Post by Head Moderator on Mar 22, 2013 19:28:21 GMT -5
DRAGONCRAFT
Remember that wearing items made of dragon scales will bring the ire of dragons around you (per DM), especially if you are wearing the scales or dragon parts of that particular type dragon!
Note that you may NOT shift enchantments gained from these dragoncraft items to any other item or into a tattoo. You MUST retain the dragon part at all times for the magic to work.
WEAPON CRAFTING MATERIALS
You may craft certain weapons out of dragonbone. You must purchase the material in full, and then pay normal crafting prices for the weapon you craft. If you have salvaged the dragon material, you must be able to provide a log of the mission or quest if the Mod requests it.
Dragonbone 4,000gp + Cost of Weapon
Crafted from the bones of dragons, dragonbone adds to the quality of items crafted from it. Dragonbone items are crafted from the bones of dragons, whose flesh and bones have become steeped in magic. Daggers and other small, bladed weapons are the most common item crafted from dragonbone, but bludgeoning weapons such as clubs, morningstars, and maces are not unknown. Dragonbone bows are highly prized. Some say that the dragonstaves (quarterstaff) are fashioned from the larger bones of very ancient dragons.
Dragonbone items confer the following element to your weapon naturally: Black (acid), Blue (electricity), Green (poison), Red (fire), White (cold), Brass (fire), Bronze (electricity), Copper (acid), Gold (fire), Silver (cold). If a dragon is not listed, simply ask the Mod what your dragonbone would confer. This does not add extra damage, but it will bypass certain damage reductions and if a creature is weak to the element, depending on DM, it will do 1.5 to double damage. (For instance, a blue dragonbone dagger would naturally be shocking, if a creature is weak to electricity it would do more damage).
ARMOR CRAFTING MATERIALS
You may craft armor or shields out of dragonhide or dragon scales. You must purchase the material in full, and then pay normal crafting prices for what you craft. If you have salvaged the material on a quest or mission, you must be able to provide the Mod proof with a log if it is required.
For instance, to make a chain shirt out of dragon scales, it would cost 1/4 of the chain shirt cost, plus pay full price for the dragon scales, 10,000gp.
Dragoncraft 10,000gp + Cost of Armor
Armor or shields made of the scales of dragons grants a resistance of +5 extra defense to the element associated with that particular dragon. You cannot mix and match dragon scales.
Dragonhide 25,000gp + Cost of Armor
A hide armor can be made of dragonhide instead, causing the person wearing the armor to be immune to the element associated with the breath weapon of that particular dragon the armor is made of.
Dragon Eggshell 5,000gp + Cost of Armor or Weapon
If you are lucky enough to be present for the hatching of a dragon, you can collect the eggshells before the dragons eat them. Crushing and adding to any metal object grants the object a resistance against the same energy type of the dragon (fire, cold, sonic, electrical or acid). This protection does not extend to the wielder, it merely makes the object able to resist being sundered from that energy type.
ITEMS
Fundamentum Flask 2,000gp | 500gp | 4CP
Near the heart of all true dragons is a gland responsible for the beast's mighty breath weapon called the fundamentum. This is used to create one explosive flask full of the wyrm's deadly breath. After alchemical treatment, the essence of the fundamentum is kept in a glass flask sealed with a metal stopper. You may throw the flask as a ranged weapon with a range of 10 feet. It hits and explodes doing 2d5 damage.
YOU MUST HAVE ALCHEMY and DRAGONCRAFTING TO CRAFT THIS
Dragonmarrow Salve 1,000gp | 250gp | 2CP
Using the bone marrow of a young adult or older dragon, a skilled alchemist can create a single dose of salve that removes disease.
YOU MUST HAVE ALCHEMY and DRAGONCRAFTING TO CRAFT THIS
Wyrmblood Ink 1,000gp | 250gp | 2CP
Dragon blood can be prepared for use as ink, and is often stored in crystalline inkwells. Users of this rare ink also covet dragon leather parchment, and dragon talon ink pens. (FLAVOR ITEM)
YOU MUST HAVE ALCHEMY and DRAGONCRAFTING TO CRAFT THIS
Boots of Dragonstriding 4,000gp | 1000gp | 8CP
These scaled boots of dragonhide grant their wearer a +5 bonus to Climb and Jump checks.
