Post by Head Moderator on Jul 5, 2013 0:52:28 GMT -5
Caitriona Dalcassian
[pride of shalott / tesarikone]
Aligned Lawfully Good. I am honorable, and oppose evil in all its forms. I tell the truth, keep my word, protect the weak, and show compassion to the downtrodden. I will protect my friends to my own death if necessary, both honor and body. When I make friends, it is for life and my allegiance is not sworn lightly. I am slow to anger, but quick to react to wrongdoing.
Bronze Dragonborn of the Noble Dalcassian Heritage
Weak to Earth [1.5 Dmg]
My friends call me Cait. I stand 5'10" tall, and have the red hair and green eyes of the Dalcassian line. My dragon heritage shows itself in the bronze tint of my long hair and nearly transparent, bronze tinted scales on various parts of my body. I have a scattering of freckles across my nose and cheeks.
I speak Common with a Shalottan Accent, Draconic due to my lineage, Castillon the ancient language of Shalott, and Aquan to speak to my sea friends. I am from the Lorelei area of the Shalott Islands.
I also have always enjoyed fishing, hiking, and archery. Jousting is something I have dabbled in and would like to work more on during my stay on the mainland.
I am of the Combat Class, gaining some extra oomph once per battle ( Extra 1d ). I am a Dragonknight of Shalott. I gain the "Pillar of Strength" which allows me to choose to boost myself and all allies with a +2 Strike, +2 Saves, or +2 Checks during combat.
Strength [10]
Quickness [4]
Endurance [0]
Willpower [1]
Intelligence [0]
Perception [1]
Charisma [0]
I am not perfect, I do have Flaws and quirks. I do not tolerate the presence of Red Dragons. I am easily put under the charms of those around me, and I sleep very deeply making it very difficult to awaken quickly.
Intolerance [Red Dragons]: You suffer a -2 penalty on all social based rolls and checks involving the object of your dislike.
Easily Charmed: You gain -2 penalty on saving throws against mind-affecting spells and effects.
Deep Sleeper: Sleep effects such as spells, potions, etc cause you to sleep twice as long as normal. So, a sleep spell that drops someone for 1 round, would cause you to sleep for 2 rounds.
My OH rank is Amber Defender.
My strength is 2d52.
Defense DC = 14
Hit Points = 32 (Half 26, END 0, WLP 1, Diehard 5)
Initiative = -1 (QCK 4, Penalty -5)
Self-Healing Points = 14
Strike = +10 (+1) = +12
Power Attack, Coat of Arms
Damage = +10
Weapons = Longsword (1d6) & Axe (1d6)
I have learned various Skills over the years. They are as follows:
(racial) Born to Water / Breathe underwater, swim as fast as walk, no penalty for fighting underwater.
(racial) Dragon Heritage / Breath attack 2d3 1/combat [Lightning]
(racial) Athletics / +5 Checks.
(flaw) Push to the Limit / +5 Endurance
(teamwork) Back to Back
(knight) Blindfight
(flavor-c) Knowledge (c: Local(Shalott), t: Nobility/Royalty, a: Oceanography) / +10
(flavor-c) Scent
(flavor-c) Muscle Reactions / STR to Init
(crystal) Power Attack / Use STR for Strike
(crystal) Sacrifice / Take ally's attack, only half dmg.
(crystal) Counter Attack / Take dmg, can counter with dice and weapon dmg.
(crystal) Diehard / 5 hit points added.
(crystal) Self-Healing / 14 points healing.
(flavor-t) Don Armor
(topaz) Coat of Arms / +1 Strike to Allies & Self.
(topaz) Honor Shield / Shield ally, take no dmg.
(topaz) Bowling Bash / Hit two enemies, both take same dmg, one strike.
(flavor-a) Gallant / +5 bonus on Diplomacy, Knowledge (Nobility) and Insight checks.
(amber) Bastion of Strength / Double roll.
(amber)
(amber) Dual-Wield / Longsword & Axe
My main weapon is my Dragonknight Longsword (1d6), it is acid-washed allowing the bronze to show through. As a secondary weapon I use an Axe (1d6).
Axe [Crafted by Finn]
Elysian Bronze
Shockburst
For defense I wear my "Knight's Armor", Dragonknight Banded Mail Armor (+32 DEF) which is also acid-washed to show the bronze. It is emblazoned with a bronze dragon rampant, one set of claws clutching a white pearl.
-5 to Initiative (Knight's Armor), Max QCK 8, DEF Cap = 40
My gear is...
Body: Banded Mail
Cloak: Shield Cloak [Cloak]
The wearer of this rough, gray cloak can grasp the garment’s edge and cause it to harden. The wearer can use the hardened edge it as if it were a light wooden shield +1 DEF. The edge of the cloak can be dropped and made pliant again as a free action. Shield enchantments can be added to the cloak as if it were a light wooden shield. [Worth: 1500gp]
I wear these rings.....
Ring of Cages [Ring]
When places on the finger of a living creature, this ring turns invisible and cannot be detected by any means, even true seeing. If the wearer dies, or it is removed, it becomes visible again. This ring allows the wearer to open any door, gate or entrance to a cell, cage, or similar place to hold prisoners. Restraints fall away, shackles spring open and stocks unlock. The ring wearer need only make contact with the portal or restraint. The ring cannot be used to simply open doors or untie knots - the purpose MUST be to release an imprisoned individual. For instance, the ring will open a door to the prison cell, but not to the prison building itself.
[Worth: 1,500gp]
In my pack I carry.....(5 Magical Items)
I also always have with me a waterskin, rations for a few days out in the field, 50 feet of silk rope, a small iron pot as well as a cup, fork, spoon and knife. I have a one-person tent, a bedroll, several candles and tindertwigs, and tea and honey. I also make sure to always have my compass with me, line and fishing hooks to provide me food, and a lantern with sufficient oil. I also keep a small hammer to assist me in putting up my tent.