Post by Head Moderator on May 6, 2013 6:32:19 GMT -5
March 24, 2013
Update 2.12
Greetings, OH Members:
We've got a ton to talk about this week, so make sure you read it all! First thing I'd like to say is CONGRATULATIONS, A, you are now an official DM for OH! A has been with us for a while now, and has done a great deal for the storyline and we are very proud and excited to have her with us. She is creative, and I know we'll all benefit from the quests, adventures, missions and storylines she will be leading for us.
Next month we'll be having an auction of things you've collected, bought and no longer want, or crafted. So be on the lookout for my call for items. I'll need descriptions, and if you have pictures, and a starting price for bids but I'll send out more information on that in April! It'll be our Spring Cleaning Auction!
**URGENT RP NOTE** The tap room of the Obsidian Heart Inne has taken major fire damage. Half of the bar is burned black, a quarter of the tap room including tables and chairs is burned up. There is water damage on the walls. Please observe this fact if you roleplay in the inne, it's going to take us at least this week to clean it up and get repairs made. Everyone who was in the inne on Friday night will be aware of this as they were shooed outside while the fire was raging, and there was a ton of smoke coming up into their rooms. ONLY the tap room is damaged, the fire was stopped before it spread elsewhere.
Don't forget, today is Sunday. If you have crafting skills it's time for you to ask for your crafting points.
OUR SLOT SYSTEM
As you will read below in the update section, we've updated/revised our crafting rules for magic items. Be sure to take a look at that. But, I'm going to go over a few things. First - we have a slot system for a reason, this is so that no one is going overboard with a massive number of magic items, and tons of crap hanging off their body that is simply illogical. This means that you should always keep in mind our slot system when you are attempting to do something for your character. Trying to get 2 or 3 different magic items all rolled into just one slot item won't work, it completely disregards the whole reason we have a slot system.
-- Each item in a slot may do ONE thing (unless a DM has given you an item that does more, everything should be listed). When you purchase or have someone craft you an item, it can do ONE thing. So, you cannot have a hat that comprehends languages, reflects a spell, and boosts your endurance.
-- You are allowed 5 points of enchantment per the special enchantments listed in crafting and the Emporium on your armor, weapon, shield and/or buckler. Armor goes in the armor slot. You cannot split your armor into a helmet, a breastplate, gauntlets, leg pieces, and boots and get five points of enchantment on each. The ARMOR in your ARMOR slot can have 5 points of enchantments. If you wish to split things up and have a helmet, or special boots, or a gauntlet ... they each can be enchanted with one thing. ONLY ONE. Crafters will know the rules.
-- You are allowed one backpack to take into adventures that can carry 5 magic items. You may purchase or have crafted a bag of holding or backpack of holding that opens up 10 magic item slots instead of 5. You can't carry a bunch of bags of holdings into combat with 10 slots each, but you CAN take bags of holdings with you to carry HOME LOOT you find. You can have sacks, saddlebags, bags of holding, whatever is logical to carry your loot home but remember.... you get one backpack unless a loot states otherwise such as a special wand case, or scroll case, or bodice of holding that adds a few extra spaces. You can use your bags of holding or saddlebags and such for your mundane stuff, but keep in mind the 10-slot rule for magic items.
-- We are extremely generous with the slots you are allowed, you are given far more than in many other games to carry, plus we don't even count mundane items and let you have what you wish to carry as long as it makes sense. So, please do not try to "cheat" the slot system or get upset about it. Also remember, that I am generous in the fact that I ask you for a wish list of things you desire, that is nearly unheard of in many if not most games.
QUEST SIGN-UPS
It is an exciting thing that we have reached a point where we actually have so many people wanting to attend quests that we are going to have to start limiting! It's not a bad thing at all, and it was inevitable as we grow as anyone that has DM'd or tried to lead a mission with 10 or even more attendees will note that it gets very chaotic and difficult, and sometimes the roleplay and story gets stifled. My limit has been eight folks for many years now, and I'm going to start sticking by that here now.
So, you all know when the quests are - Tuesday and Saturday. You know when the times are. To see how it goes, this week I will take the first eight people that show up on time. If you can't make it on time, and there are already eight folks, you will need to attend on Saturday. Between the DM's, we will make sure everyone gets to go on a quest every week, but please allow us some growing pangs as we figure out the best way to do this. We may end up going with a sign-up, and choose from those who sign up for the quests like I did in my previous storyline.
