Post by Head Moderator on Mar 10, 2013 18:09:32 GMT -5
ARCANE QUIRKS
Starting at Topaz, take one quirk per gemstone.
Exposure to arcane energy as you grow in magical strength, causes you to manifest certain flaws. Though you grow more powerful, the presence of magic can create serious repercussions. Please choose a flaw from the list below when directed to do so, or roll dice to determine the flaw. You may take as many as you would like if you want more!
1. Bleached Pupils - An arcane backlash when casting one of your spells caused your pupils to become bleached out.
2. Rune-Scarred - To attain arcane secrets, you have undergone painful rituals that have left you scarred with runes on your body.
3. Haunted - You are unable to prevent the occurence of strange noises in your immediate vicinity. These sounds cease when you are unconscious, sleeping or dead.
4. Magical Overload - You have difficulty controlling your most powerful magic, and sometimes odd things happen when you cast high level spells...such as the opposite effect.
5. Phantom Sparks - Your body occasionally emits bursts of bright colored light.
6. Allergy - You develop an allergy to one spell component you use regularly. You sneeze, or your eyes water, or you cough while using that spell component.
7. Visible Aura - Your aura spreads into the material plane often, causing a glowing array of colors around your body.
8. Insomnia - Sleepless nights spent studying have marred you for life. You find it difficult to sleep.
9. White Hair - No matter your age, something about your study of magic has turned the hair on your head stark white. This can be your whole head of hair, or only a section.
10. Lost in Thought - You often lose yourself in your mind, for minutes sometimes hours at a time.
11. Forgetful - You become very forgetful.
12. Phobia - You develop a phobia of some sort or another.
13. Addiction - You become addicted to something, it can be as simple as a morning walk that you have to take every morning.
14. Emotion Lost - You become emotionless, entering this state randomly.
15. Crippling Effect - The toll of magic has been rough on you, and you have arthritis or some other type of crippling effect. A staff or cane is usually in the possession of a magic caster with this flaw.
16. Arcane Blood - Your blood seems to shine, oddly colored veins trace a web of sickly glowing lines.
17. Stonebone - Small bone spurs appear on your body, like jagged stalagmites protruding from your body. This usually occurs from exposure to strong earth elemental energy.
18. Herbal Rot - Touching herbs with your bare hands causes them to rot.
19. Mood swings - One moment your happy, the next your sad.. five minutes later your screaming at the top of your lungs because someone brought you the wrong wine.
20. Living Shadow - Your shadow takes on a personality of it's own.
21. Superstitious - There is one superstition that you believe true.. breaking a mirror, crossing a cat, evil can't cross running water, a certain number is "evil". There is nothing that can change your mind about your superstition and you will adamantly avoid or use it to your benefit (or downfall).
22. Clock Failure - Anything related to the passage of time, including clockwork clocks, sand in hourglasses, candles all are effected.
23. Shattered Mirror - The mage has the unfortunate quirk that any mirror within twenty feet shatters. Anyone within 5 feet of the mirror takes damage as the force of the shattering is so great.
24. Animal Terror - Young children and mundane, non-magical animals will seek to avoid you at all costs. It is impossible to ride a horse, and if restrained in any way, their distress is obvious.
25. Light Sensitivity - The necromancer becomes sensitive to bright light or sunlight, it hurts their eyes, causing physical pain.
26. Arcane Fatigue - Conjuring magical energy is especially draining to you.
27. Arcane Parasites - Thousands of unseen parasites within your flesh draw upon the arcane power held within every spell you cast. Every spell you cast gets that much more difficult as the years pass.
28. Forlorn - You cannot call a familiar.
29. Short of Breath - You have limited stamina and easily become exhausted by physical tasks.
Starting at Topaz, take one quirk per gemstone.
Exposure to arcane energy as you grow in magical strength, causes you to manifest certain flaws. Though you grow more powerful, the presence of magic can create serious repercussions. Please choose a flaw from the list below when directed to do so, or roll dice to determine the flaw. You may take as many as you would like if you want more!
1. Bleached Pupils - An arcane backlash when casting one of your spells caused your pupils to become bleached out.
2. Rune-Scarred - To attain arcane secrets, you have undergone painful rituals that have left you scarred with runes on your body.
3. Haunted - You are unable to prevent the occurence of strange noises in your immediate vicinity. These sounds cease when you are unconscious, sleeping or dead.
4. Magical Overload - You have difficulty controlling your most powerful magic, and sometimes odd things happen when you cast high level spells...such as the opposite effect.
5. Phantom Sparks - Your body occasionally emits bursts of bright colored light.
6. Allergy - You develop an allergy to one spell component you use regularly. You sneeze, or your eyes water, or you cough while using that spell component.
7. Visible Aura - Your aura spreads into the material plane often, causing a glowing array of colors around your body.
8. Insomnia - Sleepless nights spent studying have marred you for life. You find it difficult to sleep.
9. White Hair - No matter your age, something about your study of magic has turned the hair on your head stark white. This can be your whole head of hair, or only a section.
10. Lost in Thought - You often lose yourself in your mind, for minutes sometimes hours at a time.
11. Forgetful - You become very forgetful.
12. Phobia - You develop a phobia of some sort or another.
13. Addiction - You become addicted to something, it can be as simple as a morning walk that you have to take every morning.
14. Emotion Lost - You become emotionless, entering this state randomly.
15. Crippling Effect - The toll of magic has been rough on you, and you have arthritis or some other type of crippling effect. A staff or cane is usually in the possession of a magic caster with this flaw.
16. Arcane Blood - Your blood seems to shine, oddly colored veins trace a web of sickly glowing lines.
17. Stonebone - Small bone spurs appear on your body, like jagged stalagmites protruding from your body. This usually occurs from exposure to strong earth elemental energy.
18. Herbal Rot - Touching herbs with your bare hands causes them to rot.
19. Mood swings - One moment your happy, the next your sad.. five minutes later your screaming at the top of your lungs because someone brought you the wrong wine.
20. Living Shadow - Your shadow takes on a personality of it's own.
21. Superstitious - There is one superstition that you believe true.. breaking a mirror, crossing a cat, evil can't cross running water, a certain number is "evil". There is nothing that can change your mind about your superstition and you will adamantly avoid or use it to your benefit (or downfall).
22. Clock Failure - Anything related to the passage of time, including clockwork clocks, sand in hourglasses, candles all are effected.
23. Shattered Mirror - The mage has the unfortunate quirk that any mirror within twenty feet shatters. Anyone within 5 feet of the mirror takes damage as the force of the shattering is so great.
24. Animal Terror - Young children and mundane, non-magical animals will seek to avoid you at all costs. It is impossible to ride a horse, and if restrained in any way, their distress is obvious.
25. Light Sensitivity - The necromancer becomes sensitive to bright light or sunlight, it hurts their eyes, causing physical pain.
26. Arcane Fatigue - Conjuring magical energy is especially draining to you.
27. Arcane Parasites - Thousands of unseen parasites within your flesh draw upon the arcane power held within every spell you cast. Every spell you cast gets that much more difficult as the years pass.
28. Forlorn - You cannot call a familiar.
29. Short of Breath - You have limited stamina and easily become exhausted by physical tasks.