Post by Thiyya Dassin on Mar 29, 2013 3:35:43 GMT -5
Name: Dassin Thiyya
Preferred Name: Thiyya
Screen Name: markofditi
Alignment: Neutral Good
Font Color: Dark Brown, Arial Narrow
Race: Human
Height: 5'10"
Eyes: Hazel
Hair: Dark Brown
Languages: Common, Druidic (free), Thanic (free), Commonsign, Dwarven Polyglot: Arborian, Auran, Runin, Feral
Country of Origin: Asad's Rest, Thanes Desert
Background: Dassin Thiyya ("Thiyya") is from Asad's Rest in the Thanes Desert, a desert druid. She is the younger sister of Adal Ag Hamid, and has ventured to the mainland to check on her beloved brother and broaden her horizons. Kah've is her favorite drink, and archery is a favored pastime.
Description: Of a medium height, her skin is tanned and her eyes are hazel, with shifting golden flecks with deep greens and browns, holding a look of wisdom within them. Her hair is long, wavy, and silken smooth; often worn in braids. Her usual style of dress is composed of billowy pants or a wrap-skirt in shades of blue or white, a belt of blue, and a long shirt to her thighs that is split up to her waist on both sides.
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Mark of Diti / A rune carved into the palm of her right hand, meaning "sand". It looks to be crusted over with sand crystals.
Secondary Class: Arcane
Class Bonus:+2 spell saves
Primary Profession: Druid
Profession Bonus: "Shapeshifting" Druids are able to take the shape of any animal, plant or tree that they wish, for as long as they wish. They also gain "Totem Weapon" of any one handed melee type, quarterstaff or approved weapon, imbued with a spirit of their choosing, free of cost. This totem weapon can have a totem ability based on the animal spirit, please work this out with the Class Moderator.
Shapeshifting: camels, eagles, hawks, lizards (monitor lizard), mice, rats, horned viper, and vultures, antelopes, gazelle, ostrich, owl, scorpion, tarantula
Chosen: Longbow / "Spirit of the Hawk" / Ability: Hawk's Accuracy (Point Blank Shot)
The hawk totem warrior is fast and graceful, with extreme maneuverability. Because hawks fly through the air to attack, hawk totem warriors specialize in ranged weapons that also travel through the air, whether from a distance or in melee range.
Rank: Sapphire Marshal
Dice: 2d68
Def DC: 17
Hit Points: 39
Strength [0]
Quickness [7]
Endurance [0]
Willpower [0]
Intelligence [11]
Perception [3]
Charisma [0]
Flaws
1. Divine Gestures | Spells fail in anything but light armor.
2. Easily Charmed | -2 to Saves against Mind Effects
3. Love of Nature | WLP DC12 to attack a natural creature unless attacked.
Skills
(race) Versatility
(race) Polyglot (Arborian, Auran, Runin, Feral)
(race) Native Terrain (desert) ][ +1 to ALL rolls in the Desert.
(flaw) Tactician's Sense ][ INT for Strike, not QCK
(druid) Healing Affinity ][ 18 Points
(druid) Healing Arrow ][ Shoot up to three healing arrows a combat heal 5hp, when you wish.
(arcane) Magical Affinity
1. Point Blank Master ][ +4 for Bow in Melee
2. Correcting Aim ][ +2 to Strike after a Miss against same person
3. Knowledge (Botany, Literature, Deities/Religion, History) ][ +5
4. Trap Detection ][ +5 Search for Traps
5. Status Debuff ][ Remove 2 rounds of hold, equal or lesser dice done by
6. Briarweb ][ Entangle hold 2 rounds.
7. Healing Circle ][ All creatures heal 10hp
8. Spirit Armor ][ +3 DEF, magic & mundane
9. Mother Earth's Hand ][ Shield of earth, negate dmg, self or other
10. Natural Spell
11. Animal Companion / Fennec Fox "Asulil" (Claw Strike, Alert, Blindsense)
STR: 3 | QCK: 2 | DC12
12. Rebirth ][ Instant rezz 1/week.
13. Arcane Image ][ Evade
14. Neutralize Poison/Venom