[Slot: Feet]
Crimson Dragonhide Bracers
+1, +2, +3 | 4,000gp, 6,000gp, 8,000gp | 1000gp, 1500gp, 2,000gp | 8CP, 12CP, 16CP
These bracers strengthen your own natural armor, hardening your skin and giving you a bonus to defense. It also grants you extra bonus defense against fire of +2.
[Slot: Arms/Wrist]
Dragonfang Gauntlets [Arms] 2,000gp | 500gp | 4CP
These leather gauntlets are studded with dragon teeth and deal damage as spiked gauntlets 1d4 when used as a one-handed weapon.
[Slot: Hands]
Dragonclaw Gauntlet [Weapon] 4,000gp | 1000gp | 8CP
This uses the entire foot of a dragon, and turns it into a one-handed weapon that does 1d6 slashing damage. The foot is hollowed out and fitted with a special grip and straps.
Dragonskull of Vigilance [Head] 10,000gp | 2,500gp | 20CP
A dragon's skull is used in the construction of this special helmet. The skull must be from a dragon at least two sizes larger than the user. Anyone wearing a dragonskull of vigilance is immune to magical sleep and paralysis effects.
Dragonskin Mantle 10,000gp | 2,500gp | 20CP
A dragonskin mantle gives defense against the element of the dragon the cloak was created from. It gives a +5 DEF against that certain element. This can be worn with any armor.
Blue, Bronze = Electricity
Black, Copper, Green, Nickel = Acid
Brass, Gold, Red, Obsidian = Fire
White, Silver, Chromium = Cold
Amethyst = Force
Emerald = Wind
Sapphire, Battle = Sonic
Shadow = Shadow
[Slot: Cloak]
Mantle of the Silver Wyrm 5,000gp | 1,250gp | 10CP
This impressive cloak is fashioned from the hide of a silver dragon. It grants its wearer the ability to stay warm in cold environments (this is not cold attack immunity). In addition, its wearer can fly for 15 minutes, up to three times a day.
[Slot: Cloak]
Wyrmfang Amulet 2,000gp | 500gp | 4CP
This necklace of dragon teeth grants all of the wearer's natural attacks the ability to overcome damage reduction as if they were magic weapons.
[Slot: Neck]
Azure Skullcap 10,000gp | 2,500gp | 20CP
This large, brilliant blue dragon scale is edged in mithral and set with blue sapphires and tourmalines in a decorative pattern. It fits snugly on the head. This grants a +5 DEF against electricity.
[Slot: Head]
Crimson Claw 2,000gp | 500gp | 4CP
This small red dragon scale resembles a false fingernail for a finger or claw. It is decorated with a flame pattern in delicate gold leaf and magically adheres to cover the wearers existing nail. This item gives you the ability to cover your hands, or a weapon held in your hands with fire.
[Slot: Hand]
Ebon Mask 5,000gp | 1,250gp | 10CP
This dull black dragon scale is edged in iron. It is roughly triangular in shape and slightly larger than a human fist when not worn. If held to the face, it magically adheres to cover the nose and mouth. This gives the wearer the ability to breathe underwater, but does not interfere with air breathing. It does muffle speech. It gives you a +2 DEF against acid attacks when worn. Only the wearer can remove this, unless he is unconscious or dead.
[Slot: Face]
Emerald Eye Patch 2,000gp | 500gp | 4CP
This scintillating green dragon scale is 2 inches in diameter and features a faceted emerald in its center. If held to the face, it magically adheres to cover one eye. This allows the wearer to rebuke plant creatures, both roll a 1d20 and if the wearer's roll is higher the plant creature will cease attacking or run from combat for one round. The wearer can detect plant creatures at will. Only the wearer can remove this, unless he is unconscious or dead.
[Slot: Face]
Opalescent Amulet 4,000gp | 1,000gp | 8CP
This milky white dragon scale is framed in a silver setting and hangs from a filigree chain. Tiny opals stud the surface of the dragon scale in a snowflake pattern. This gives the wearer the ability to walk upon ice without need for any checks, and allows a person to stay warm in cold environments (this does not give immunity to cold attacks).
[Slot: Neck]
Brassy Bracers 2,000gp | 500gp | 4CP
Each about the size and shape of a man's fist, these brass dragon scales are edged in mithral and set with moonstones in a spiral pattern. Affixed to the back of each is a buckle and leather strap so they can be worn on the forearms. Using this item causes a swirling shield of superheated air, which allows them to take half damage from one cold attack. They do not take damage from their own bracers heat.