So remember - be on time, first eight get to go Tuesday!
REMOVING CURSES FROM ITEMS
If you have a loot item you've gained that has a curse on it, you need to be aware that sometimes you can't just "poof" a curse off an item and leave it in the same shape that it was in before. Many cursed items work BECAUSE of the curse upon them, and if you remove the curse you will remove the magic that is beneficial too. Please, before you contact the Emporium, or a mage, to get a curse taken off an item check with the DM if the item has a curse that can be paid easily to remove. Sometimes, the DM may say yes, you can remove the curse but the item will not be as powerful if you do. Sometimes the DM may say if you remove the curse, the item becomes mundane. And sometimes a DM may say sure remove the curse, it's good to go! But, that is the DM who gave the loot's choice! When you send in for a curse removal, send in the little log snippet of the DM saying that the item can be changed in such a way! The Emporium nor mages will do any curse removal without an ok via receipt or log by the DM!
OMG BADGES!!
Badges are the name we are going to call our achievements, or in some video games they are called trophies. You can earn badges for all manner of things, and I do truly mean that. Many if not all of you will have already earned many badges, so be sure to look over the list and get that together for us so we can issue the correct badges to you. These are an exciting new part of the game that are just FUN to earn. Achievements in our world, and in the game, and even as a player that show your dedication and give you reasons for roleplay sometimes. They do not give you xp, gold, reputation or anything like that, they are merely "trophies" to collect!! I hope you enjoy them. If you have any suggestions for new badges, you are always welcome to send them to TesarikOne.
Look under the General Gaming Information board later on tonight for the list!
Here's a few examples of our Achievement Badges:
Ol' Buddy, Ol' Pal - Recruiting a player into OH.
Moneybags - Collect 40,000gp
Anytime, Anyplace, Anywhere - Join the Fighter Profession
Glutton for Punishment - DM 100 official quests.
Ding Dong Bitch - Make an enemy of someone in OH.
SPRING RECRUITING BONUS
This is still going on! Any new character (remember, each player is only allowed at the most 7 PC's unless you've been given a freebie) will be allowed to start with 35xp, 2000gp, and 1 Healing Potion (10hp). This allows a person to start at Topaz Adept with a class AND a profession.
If you recruit a new PLAYER (not just a new char from a current player) into OH, you will be given a bonus of 10xp instead of the usual 5xp. And remember, you don't get any xp from "recruiting" yourself!
You are welcome to open recruiting rooms, but we don't focus on such things so that is just if YOU want to do it! I sometimes open an OOC Recruiting Room just so I can answer questions about the game.
THE NEXT CLUE
My quests are going to have a theme for several weeks, and it's going to be something of a clue game. You will have to figure out WHERE we go next from the clues you gain on the quests or in between, such as in the update.
HINT: The culprits have not strayed too far from the scene of the crime.
Chantrea O'Shee, a Mourner, was found dead in a buried coffin at the chantry in Bald Chantry, Rumeria. The innkeeper Devon, of the Red Shutters Inn, gave them a note that read "There are perils ahead, do not trust the Art". It was obvious the murder had occurred in the upstairs room they examined.
WEEKLY QUESTS & ROLEPLAY NIGHTS
• Sunday, March 24th-- Group Roleplay Night 9pm-- Moderator: Pamela
• Tuesday, March 26th at 9pm (est) -- Clue Quest -- DM: Pamela
• Wednesday, March 27th-- Group Roleplay Night -- Moderator: Jake
• Saturday, March 30th at tba usually 10pm (est) -- Quest -- DM: Jake
WORD OF THE WEEK
Don't forget the Word of the Week! It's easy XP you can earn once a week just within your normal roleplay! Check the message board. Learn it. Use it. Send it in.
Amygdaliform\ uh-MIG-duh-luh-fawrm \ , adjective;
1. Shaped like an almond.
Example of Use: She is naturally blonde, pale, with amygdaliform eyes and high cheekbones.
Read more: www.obsidianheartrpg.proboards.com/index.cgi?board=general&action=display&thread=155#ixzz2DHxgoIfC
UPDATES, PATCHES, CLARIFICATIONS
--1. Brawling Ain't for Pussies
Brawl rules have been hammered down, and are listed for your perusal. All other combat rules have been clarified as well, including EM's, Spars and such and are reposted. If you have questions, talk to Jake!
