Post by Head Moderator on Apr 11, 2013 21:49:57 GMT -5
Name: Aleza Steelstrike
Height: 5'8"
Hair: Auburn
Eyes: Forest Green
Alignment: NG
Country of Origin: Farthinghelm, Zyon
Languages: Common, Zyonian (free), Maddish, Draconic
Race: Human
Weakness: None
Rank: Sapphire Defender
Reputation:10
Dice: 2d60
XP: 200
GP: 13,000
Hit Points: 40
DC: 20
Physical Strike: +13
Ranged DMG (longbow): +13 (+2) = +15
Melee DMG (longbow): +13 (+2) (+4) = +19
TRAIT=21
STR: 0
QCK: 10
END: 0
WILL: 5
INT: 0
PER: 6
CHA: 0
PRIMARY CLASS Combat
Class Bonus: 1d extra 1/combat
SECONDARY CLASS: Support
Class Bonus: 2 Support Skills
PRIMARY PROFESSION: Fighter
Prof Bonus: "Fighter's Weapon" A fighter chooses a light melee, one-handed or two-handed weapon (at no cost) that he/she has become proficient using, giving them a +3 damage (DMG) & +3 Strike with that favored weapon only.
Favored Weapon: Composite Longbow [2d8]
FLAWS
1. Healing Slowly | Takes only half healing points, so a 10hp potion heals 5.
2. Nyctalopia | Cannot see in dark, cannot take anything to gain darkvision.
3. Deep Sleeper
SKILLS:
(race) Versatility
(race) Acrobatics | +5
(race) Nimble Feet | Pass check on treacherous surface.
(fighter) Sidestep | Evade
(flaw) Combat Marksman | Fire into melee combat without hitting ally.
(support) Aura of Lust
(support) Diehard | 5 hp
(crystal) Pin Up | This skill allows you to pin a target to a wall or other structure with a thrown weapon. The target must be within 5 feet of a structure or wall and wearing clothing that can be suitably pinned. You must use a weapon that can feasibly pin someone such as a dagger, knife, spear, axe, etc. You must make your Ranged Strike against their Defense DC, if you do the weapon pins the target's clothing to the wall. There is no damage, and the target must take one round to pull himself free of the wall.
(crystal) Many Shot | Shoot two arrows and double weapon dice roll.
(crystal) Point Blank Shot | +1 in Melee
(crystal) Point Blank Master | +4 in Melee
(crystal) Deep Draw | 1d extra 1/combat
(topaz) Weapon Alteration | +2 DMG Longbow
(topaz) Deflecting Shot | A knight or fighter can choose to shield one person, once per combat, by firing a projectile to impact with the weapon coming to harm the protected. The force of the impact knocks the weapon off it's path and no one takes damage. They must use a ranged weapon in combat to use this skill.
(topaz) Correcting Aim | You gain a +2 to your ranged Strike in the round immediately after a miss, only if you go after the same target as the round before, as you've corrected your aim and have a better chance of hitting. Once per combat.
(amber) Fighters Defense | Evade
(amber) Extension of Self | Double Roll
(amber) Blindfight
(sapphire) Battle Sense | Reflect
(sapphire) Polylingual
(sapphire) Dexterous Fighter