[Slot: Arms/Wrist]
Bronzed Cuff 2,000gp | 500gp | 4CP
Shaped to fit easily upon a creature's wrist, this bronze dragon scale is set with a pair of tiger's eye topazes and rimmed with bronze studs. A cuff generates a whip of electrical energy, to which the bearer takes no damage to use. This whip does 1d3 electrical damage (lethal).
[Slot: Arms/Wrist]
Beruto of the Carp Dragon 2,000gp | 500gp | 4CP
This hemp belt is decorated with seashells and features a yu lung dragon scale fashioned into a buckle. This allows the wearer to breathe under water, salt or fresh, gives a swim speed as fast as your land speed, and a +5 to Swim Checks. It does NOT allow you to breathe air when worn, and if it is donned on land you can suffocate.
[Slot: Waist]
Iyaringu of the Earth Dragon 2,000gp | 500gp | 4CP
This earring is fashioned from one of a li lung's peacock-like quills and decorated with jade beads and pieces of red coral. Large and gaudy, it can be for pierced or unpierced ears. This grants sure footing allowing you to move normal speed across mud, quicksand, sand and uneven territory.
[Slot: Head]
Dragonbone Boat
The bones and skull of a large or larger dragon can be used to construct the framing for a boat. Such construction also requires almost all of the scales and both wings of the dragon, leaving nothing available to make anything else save for the blood, heart, fundamentum and vocal chords can be harvested. The boat is able to use a breath weapon at the command of the boat's pilot, from the skull of the dragon, and does 3d6 damage. The breath weapon is dependent on the type of dragon, such as black = acid, blue = electricity, green = acid, red = fire, white = cold, brass or gold = fire, silver = cold, etc.
Large Dragon = Rowboat | 8,000gp
Huge Dragon = Scully Boat | 15,000gp
Gargantuan = Knarr | 23,000gp
Colossal = Keelboat | 50,000gp
Dragonsong Chords 4,000gp | 1,000gp | 8CP
The vocal chords of dragons, if properly treated, can aid in bardic music. This requires a full set to be removed and used as part of a string instrument, such as a fiddle, lute, harp, or mandolin. This aids in bardic music, granting the bard the ability to choose to assist in checks or saves, instead of only damage or defense.
Remember that wearing items made of dragon scales will bring the ire of dragons around you (per DM), especially if you are wearing the scales or dragon parts of that particular type dragon!
Note that you may NOT shift enchantments gained from these dragoncraft items to any other item or into a tattoo. You MUST retain the dragon part at all times for the magic to work.
WEAPON CRAFTING MATERIALS
You may craft certain weapons out of dragonbone. You must purchase the material in full, and then pay normal crafting prices for the weapon you craft. If you have salvaged the dragon material, you must be able to provide a log of the mission or quest if the Mod requests it.
Dragonbone 4,000gp + Cost of Weapon
Crafted from the bones of dragons, dragonbone adds to the quality of items crafted from it. Dragonbone items are crafted from the bones of dragons, whose flesh and bones have become steeped in magic. Daggers and other small, bladed weapons are the most common item crafted from dragonbone, but bludgeoning weapons such as clubs, morningstars, and maces are not unknown. Dragonbone bows are highly prized. Some say that the dragonstaves (quarterstaff) are fashioned from the larger bones of very ancient dragons.
Dragonbone items confer the following element to your weapon naturally: Black (acid), Blue (electricity), Green (poison), Red (fire), White (cold), Brass (fire), Bronze (electricity), Copper (acid), Gold (fire), Silver (cold). If a dragon is not listed, simply ask the Mod what your dragonbone would confer. This does not add extra damage, but it will bypass certain damage reductions and if a creature is weak to the element, depending on DM, it will do 1.5 to double damage. (For instance, a blue dragonbone dagger would naturally be shocking, if a creature is weak to electricity it would do more damage).
ARMOR CRAFTING MATERIALS
You may craft armor or shields out of dragonhide or dragon scales. You must purchase the material in full, and then pay normal crafting prices for what you craft. If you have salvaged the material on a quest or mission, you must be able to provide the Mod proof with a log if it is required.
For instance, to make a chain shirt out of dragon scales, it would cost 1/4 of the chain shirt cost, plus pay full price for the dragon scales, 10,000gp.
Dragoncraft 10,000gp + Cost of Armor
Armor or shields made of the scales of dragons grants a resistance of +5 extra defense to the element associated with that particular dragon. You cannot mix and match dragon scales.