--2. Special Attack Additions
Jake has added "Non-Lethal Attack" and "Grapple" with our other special attacks here.
--3. Craft Magic Items
The crafting of magic items has had a massively awesome update. There are all sorts of rules, and all the enchantments and things you are allowed to do are listed right on the crafting page here, so you don't have to do any guesswork at all. There are also new rules regarding your loot and slots and such (some are just restatements of the old rules) so be sure to look it over.
--4. Artisan Crafting
Artisan Crafting has been updated as well and will likely undergo a bit more additions over this week or so, but there's already a lot more there that you can do including some mundane improvements upon weapons and armor, and using certain rare and special materials to create awesome weapons and armor as well. Remember, if you have Artisan Crafting, you have to choose which type of artisanal crafting you do such as Armorsmithing, Weaponsmithing, Jewelry Making, Seamstress, Stoneworker, Leatherworker, Blacksmith, etc.
--5. Shift Enchantment
There is a new skill that Craft Magic Item skill owners can take, called Shift Enchantment. This gives them the ability to take the enchantment from one loot item and switch it to another (if it makes sense). So, for instance, someone could get a Belt of Strength turned into Bracers of Strength. Also note that in the Inkantation rules, an Inkantationist can switch one enchantment into a tattoo! There is a set cost for this, 3000gp.
--6. Stun Rules, Lose Quickness
If you are stunned, or otherwise made to lose a turn where you cannot react to attacks, you will lose all your Quickness Bonues to your Defense DC while you are stunned, making you'll have DC10 while you are unable to take any action against attacks.
--7. DM XP Change
From now on, if you are a DM, you will get 5 extra XP than normal for being the DM. You do not get paid extra for playing other characters, including NPC's, whether you play them on one SN or two SN's. So, an official DM for a Quest gets 15xp max, no matter how many characters they play, and someone that DM's a mission gets 10xp, no matter how many characters they play in them. Quest attendees get 10xp, mission attendees get 5xp.
--8. New Skills
Status Debuff: This allows a healer to remove status effects such as stun, paralyzation, or other types of holds. A healer may only remove a status effect done by a creature of equal or lesser dice than themselves. How many rounds of status effects you can remove from any given person is done by gemstone rank: Crystal and Topaz: 1 round, Amber and Sapphire: 2 rounds, Emerald and Ruby: 3 rounds, Obsidian: 4 rounds.
Prerequisite: Healer, Priest or Druid Only
Dark Embrace: The blood drinker finds the urge to draw life into their wounded body to undo the damage done. They roll a strike against their target. If they hit, then they choose how many of their self healing points will go to damage against the target, and they heal as many points as is damaged. Def does not apply for target. If attack misses, no self heal points are lost.
Prerequisites: Blood Feeding Creature, Self Heal Skill
--9. Healing in High Impacts
After our discussion in the OH-wide meeting last night, we have decided to allow Healing Loot & Skills, as well as Healing Profession Bonuses during high impact spars. This no doubt will make high impact spars take even longer BUT it includes those who have taken self-healing, or healing affinity skills as well as purchases potions and such. Personally I would not recommend using potions and charges off loot during training spars all that much but if someone wishes to go through your loot like that for a high impact spar - go for it!
--10. Gunpowder Misfire Rules
This is on the Combat page. If you have a gunpowder weapon with different misfire rules, this is now the standard for all hand-held gunpowder weapons - which are rare, and unable to be purchased (except from someone that owns them) within our world.
Rolling a 1 on Strike with a Gunpowder Weapon
Roll another dice, a d10
1- The firearm explodes, destroying the weapon and inflicting 1d6 dmg on the wielder.
2-3 - The weapon's firing mechanism breaks. The weapon must be repaired before being used again, which costs 1/4 of gun cost.
4-6 - Something prevents the weapon's firing mechanism from working. Fixing the problem takes one round.
7-8 - An imperfection in the muzzle causes the shot to go astray. Roll randomly to see who in the vicinity that the gun hits.
9-10 - Miss as usual.
Extra Credit: You may use the web site for this to find the answer. Get it right? I'll give you 2XP.
