's Kit: 2,000gp | 500gp | 4CP
This kit consists of harnesses, prods, light whips, treats, and other items that are helpful for training animals. There are different kits for different types of animals. It grants a +5 to Handle Animal checks.
[Slot: Magic Item]
[Crafting: Artisan Crafting]
Armlets of Escape 2,000gp | 500gp | 4CP
This item resembles a pair of small, simple looking bands worn high on the arm, that can voluntarily increase the slipperiness of the wearer. When using this item, they bestow upon the user a boost to Escape checks of +5.
[Slot: Arms]
[Crafting: CMI]
Belt of Giant's Power 2,000gp | 500gp | 4CP
A simple leather belt with an adamantine buckle in the shape of interlocking hands, which gives you a +5 to all Strength check rolls when breaking or picking up items. It also allows you to pick up and move twice as much as you normally would be able to.
This does NOT add to your Strength Trait Bonus or Damage!
[Slot: Waist]
[Crafting: CMI]
Crampons of Climbing 2,000gp | 500gp | 4CP
This item resembles a piece of add-on footwear rigid with jagged spikes. Crampons can be attached to any mundane boots already worn in order for the wearer to benefit from their effect. When using this item, it bestows the user +5 Climb Checks.
[Slot: Feet]
[Crafting: Artisan Crafting]
Crop of Animal Taming 2,000gp | 500gp | 4CP
This item resembles a mildly elastic riding crop, that can be used either as a pointer, or as a stock whip. When using this item, it gives a +5 to Handle Animal checks.
[Slot: Magic Item]
[Crafting: CMI]
Hawk Eyes 2,000gp | 500gp | 4CP
These crystal contacts give you a +5 to Spot checks.
[Slot: Eyes]
[Crafting: Artisan Crafting]
Lantern of Revelation 2,000gp | 500gp | 4CP
This handy, plain looking magical lantern helps you with your Spot checks, giving you a +5 to Spot. It also will reveal to you anything that is invisible around the area.
[Slot: Magic Item]
[Crafting: CMI]
Loupe of Appraisal 2,000gp | 500gp | 4CP
This triplex, color corrected loupe allows for a +5 to Appraise checks when used to examine items.
[Slot: Neck or Eyes]
[Crafting: CMI or Artisan Crafting]
Notebook of Inquiry 2,000gp | 500gp | 4CP
This item resembles a small, finely bound booklet with a quality leather binding. When writing accounts of inquiry and interrogation in this booklet, it bestows upon user a +5 to Gather Information checks.
[Slot: Magic Item]
[Crafting: Artisan Crafting]
Rogue’s Toolkit : 2,000gp | 500gp | 4CP
This kit contains the tools you need to quickly and expertly pick a lock, or check for traps. It gives you +5 to Rogue checks.
[Slot: Magic Item]
[Crafting: CMI]
Rod of Balance 2,000gp | 500gp | 4CP
This item is an ordinary wooden rod 2 feet long, engraved with intricate carvings. When holding this rod with both hands, it bestows the user with a +5 on Balance checks.
[Slot: Magic Item]
[Crafting: Artisan Crafting]
Swimmer's Kit: 2,000gp | 500gp | 4CP
This consists of a snorkel, crude goggles, flippers, and occasionally a skintight suit. Using this kit grants you a +5 on Swim checks.
[Slot: Magic Item]
[Crafting: Artisan Crafting]
Spell Scrolls
Anyone is able to use a scroll, as long as they have the ability to read and the spell level is not above the character's gemstone level. Scrolls have three uses and then the incantation fades and it is merely a piece of parchment paper. One use of a scroll is allowed in combat, there are no limits to your use of scrolls outside of combat. YOU CANNOT CRAFT SCROLLS, they must be purchased at full value from the Emporium.
All scrolls listed below are considered "Miscellaneous" and can be used by characters of any gemstone rank.
Scroll Case 1,000gp
A scroll case is nearly essential to keep your scrolls handy and unharmed on adventures. One scroll case can hold 5 scrolls. This is a completely separate container that can be added to your loot slots for the scrolls.
[Crafting: Artisan Crafting]
Scroll of Heal All 1,000gp
A scroll of Heal All holds a powerful incantation that when read, heals all allies on the board of 10 hit points. THREE USES
[Slot: Scroll Case OR Consumables]
Scroll of Darksight 1,000gp
A scroll of darksight holds a powerful incantation that, when read, gives all allies darksight for one full quest or mission. THREE USES
[Slot: Scroll Case OR Consumables]
Scroll of Secret Door Detection 1,000gp
You can detect secret doors, compartments, caches and such. You detect the presence or absence in your immediate area, how many and their location. THREE USES
[Slot: Scroll Case OR Consumables]
Wand & Potion Sheaths
Wand Sheath, Lesser 500gp | 125gp | 1CP
This leather case can hold two wands giving two magic slots for the wands. This can be in the form of a bracer, a sheath on the belt, etc.
Crafting: Artisan (Leatherworking)
Wand Sheath, Greater 1000gp | 250gp | 2CP
This leather case can hold four wands, giving four additional magic slots solely for wands. This can be in the form of a bracer, a sheath on the belt, a bandolier style, etc.
Crafting: Artisan (Leatherworking)
Minor Potion Sheath 1000gp | 250gp | 2CP
This leather case can hold three potions, giving a slot for three additional consumables solely for potions. This can be in the form of a bracer, a sheath on the belt, a bandolier style, etc.
Crafting: Artisan (Leatherworking)