Dragonhide 25,000gp + Cost of Armor
A hide armor can be made of dragonhide instead, causing the person wearing the armor to be immune to the element associated with the breath weapon of that particular dragon the armor is made of.
Dragon Eggshell 5,000gp + Cost of Armor or Weapon
If you are lucky enough to be present for the hatching of a dragon, you can collect the eggshells before the dragons eat them. Crushing and adding to any metal object grants the object a resistance against the same energy type of the dragon (fire, cold, sonic, electrical or acid). This protection does not extend to the wielder, it merely makes the object able to resist being sundered from that energy type.
ITEMS
Fundamentum Flask 2,000gp | 500gp | 4CP
Near the heart of all true dragons is a gland responsible for the beast's mighty breath weapon called the fundamentum. This is used to create one explosive flask full of the wyrm's deadly breath. After alchemical treatment, the essence of the fundamentum is kept in a glass flask sealed with a metal stopper. You may throw the flask as a ranged weapon with a range of 10 feet. It hits and explodes doing 2d5 damage.
YOU MUST HAVE ALCHEMY and DRAGONCRAFTING TO CRAFT THIS
Dragonmarrow Salve 1,000gp | 250gp | 2CP
Using the bone marrow of a young adult or older dragon, a skilled alchemist can create a single dose of salve that removes disease.
YOU MUST HAVE ALCHEMY and DRAGONCRAFTING TO CRAFT THIS
Wyrmblood Ink 1,000gp | 250gp | 2CP
Dragon blood can be prepared for use as ink, and is often stored in crystalline inkwells. Users of this rare ink also covet dragon leather parchment, and dragon talon ink pens. (FLAVOR ITEM)
YOU MUST HAVE ALCHEMY and DRAGONCRAFTING TO CRAFT THIS
Boots of Dragonstriding 4,000gp | 1000gp | 8CP
These scaled boots of dragonhide grant their wearer a +5 bonus to Climb and Jump checks.
[Slot: Feet]
Crimson Dragonhide Bracers
+1, +2, +3 | 4,000gp, 6,000gp, 8,000gp | 1000gp, 1500gp, 2,000gp | 8CP, 12CP, 16CP
These bracers strengthen your own natural armor, hardening your skin and giving you a bonus to defense. It also grants you extra bonus defense against fire of +2.
[Slot: Arms/Wrist]
Dragonfang Gauntlets [Arms] 2,000gp | 500gp | 4CP
These leather gauntlets are studded with dragon teeth and deal damage as spiked gauntlets 1d4 when used as a one-handed weapon.
[Slot: Hands]
Dragonclaw Gauntlet [Weapon] 4,000gp | 1000gp | 8CP
This uses the entire foot of a dragon, and turns it into a one-handed weapon that does 1d6 slashing damage. The foot is hollowed out and fitted with a special grip and straps.
Dragonskull of Vigilance [Head] 10,000gp | 2,500gp | 20CP
A dragon's skull is used in the construction of this special helmet. The skull must be from a dragon at least two sizes larger than the user. Anyone wearing a dragonskull of vigilance is immune to magical sleep and paralysis effects.
Dragonskin Mantle 10,000gp | 2,500gp | 20CP
A dragonskin mantle gives defense against the element of the dragon the cloak was created from. It gives a +5 DEF against that certain element. This can be worn with any armor.
Blue, Bronze = Electricity
Black, Copper, Green, Nickel = Acid
Brass, Gold, Red, Obsidian = Fire
White, Silver, Chromium = Cold
Amethyst = Force
Emerald = Wind
Sapphire, Battle = Sonic
Shadow = Shadow
[Slot: Cloak]
Mantle of the Silver Wyrm 5,000gp | 1,250gp | 10CP
This impressive cloak is fashioned from the hide of a silver dragon. It grants its wearer the ability to stay warm in cold environments (this is not cold attack immunity). In addition, its wearer can fly for 15 minutes, up to three times a day.
[Slot: Cloak]
Wyrmfang Amulet 2,000gp | 500gp | 4CP
This necklace of dragon teeth grants all of the wearer's natural attacks the ability to overcome damage reduction as if they were magic weapons.
[Slot: Neck]
Azure Skullcap 10,000gp | 2,500gp | 20CP
This large, brilliant blue dragon scale is edged in mithral and set with blue sapphires and tourmalines in a decorative pattern. It fits snugly on the head. This grants a +5 DEF against electricity.
