Post by Deleted on May 8, 2013 5:37:01 GMT -5
A Mention of Mortality
"When there is no peril in the fight there is no glory in the triumph.”
"When there is no peril in the fight there is no glory in the triumph.”
We as Moderators, would wish to remind all players of several things.
We understand that your character is a creation of your mind, of your thoughts, of your inner want to achieve success and glory through the game, and that you, the player, have a deep attachment to the things that you have crafted. It is through the character's actions alone that will drive them to wealth or squalor.
1) No character is immune from death. There is no consent for death, there is no re-do or re-cock. If you charge headlong against foes of greater number or greater power......understand the chance that your character may very well die.
There are spells and the like that can bring a character back from the dead, but they can be costly (in either monetary ways or other more lasting ways).[/i]
2) No character is safe from the actions of another. If you play a chaotic evil fighter that pillages and burns the countryside, expect there to be a character that stands for all that you do not. There are rogues, seducers, assassins, murderers, saviors, heroes and villains. You may be charmed or robbed or even murdered due to characters acting as they are.
The world has laws, some places enforcing it less than others, but laws still remain. Should you continuously break them you may be hunted, tried, and sentenced.[/i]
3) Not all peoples get along with others. Races have their own outlook on other races. Some races need far more time with others to even begin the inkling of friendship. If you play a Half-orc, you may be easily accepted as commonplace in a grand and heavily populated city, but take that same character and place them in some small and desolate hamlet, and they may be chased out or even attacked on sight.
Yes, in both the literary and gaming world there are those rare exceptions, the ones that cut against the tides. A Drow that instead of truly evil, is a pillar of good and right. But even they, on first glance, were held to the standard set forth by their race's actions.[/i]
4) This is a game of fantasy and imagination, but some facets of the real world still exist. If you draw a sword in a crowded market, expect the town guards to react aggressively. Word of your actions will carry, much as the actions of people today can be known over vast distances.
A character, as they grow and progress, will have their past deeds follow them around like their shadow. In the time of sword and shield, the most brave, the most cunning, or even the most dastardly all had reputations that preceded them.[/i]
5) Finally, though not at all least important, is the want for depth and detail. We do not ask that you write novels for each posting, or to have some massive online tome that details your characters past. Keep in mind, the more you offer in your style often has a direct correlation with the amount given back.
While there will be no favoritism, one that always seems to go that extra step tends to be remembered more than the one whom goes just past the threshold. So if you enter a public room and simply post "Enters. Sits in corner. Drinks." Do not be surprised if those already assembled and gathered do not trip over themselves in a rush to get to you. These games are made for interaction, so...interact! [/i]
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