How does one go about a race in OH? What are the rules?
Update 2.12
Greetings, OH Members:
We've got a ton to talk about this week, so make sure you read it all! First thing I'd like to say is CONGRATULATIONS, A, you are now an official DM for OH! A has been with us for a while now, and has done a great deal for the storyline and we are very proud and excited to have her with us. She is creative, and I know we'll all benefit from the quests, adventures, missions and storylines she will be leading for us.
Next month we'll be having an auction of things you've collected, bought and no longer want, or crafted. So be on the lookout for my call for items. I'll need descriptions, and if you have pictures, and a starting price for bids but I'll send out more information on that in April! It'll be our Spring Cleaning Auction!
**URGENT RP NOTE** The tap room of the Obsidian Heart Inne has taken major fire damage. Half of the bar is burned black, a quarter of the tap room including tables and chairs is burned up. There is water damage on the walls. Please observe this fact if you roleplay in the inne, it's going to take us at least this week to clean it up and get repairs made. Everyone who was in the inne on Friday night will be aware of this as they were shooed outside while the fire was raging, and there was a ton of smoke coming up into their rooms. ONLY the tap room is damaged, the fire was stopped before it spread elsewhere.
Don't forget, today is Sunday. If you have crafting skills it's time for you to ask for your crafting points.
OUR SLOT SYSTEM
As you will read below in the update section, we've updated/revised our crafting rules for magic items. Be sure to take a look at that. But, I'm going to go over a few things. First - we have a slot system for a reason, this is so that no one is going overboard with a massive number of magic items, and tons of crap hanging off their body that is simply illogical. This means that you should always keep in mind our slot system when you are attempting to do something for your character. Trying to get 2 or 3 different magic items all rolled into just one slot item won't work, it completely disregards the whole reason we have a slot system.
-- Each item in a slot may do ONE thing (unless a DM has given you an item that does more, everything should be listed). When you purchase or have someone craft you an item, it can do ONE thing. So, you cannot have a hat that comprehends languages, reflects a spell, and boosts your endurance.
-- You are allowed 5 points of enchantment per the special enchantments listed in crafting and the Emporium on your armor, weapon, shield and/or buckler. Armor goes in the armor slot. You cannot split your armor into a helmet, a breastplate, gauntlets, leg pieces, and boots and get five points of enchantment on each. The ARMOR in your ARMOR slot can have 5 points of enchantments. If you wish to split things up and have a helmet, or special boots, or a gauntlet ... they each can be enchanted with one thing. ONLY ONE. Crafters will know the rules.
-- You are allowed one backpack to take into adventures that can carry 5 magic items. You may purchase or have crafted a bag of holding or backpack of holding that opens up 10 magic item slots instead of 5. You can't carry a bunch of bags of holdings into combat with 10 slots each, but you CAN take bags of holdings with you to carry HOME LOOT you find. You can have sacks, saddlebags, bags of holding, whatever is logical to carry your loot home but remember.... you get one backpack unless a loot states otherwise such as a special wand case, or scroll case, or bodice of holding that adds a few extra spaces. You can use your bags of holding or saddlebags and such for your mundane stuff, but keep in mind the 10-slot rule for magic items.
-- We are extremely generous with the slots you are allowed, you are given far more than in many other games to carry, plus we don't even count mundane items and let you have what you wish to carry as long as it makes sense. So, please do not try to "cheat" the slot system or get upset about it. Also remember, that I am generous in the fact that I ask you for a wish list of things you desire, that is nearly unheard of in many if not most games.
QUEST SIGN-UPS
It is an exciting thing that we have reached a point where we actually have so many people wanting to attend quests that we are going to have to start limiting! It's not a bad thing at all, and it was inevitable as we grow as anyone that has DM'd or tried to lead a mission with 10 or even more attendees will note that it gets very chaotic and difficult, and sometimes the roleplay and story gets stifled. My limit has been eight folks for many years now, and I'm going to start sticking by that here now.
So, you all know when the quests are - Tuesday and Saturday. You know when the times are. To see how it goes, this week I will take the first eight people that show up on time. If you can't make it on time, and there are already eight folks, you will need to attend on Saturday. Between the DM's, we will make sure everyone gets to go on a quest every week, but please allow us some growing pangs as we figure out the best way to do this. We may end up going with a sign-up, and choose from those who sign up for the quests like I did in my previous storyline.
