Post by Ophelia Harrington on Jul 21, 2013 8:15:00 GMT -5
Avon Blake
Neutral Evil
The personal bodyguard of Karel Nistrum, the leader of the Hallowed Death, Avon stands 7 feet 2 inches tall and is built like a powerhouse. Half giant and half human, he was shunned by his own people and cast out to live amongst the humans. An unfortunate turn of events forced him into slavery but his height and his stature caught the attention of the pit fighters. He fought his way through match after match, slowly losing any self worth and the light that had once shone within him. He descended into chaos, killing his opponents so brutally that his master almost had him 'put down'. That was when Nistrum stepped in and gave him a purpose - protect him or die trying. Something he does, every day and he does it well.
Rank : Emerald Marshal
Dice : 2d78
HP : 57
DEF DC : 15
Melee DMG : +12
Strength [12]
Quickness [5]
Endurance [8]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
Class : Combat
Bonus : Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
Profession : Brawler
Bonus : "Brawler's Rage" During combat, you get +5 DMG to unarmed physical attacks. You may also take an unarmed defense tech +3 DEF (at no cost).
Skills
Kippup (Free Brawler Skill)
The character gets back on his feet with a flip or roll and is able to perform a counterattack immediately upon being attacked. This enables the fighter or brawler to roll 1d of their dice on an attack immediately after they are attacked without a strike needed, once per combat. They may also use any attack bonuses on their weapon they have up to +5.
Crystal
Diehard
You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp. You may take this skill as many times as you desire.
Low Blow
The brawler is a vicious, dirty fighter. This is demonstrated by their cruelty towards their enemy. Brawlers are not bound to the same moral code as others are. In combat everything goes for them, from hair pulling to eye gouging and yes even the dreaded low blow. Depending on their opponent (man or woman) the brawler attack what they know is the most sensitive areas. For a man this means a devastating blow to the family jewels, while to a woman it is the downright mauling of their chest. The attack leaves their opponent in horrible pain as well as a state of shock. This allows the brawler to roll 1d extra of their dice, once per combat. (So a 2d would roll 3d)
Lick Wounds
A brawler is able to heal once per combat up to the amount of his Endurance Bonus. This healing takes up the brawler's turn.
Acrobatic
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
Acrobatic Backstab
Upon being attacked and taking the damage, you dart past your opponent, ending up perfectly positioned for a counterattack at that moment, allowing you to attack that same attacker instantly without taking up a turn. Roll strike as normal, and then proceed. This can be used once per combat.
Acrobatic
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
Acrobatic Backstab
Upon being attacked and taking the damage, you dart past your opponent, ending up perfectly positioned for a counterattack at that moment, allowing you to attack that same attacker instantly without taking up a turn. Roll strike as normal, and then proceed. This can be used once per combat.
Topaz
Retribution
Once per combat, as a reaction, you can make a single melee attack against an enemy who has just caused you damage, no strike roll needed.
Steel Skin
You have learned how to parry while unarmed, enabling you to block sword blows with your open hand. When you do so, you avoid damage to your own hand or body. Taking no damage from the blow. You must be unarmed, and attacked with a weapon to use this skill.
Suplex
You may attempt to grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor. This does double your strength bonus and the target ends up prone in the space behind you.
Amber
Bloodlust
The sound of painful grunts, the pain of new wounds, the scent of blood in the air. You are in the thick of it, there is no escape for your enemy. Your anger is at full tilt, unable to control yourself you lunge forwards with nightmarish strength. You may roll your combat dice twice, once per combat.
Driving the Nail
If a brawler hits an opponent with their maximum combat dice damage, they are allowed one extra roll of 1d of their dice to add to that amount.
Delay Pain
You are able to delay the pain from wounds, even severe wounds, during combat until after combat ends. At that time all of the pain from every wound rushes upon you and if it is severe you may pass out.
Sapphire
Pincushion
When struck by arrow, bolt or dart, the brawler can ignore the first 5 points of damage from the attack, on top of any other defense he may have.
Dead End
You know what your opponent is going to do. You can see how they adjust their grip upon their weapon, how they shift the weight in their stance, the look of concentration before a spell, the reaching for an arrow, the twisting of fingers, how they eye where they wish to strike you. As they act against you, the fool, they were already stopped. Before they can finish their attack you lash out and stop them cold with a terrible strike. Once per combat, you may turn the damage meant for you back upon your attacker.
Jawbreaker
You deliver a powerful strike to the mouth, breaking teeth and bone. When you make a successful strike against an opponent that is stunned, you can cripple that opponent’s mouth, dealing normal unarmed damage. Until they heal of the damage inflicted on that attack, the target is unable to use its mouth to attack, speak clearly, and employ verbal spell components. A creature that has no discernible mouth is immune to the effects of this feat. Once per combat.
Emerald
Sacrifice
You are adept at taking the brunt of an attack meant for another. You may choose to take the attack of a fellow combatant upon yourself once per combat and take half the damage . Please use logic when you roleplay taking the damage. It must be something you can logically do.
Diehard
You have the ability to stay within combat longer than normal. By stating "Diehard" at the beginning of combat (excluding Endurance Matches), you gain 5 more hp. You may take this skill as many times as you desire.
Battle Hardened
You possess a greater reserve of energy and vitality to draw upon when you are wounded. Once per adventure, if you are wounded, you may invoke this skill and gain another 5 hit points that remains till the end of the mission or quest.