[Slot: Head]
Crimson Claw 2,000gp | 500gp | 4CP
This small red dragon scale resembles a false fingernail for a finger or claw. It is decorated with a flame pattern in delicate gold leaf and magically adheres to cover the wearers existing nail. This item gives you the ability to cover your hands, or a weapon held in your hands with fire.
[Slot: Hand]
Ebon Mask 5,000gp | 1,250gp | 10CP
This dull black dragon scale is edged in iron. It is roughly triangular in shape and slightly larger than a human fist when not worn. If held to the face, it magically adheres to cover the nose and mouth. This gives the wearer the ability to breathe underwater, but does not interfere with air breathing. It does muffle speech. It gives you a +2 DEF against acid attacks when worn. Only the wearer can remove this, unless he is unconscious or dead.
[Slot: Face]
Emerald Eye Patch 2,000gp | 500gp | 4CP
This scintillating green dragon scale is 2 inches in diameter and features a faceted emerald in its center. If held to the face, it magically adheres to cover one eye. This allows the wearer to rebuke plant creatures, both roll a 1d20 and if the wearer's roll is higher the plant creature will cease attacking or run from combat for one round. The wearer can detect plant creatures at will. Only the wearer can remove this, unless he is unconscious or dead.
[Slot: Face]
Opalescent Amulet 4,000gp | 1,000gp | 8CP
This milky white dragon scale is framed in a silver setting and hangs from a filigree chain. Tiny opals stud the surface of the dragon scale in a snowflake pattern. This gives the wearer the ability to walk upon ice without need for any checks, and allows a person to stay warm in cold environments (this does not give immunity to cold attacks).
[Slot: Neck]
Brassy Bracers 2,000gp | 500gp | 4CP
Each about the size and shape of a man's fist, these brass dragon scales are edged in mithral and set with moonstones in a spiral pattern. Affixed to the back of each is a buckle and leather strap so they can be worn on the forearms. Using this item causes a swirling shield of superheated air, which allows them to take half damage from one cold attack. They do not take damage from their own bracers heat.
[Slot: Arms/Wrist]
Bronzed Cuff 2,000gp | 500gp | 4CP
Shaped to fit easily upon a creature's wrist, this bronze dragon scale is set with a pair of tiger's eye topazes and rimmed with bronze studs. A cuff generates a whip of electrical energy, to which the bearer takes no damage to use. This whip does 1d3 electrical damage (lethal).
[Slot: Arms/Wrist]
Beruto of the Carp Dragon 2,000gp | 500gp | 4CP
This hemp belt is decorated with seashells and features a yu lung dragon scale fashioned into a buckle. This allows the wearer to breathe under water, salt or fresh, gives a swim speed as fast as your land speed, and a +5 to Swim Checks. It does NOT allow you to breathe air when worn, and if it is donned on land you can suffocate.
[Slot: Waist]
Iyaringu of the Earth Dragon 2,000gp | 500gp | 4CP
This earring is fashioned from one of a li lung's peacock-like quills and decorated with jade beads and pieces of red coral. Large and gaudy, it can be for pierced or unpierced ears. This grants sure footing allowing you to move normal speed across mud, quicksand, sand and uneven territory.
[Slot: Head]
Dragonbone Boat
The bones and skull of a large or larger dragon can be used to construct the framing for a boat. Such construction also requires almost all of the scales and both wings of the dragon, leaving nothing available to make anything else save for the blood, heart, fundamentum and vocal chords can be harvested. The boat is able to use a breath weapon at the command of the boat's pilot, from the skull of the dragon, and does 3d6 damage. The breath weapon is dependent on the type of dragon, such as black = acid, blue = electricity, green = acid, red = fire, white = cold, brass or gold = fire, silver = cold, etc.
Large Dragon = Rowboat | 8,000gp
Huge Dragon = Scully Boat | 15,000gp
Gargantuan = Knarr | 23,000gp
Colossal = Keelboat | 50,000gp
Dragonsong Chords 4,000gp | 1,000gp | 8CP
The vocal chords of dragons, if properly treated, can aid in bardic music. This requires a full set to be removed and used as part of a string instrument, such as a fiddle, lute, harp, or mandolin. This aids in bardic music, granting the bard the ability to choose to assist in checks or saves, instead of only damage or defense.