So remember - be on time, first eight get to go Tuesday!
REMOVING CURSES FROM ITEMS
If you have a loot item you've gained that has a curse on it, you need to be aware that sometimes you can't just "poof" a curse off an item and leave it in the same shape that it was in before. Many cursed items work BECAUSE of the curse upon them, and if you remove the curse you will remove the magic that is beneficial too. Please, before you contact the Emporium, or a mage, to get a curse taken off an item check with the DM if the item has a curse that can be paid easily to remove. Sometimes, the DM may say yes, you can remove the curse but the item will not be as powerful if you do. Sometimes the DM may say if you remove the curse, the item becomes mundane. And sometimes a DM may say sure remove the curse, it's good to go! But, that is the DM who gave the loot's choice! When you send in for a curse removal, send in the little log snippet of the DM saying that the item can be changed in such a way! The Emporium nor mages will do any curse removal without an ok via receipt or log by the DM!
OMG BADGES!!
Badges are the name we are going to call our achievements, or in some video games they are called trophies. You can earn badges for all manner of things, and I do truly mean that. Many if not all of you will have already earned many badges, so be sure to look over the list and get that together for us so we can issue the correct badges to you. These are an exciting new part of the game that are just FUN to earn. Achievements in our world, and in the game, and even as a player that show your dedication and give you reasons for roleplay sometimes. They do not give you xp, gold, reputation or anything like that, they are merely "trophies" to collect!! I hope you enjoy them. If you have any suggestions for new badges, you are always welcome to send them to TesarikOne.
Look under the General Gaming Information board later on tonight for the list!
Here's a few examples of our Achievement Badges:
Ol' Buddy, Ol' Pal - Recruiting a player into OH.
Moneybags - Collect 40,000gp
Anytime, Anyplace, Anywhere - Join the Fighter Profession
Glutton for Punishment - DM 100 official quests.
Ding Dong Bitch - Make an enemy of someone in OH.
SPRING RECRUITING BONUS
This is still going on! Any new character (remember, each player is only allowed at the most 7 PC's unless you've been given a freebie) will be allowed to start with 35xp, 2000gp, and 1 Healing Potion (10hp). This allows a person to start at Topaz Adept with a class AND a profession.
If you recruit a new PLAYER (not just a new char from a current player) into OH, you will be given a bonus of 10xp instead of the usual 5xp. And remember, you don't get any xp from "recruiting" yourself!
You are welcome to open recruiting rooms, but we don't focus on such things so that is just if YOU want to do it! I sometimes open an OOC Recruiting Room just so I can answer questions about the game.
THE NEXT CLUE
My quests are going to have a theme for several weeks, and it's going to be something of a clue game. You will have to figure out WHERE we go next from the clues you gain on the quests or in between, such as in the update.
HINT: The culprits have not strayed too far from the scene of the crime.
Chantrea O'Shee, a Mourner, was found dead in a buried coffin at the chantry in Bald Chantry, Rumeria. The innkeeper Devon, of the Red Shutters Inn, gave them a note that read "There are perils ahead, do not trust the Art". It was obvious the murder had occurred in the upstairs room they examined.
WEEKLY QUESTS & ROLEPLAY NIGHTS
• Sunday, March 24th-- Group Roleplay Night 9pm-- Moderator: Pamela
• Tuesday, March 26th at 9pm (est) -- Clue Quest -- DM: Pamela
• Wednesday, March 27th-- Group Roleplay Night -- Moderator: Jake
• Saturday, March 30th at tba usually 10pm (est) -- Quest -- DM: Jake
WORD OF THE WEEK
Don't forget the Word of the Week! It's easy XP you can earn once a week just within your normal roleplay! Check the message board. Learn it. Use it. Send it in.
Amygdaliform\ uh-MIG-duh-luh-fawrm \ , adjective;
1. Shaped like an almond.
Example of Use: She is naturally blonde, pale, with amygdaliform eyes and high cheekbones.
Read more: www.obsidianheartrpg.proboards.com/index.cgi?board=general&action=display&thread=155#ixzz2DHxgoIfC
UPDATES, PATCHES, CLARIFICATIONS
--1. Brawling Ain't for Pussies
Brawl rules have been hammered down, and are listed for your perusal. All other combat rules have been clarified as well, including EM's, Spars and such and are reposted. If you have questions, talk to Jake!
