Post by Head Moderator on Apr 13, 2013 3:13:44 GMT -5
Name: Valka Folkvi
Height: 6'1"
Hair: Red
Eyes: Black
Alignment: Chaotic Neutral
Country of Origin: Alzorc
Languages: Zorcan
Race: Human
Weakness: None
Rank: Emerald Defender
Reputation:
Dice: 2d70
GP:
Hit Points: 38
DC: 15
Physical Strike: +10
Ranged DMG: +5
Melee DMG: +8
Melee Weapon: Longsword 1d6
Defense: Scale Mail +4 DEF / Natural Armor +2 = +6 DEF
With Charming Beauty: +9 DEF
TRAIT=26
STR: 7
QCK: 5
END: 0
WILL: 3
INT: 0
PER: 1
CHA: 10
T-T-T
Acrobatics: +5
Athletics: END or STR
Nature: +0
Escape: +5
Listen/Spot: +1
-----
Diplomacy: +10 (+5)(+5) = +20
Intimidation: +10 (+5) = +15
Bluff: +10 (+5)(+5) = +20
Disguise: +10 (+5) = +15
Stealth: +5
Insight: +1 (+5) = +6
PRIMARY CLASS Support
Class Bonus: 2 free skills
SECONDARY CLASS: Combat
Class Bonus: 1d extra 1/combat
PRIMARY PROFESSION: Charmer
Prof Bonus: "Silver Tongue" A charmer has the ability to charm those around him or her with their carefully chosen words. They can just about talk their way out of anything, and gain a +5 to Bluff and Diplomacy checks. They also have a talent in watching for the slightest body language and attitudes, called "I Notice Everything!", giving them a +5 to Insight.
FLAWS
1. Illiterate
2. Cold Blooded
3. Beastly Instinct
SKILLS:
(race) Versatility
(race) Magical Affinity
(race) Acrobatics || +5 Acrobatics
(support) Sexy And You Know It: || +5 Charisma-based rolls
The character’s appearance is enhanced, making them look the best they ever could. The charmer gains a +5 to any Charisma-based rolls against humanoids of an appropriate gender/persuasion that could find them attractive.
(support) Immunity to Charm
(charmer) Aura of Lust || Gain information from target.
You are a minx of a man or woman and can cause the opposite sex (or same sex if they are attracted to you) to melt with desire. There is just something about the person that makes his target desire him/her above all else. This is not so powerful as to break marriage or elvish bonds, if it is something the character would never consider then they can resist but will still feel attracted to the seducer. You can use this to get information you need, or even get someone to do tasks for you. [DM's discretion how used during adventures/storylines, opposed roll suggested.]
(flaw) Sidestep || Evade Dmg.
(crystal) Acrobatic Backstab || Hit, can counter.
(crystal) Command Pleasure Zones || Lose a turn.
The seducer has the power to move one's erotic zones, so that perhaps even the act of shaking one's hand, or caressing the cheek, or running fingers through the hair gives as much pleasure as if they were touching the erogenous zones of the normal body. Used in combat, touching the opponent can cause them to become so disoriented at the feeling that they are unable to attack their next turn. You must physically touch the target, and this can be used once per combat.
(crystal) Heartthrob: || Extra 1d 1/combat
The charmer is extremely effective at fooling others into believing they are in love. The victim’s heart believes it too, at least for a moment, until the charmer causes it to stop. This gives a charmer an extra roll of 1d of their combat dice, once per combat.
(topaz) Impressive Tool || Lose a Turn
After the seducer puts on a bit of a teasing display, the subject of the attempt must make a willpower check of 1d20, DC15 or be considered distracted, missing one combat turn.
(topaz) Ecstasy: || 1 round target has DC10
The gestures of the charmer, along with his erotic incantations causes the person to go into an enjoyable, screaming, orgasmic, erotic fit. The term person includes any bipedal human, demihuman, or humanoid of giant-size or smaller, such as dwarves, elves, gnolls, halflings, kobolds, and others. The person receives a Willpower save vs the Charmer's Charisma roll. If the person fails the saving throw, he/she loses all Quickness bonus to Defense DC, causing them to have a DC10 for one round of combat.
(topaz) Charming Beauty: || +3 DEF through combat
A charmer is a stunning physical specimen, so much so that it is difficult to land a hit on her in combat as the attention keeps moving to just how beautiful or handsome the charmer looks. The charmer gains a +3 defense throughout combat.
(amber) Anything You Want: || Shield someone from dmg.
A charmer may attempt to interrupt an incoming attack by rolling a diplomacy check against their Strike roll. If their diplomacy roll is higher than the strike, the Charmer stays their hand and no one takes damage. If the Charmer fails, then the target may make an immediate attack upon the Charmer, and the original target takes the damage as intended.
(amber) Sensual Healing: || Heal as many as CHA bonus
Once per combat, a Charmer may heal any one target for as many points as their charisma bonus. This is done with a caress, kiss, or other type of sensual touch to the target.
(amber) Nailed It: || 1d4/1d4
The charmer’s finely manicured fingernails can be extended and hardened to form sharp claws that deal devastating damage to her opponents. These claws deal 1d4 damage per hand. These are natural weapons and the charmer can use either one or two sets of claws, without needing a dual-wield skill.
(sapphire) Smoldering Glance: || No defense 1 round
With but a glance at your target, you instill a burning lust within them that causes them to be unable to protect themselves, or make any defensive moves for one round of combat. The target gets a Willpower Save (DC10 + Charmer's Charisma Bonus). This causes them to lose all defenses for that round of combat.
(sapphire) Green Eyed Monster: || Attack ally
Once per round, a charmer can fill a foe with a horrible, malicious rage that makes them attack their own allies, choosing first and foremost the last ally that attacked the Charmer.
(sapphire) Self Healing 22 Points
(emerald) Nine Inch Nails: || 2d4/2d4 & +5 Strength
This skill causes the charmer's nails to now attack at 2d4 per hand, and to act as if they were made out of adamantine, giving it a natural +5 to any Strength Checks made using the nails.
(emerald) Charismatic Fighter || CHA instead of QCK for Strike
(emerald) Steel Skin || Evade