Post by Head Moderator on Apr 28, 2013 17:37:08 GMT -5
Rewrite Skill:
Shadow Form : Outside of combat, you are able to take the form of wispy incorporeal shadows once per day, for as long as you wish. Inside combat, you may take shadow form to evade a physical attack once per combat. This means you are incorporeal for all purposes of damage and evasion, mundane weapons cannot hit you in this form unless they are enchanted in some way to hit incorporeal.
DEFENSE
Change in Enchantments:
Ethereal Armor is now once per combat.
Reflective Armor is now once per day.
New skills:
Reincarnation : You are of a race or religion that causes your soul to be reincarnated when you die. After using up all five of your OH rezzes, you are allowed to reincarnate into a new body of whatever age, race, alignment or sex that you wish. It is up to you how much your character remembers from his past life. You lose all xp, and skills, and crafting points, and must begin again as if starting over though you retain all gold, weapons, armor, and belongings but you must rebuild your character for race, class, profession and xp. You must write up a short story of the reincarnation, and claiming your items and send to the Class Moderator and tesarikone. You must take this skill every time you reincarnate to be able to use it again.
Prerequisites: Race or Belief that utilizes reincarnation, short story
Ranged Sniper: You are adept in lining up accurate, deadly shots with your ranged weapon. This skill allows you to add a bonus of half your Quickness to the damage of one attack per combat with your ranged weapon, including firearms.
Prerequisite: Amber Rank
Easy Reload: You have specialized in hand-held gunpowder weapons, allowing you to load and fire one gun on the same round as your attack.
Prerequisites: For gunpowder weapons only
Falling Star Strike : You have mastered the art of striking a nerve that blinds a humanoid opponent. If your attack is successful, your target must pass an Endurance check of DC10 + 1 for each gemstone rank, or be blinded for one round of combat. They may not make any moves for that round unless they have Blindfight.
Prerequisite: Monk, Amber Rank.
Divine Sacrifice : You may give up 5 or less hit points to grant an ally of your choice twice that amount in restored health.
Prerequisite: Devout Class
Bashing Finish: You follow a powerful blow from your weapon with an opportunistic bash from your shield. If you score a critical hit with your weapon, you may then follow through with a Shield Bash in the same round, stunning them for one round if they fail the DC15 Endurance Check.
Prerequisite: Shield Bash Skill, Emerald Rank
Improved Companion: You may take this skill to improve your Animal Companion, or Familiar of any type ( Familiar, Imp Companion, Psicrystal, etc). You gain 1 free skill marked for companions "CC", and 5 more trait points to place as you wish for your companion.
Prerequisites: Any Animal Companion or Familiar type skill, Emerald Rank
Daredevil Athlete: You are capable of pulling off amazing stunts. Three times per day, you can immediately gain a +5 bonus on a single Acrobatics or Athletics, Escape or Ride check. Must be stated BEFORE you roll for check.
Dismount Attack: You can jump out of the saddle onto an opponent without needing to roll any special checks. If your strike misses, you tumble out of the way and are able to attack from the ground on your next turn.
Prerequisites: Mounted Combat
Legendary Rider: You are able to ride any mount with ease, even an unfamiliar mount, without taking any Ride checks. You take no penalties on Ride checks when riding a mount without a saddle (bareback). You never need to make a Ride check to control any mount in combat.
Prerequisites: Mounted Combat, Emerald Rank
Catfolk Pounce: You may make a full attack at the end of a bull rush. Instead of merely pushing your foe, you attack as well.
Prerequisite: Shapeshifting skill
Shadow Form : Outside of combat, you are able to take the form of wispy incorporeal shadows once per day, for as long as you wish. Inside combat, you may take shadow form to evade a physical attack once per combat. This means you are incorporeal for all purposes of damage and evasion, mundane weapons cannot hit you in this form unless they are enchanted in some way to hit incorporeal.
DEFENSE
Change in Enchantments:
Ethereal Armor is now once per combat.
Reflective Armor is now once per day.
New skills:
Reincarnation : You are of a race or religion that causes your soul to be reincarnated when you die. After using up all five of your OH rezzes, you are allowed to reincarnate into a new body of whatever age, race, alignment or sex that you wish. It is up to you how much your character remembers from his past life. You lose all xp, and skills, and crafting points, and must begin again as if starting over though you retain all gold, weapons, armor, and belongings but you must rebuild your character for race, class, profession and xp. You must write up a short story of the reincarnation, and claiming your items and send to the Class Moderator and tesarikone. You must take this skill every time you reincarnate to be able to use it again.
Prerequisites: Race or Belief that utilizes reincarnation, short story
Ranged Sniper: You are adept in lining up accurate, deadly shots with your ranged weapon. This skill allows you to add a bonus of half your Quickness to the damage of one attack per combat with your ranged weapon, including firearms.
Prerequisite: Amber Rank
Easy Reload: You have specialized in hand-held gunpowder weapons, allowing you to load and fire one gun on the same round as your attack.
Prerequisites: For gunpowder weapons only
Falling Star Strike : You have mastered the art of striking a nerve that blinds a humanoid opponent. If your attack is successful, your target must pass an Endurance check of DC10 + 1 for each gemstone rank, or be blinded for one round of combat. They may not make any moves for that round unless they have Blindfight.
Prerequisite: Monk, Amber Rank.
Divine Sacrifice : You may give up 5 or less hit points to grant an ally of your choice twice that amount in restored health.
Prerequisite: Devout Class
Bashing Finish: You follow a powerful blow from your weapon with an opportunistic bash from your shield. If you score a critical hit with your weapon, you may then follow through with a Shield Bash in the same round, stunning them for one round if they fail the DC15 Endurance Check.
Prerequisite: Shield Bash Skill, Emerald Rank
Improved Companion: You may take this skill to improve your Animal Companion, or Familiar of any type ( Familiar, Imp Companion, Psicrystal, etc). You gain 1 free skill marked for companions "CC", and 5 more trait points to place as you wish for your companion.
Prerequisites: Any Animal Companion or Familiar type skill, Emerald Rank
Daredevil Athlete: You are capable of pulling off amazing stunts. Three times per day, you can immediately gain a +5 bonus on a single Acrobatics or Athletics, Escape or Ride check. Must be stated BEFORE you roll for check.
Dismount Attack: You can jump out of the saddle onto an opponent without needing to roll any special checks. If your strike misses, you tumble out of the way and are able to attack from the ground on your next turn.
Prerequisites: Mounted Combat
Legendary Rider: You are able to ride any mount with ease, even an unfamiliar mount, without taking any Ride checks. You take no penalties on Ride checks when riding a mount without a saddle (bareback). You never need to make a Ride check to control any mount in combat.
Prerequisites: Mounted Combat, Emerald Rank
Catfolk Pounce: You may make a full attack at the end of a bull rush. Instead of merely pushing your foe, you attack as well.
Prerequisite: Shapeshifting skill