--2. Special Attack Additions
Jake has added "Non-Lethal Attack" and "Grapple" with our other special attacks here.
--3. Craft Magic Items
The crafting of magic items has had a massively awesome update. There are all sorts of rules, and all the enchantments and things you are allowed to do are listed right on the crafting page here, so you don't have to do any guesswork at all. There are also new rules regarding your loot and slots and such (some are just restatements of the old rules) so be sure to look it over.
--4. Artisan Crafting
Artisan Crafting has been updated as well and will likely undergo a bit more additions over this week or so, but there's already a lot more there that you can do including some mundane improvements upon weapons and armor, and using certain rare and special materials to create awesome weapons and armor as well. Remember, if you have Artisan Crafting, you have to choose which type of artisanal crafting you do such as Armorsmithing, Weaponsmithing, Jewelry Making, Seamstress, Stoneworker, Leatherworker, Blacksmith, etc.
--5. Shift Enchantment
There is a new skill that Craft Magic Item skill owners can take, called Shift Enchantment. This gives them the ability to take the enchantment from one loot item and switch it to another (if it makes sense). So, for instance, someone could get a Belt of Strength turned into Bracers of Strength. Also note that in the Inkantation rules, an Inkantationist can switch one enchantment into a tattoo! There is a set cost for this, 3000gp.
--6. Stun Rules, Lose Quickness
If you are stunned, or otherwise made to lose a turn where you cannot react to attacks, you will lose all your Quickness Bonues to your Defense DC while you are stunned, making you'll have DC10 while you are unable to take any action against attacks.
--7. DM XP Change
From now on, if you are a DM, you will get 5 extra XP than normal for being the DM. You do not get paid extra for playing other characters, including NPC's, whether you play them on one SN or two SN's. So, an official DM for a Quest gets 15xp max, no matter how many characters they play, and someone that DM's a mission gets 10xp, no matter how many characters they play in them. Quest attendees get 10xp, mission attendees get 5xp.
--8. New Skills
Status Debuff: This allows a healer to remove status effects such as stun, paralyzation, or other types of holds. A healer may only remove a status effect done by a creature of equal or lesser dice than themselves. How many rounds of status effects you can remove from any given person is done by gemstone rank: Crystal and Topaz: 1 round, Amber and Sapphire: 2 rounds, Emerald and Ruby: 3 rounds, Obsidian: 4 rounds.
Prerequisite: Healer, Priest or Druid Only
Dark Embrace: The blood drinker finds the urge to draw life into their wounded body to undo the damage done. They roll a strike against their target. If they hit, then they choose how many of their self healing points will go to damage against the target, and they heal as many points as is damaged. Def does not apply for target. If attack misses, no self heal points are lost.
Prerequisites: Blood Feeding Creature, Self Heal Skill
--9. Healing in High Impacts
After our discussion in the OH-wide meeting last night, we have decided to allow Healing Loot & Skills, as well as Healing Profession Bonuses during high impact spars. This no doubt will make high impact spars take even longer BUT it includes those who have taken self-healing, or healing affinity skills as well as purchases potions and such. Personally I would not recommend using potions and charges off loot during training spars all that much but if someone wishes to go through your loot like that for a high impact spar - go for it!
--10. Gunpowder Misfire Rules
This is on the Combat page. If you have a gunpowder weapon with different misfire rules, this is now the standard for all hand-held gunpowder weapons - which are rare, and unable to be purchased (except from someone that owns them) within our world.
Rolling a 1 on Strike with a Gunpowder Weapon
Roll another dice, a d10
1- The firearm explodes, destroying the weapon and inflicting 1d6 dmg on the wielder.
2-3 - The weapon's firing mechanism breaks. The weapon must be repaired before being used again, which costs 1/4 of gun cost.
4-6 - Something prevents the weapon's firing mechanism from working. Fixing the problem takes one round.
7-8 - An imperfection in the muzzle causes the shot to go astray. Roll randomly to see who in the vicinity that the gun hits.
9-10 - Miss as usual.
Extra Credit: You may use the web site for this to find the answer. Get it right? I'll give you 2XP.
How does one go about a race in OH? What are the rules?