Post by melodicangeis on Jan 8, 2013 21:42:11 GMT -5
Name: Mira Finn
Screen Name: youcutandrun
Current Rank: Amber Champion
Current Dice: 2d54
Alignment: Neutral Good
Languages: Common, Kullyrian
XP: 151
GP: 1000
Reputation: 9.5
Primary Class: Combat
Class Bonus: Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
Primary Profession: Ranger
Profession Bonus: "Silent Tracker" - You can move in complete silence, outdoors, negating any need to roll for moving quietly. You gain low-light vision, seeing three times further than normally in starlight, moonlight, torchlight and other conditions of poor lighting. You are able to track just about anything that leaves a trail of any kind, scent, etc. You also gain a +3 DMG to your ranged attacks.
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race: Human
Racial Weakness: None
Racial Skills: Immunity to Charm, Acrobatic, Versatility
Flaws
1. Bruise Easily - Each time you take bludgeoning damage, including that from falls, you take extra damage. Penalty: Take an extra 1/2 dmg from bludgeoning damage.
2. Illiterate - You do not know how to read or write, but you can speak your native language.
Penalty: No reading, no writing, no taking skills that have to do with reading or writing, or learning new languages. You cannot put more than 6 trait points in Intelligence.
3. Clumsiness - You have an unfortunate habit of dropping things, knocking things over, tripping, losing something, and the like. Penalty: If you miss a target while attacking, you drop your weapon in combat and it takes one round for you to retrieve it again.
Chosen Skills:
Traits:
Strength [0]
Quickness [8]
Endurance [1]
Willpower [0]
Intelligence [1]
Perception [3]
Charisma [1]
Weapons with dice effects / enchantments:
Primary Weapon: Swordbow [1d6 melee]
Secondary Weapon: Rapier [ 1d5 ]
Ranged Weapon: Swordbow [2d5 ]
Hidden Weapon: Sleeve Blade [1d4]
Extra Attack Item:
Extra Defense Item: Stormrider Cloak: This grey cloak is embroidered with silver thread, and gives you a +5 DEF against electricity/lightning. It always seems to be fluttering in a breeze, no matter where you are located
Defense Item:
Extra items, not used:
Head:
Face:
Neck:
Torso:
Body (Armor):
Chain Shirt (+4 DEF)
Hexenthal Scale Mail Armor (Shadow) (Punishing 1d5) (+4 DEF)
Cloak: Such as a cloak, cape, or mantle.
Waist:
Arms/Wrist:
Hands:
Spiked Chain (2d5)
Longsword ( 1d6 )
Feet:
Body Modification:
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1. 3x Full Heal Potion
2. Rezz Coin
3. 3xHealing Potion ( 10 hp )
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1. Flask of Endless Water
2. Everlasting Rations
3. Magic Bedroll
4.
5.
Mundane (non-magical pack Items
Ruby studded necklace (worth 2500gp
Brass mug with jade inlay (worth 300gp)
"Token of Aaron Hexenthal" - A jet-black raindrop shaped piece of scalemail which can be worked into any armor, bracers, shield or made into an amulet or other piece of jewelry. It gives a +3 DEF against shadow attacks. If worked into armor, it will count as one of the enchantments upon that armor.
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical affinity, list your spells here once they've been approved.)
Screen Name: youcutandrun
Current Rank: Amber Champion
Current Dice: 2d54
Alignment: Neutral Good
Languages: Common, Kullyrian
XP: 151
GP: 1000
Reputation: 9.5
Primary Class: Combat
Class Bonus: Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
Primary Profession: Ranger
Profession Bonus: "Silent Tracker" - You can move in complete silence, outdoors, negating any need to roll for moving quietly. You gain low-light vision, seeing three times further than normally in starlight, moonlight, torchlight and other conditions of poor lighting. You are able to track just about anything that leaves a trail of any kind, scent, etc. You also gain a +3 DMG to your ranged attacks.
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race: Human
Racial Weakness: None
Racial Skills: Immunity to Charm, Acrobatic, Versatility
Flaws
1. Bruise Easily - Each time you take bludgeoning damage, including that from falls, you take extra damage. Penalty: Take an extra 1/2 dmg from bludgeoning damage.
2. Illiterate - You do not know how to read or write, but you can speak your native language.
Penalty: No reading, no writing, no taking skills that have to do with reading or writing, or learning new languages. You cannot put more than 6 trait points in Intelligence.
3. Clumsiness - You have an unfortunate habit of dropping things, knocking things over, tripping, losing something, and the like. Penalty: If you miss a target while attacking, you drop your weapon in combat and it takes one round for you to retrieve it again.
Chosen Skills:
Traits:
- Insight - Use this skill to discern intent and decipher body language, making a best guess as to a target's motives, attitudes, and truthfulness.
- Ride - Skills with riding animals / horses.
- Handle Animal
- Spot - Spot - Spotting things, searching for things, using your eyeballs, detecting traps.
- Acrobatics - Dodge falling debris, make your way across a mine field, do things that require dexterity and physical feats of movement, tumble, reflexes etc. Failure usually means you take some type of damage.
- Athletics - Climb, Swim, Jump, etc. Failure very well could mean you take damage or fail. This has to do with your physical toughness, stamina, and ruggedness.
Strength [0]
Quickness [8]
Endurance [1]
Willpower [0]
Intelligence [1]
Perception [3]
Charisma [1]
Weapons with dice effects / enchantments:
Primary Weapon: Swordbow [1d6 melee]
Secondary Weapon: Rapier [ 1d5 ]
Ranged Weapon: Swordbow [2d5 ]
Hidden Weapon: Sleeve Blade [1d4]
Extra Attack Item:
Extra Defense Item: Stormrider Cloak: This grey cloak is embroidered with silver thread, and gives you a +5 DEF against electricity/lightning. It always seems to be fluttering in a breeze, no matter where you are located
Defense Item:
- Steel Shield (+2 DEF)
- Spidersilk [+5]
Extra items, not used:
Head:
Face:
Neck:
Torso:
Body (Armor):
Chain Shirt (+4 DEF)
Hexenthal Scale Mail Armor (Shadow) (Punishing 1d5) (+4 DEF)
Cloak: Such as a cloak, cape, or mantle.
Waist:
Arms/Wrist:
Hands:
Spiked Chain (2d5)
Longsword ( 1d6 )
Feet:
Body Modification:
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1. 3x Full Heal Potion
2. Rezz Coin
3. 3xHealing Potion ( 10 hp )
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1. Flask of Endless Water
2. Everlasting Rations
3. Magic Bedroll
4.
5.
Mundane (non-magical pack Items
Ruby studded necklace (worth 2500gp
Brass mug with jade inlay (worth 300gp)
"Token of Aaron Hexenthal" - A jet-black raindrop shaped piece of scalemail which can be worked into any armor, bracers, shield or made into an amulet or other piece of jewelry. It gives a +3 DEF against shadow attacks. If worked into armor, it will count as one of the enchantments upon that armor.
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical affinity, list your spells here once they've been approved.)