Post by Head Moderator on Mar 10, 2013 18:08:05 GMT -5
Magic Subclasses
As a magic caster, you may use the list below to choose a subclas for your spell. Most (and by most we mean 98% of magic users tend to stick around the same four or five subclasses....this helps you and us keep everything simple. After all nobody masters everything). This is so that we know, and you know, what direction to take your magic casting character in.
Creation Type Subclasses
Summoning/Conjuring - Calls or brings objects or creatures from elsewhere.
Telecreation - causing things to spontaneously exist or cease to exist
Darker Type Magic Subclasses
Blood - use and manipulation of blood in spells and castings.
Entropy - magic of chaos, decay and dissolution.
Necromancy - Magic worked on life energy, including the negative energy of the undead.
Spirit Speaking - The ability to speak and communicate with the dead.
Vivimancy - manipulation of life force.
Elemental Type Subclasses
Auromancy - using the element of air/wind.
Chronomancy - time magic
Earth/Tellurmancy - use of the element earth
Elemancy - Use of the four basic elements
Hydromancy - Water magic including frozen water (ice)
Pyromancy - use of the element fire
Sand - use of sand in spells and castings
Shadow - magic that deals with shadows and darkness
Weather Control - spells and castings which effect weather.
Force Type Subclasses
Holy/Theurgy - Using the divine for magic casting
Diablerie - using diabolical spirits to create magic
Forces - control and manipulation of flashing elements/energies.. lightning, sound, etc
Invocation/Evocation - channels and shapes magical energy to create an effect or object.
Warding - protective magics and Abjuration, banishing magics.
Wild - shapes dangerously uncontrolled raw energies, subject to unpredictable surges.
Item / Object Type Subclasses
Artifice - using artifacts
Artistic - use of the arts in spells and castings.
Candle - use and manipulation of candle in spells and castings.
Crystallomancy - the use of crystals in magic
Gemstone - the use of gemstones in magic
Geometry - drawing symbols and geometrical shapes for magic
Herbal - Use of herbs and plants in magic
Imagery - the use of mirrors
Legerdemain - Slight of hand magic..trickery.
Manduban - the use of a deck of cards or trinkets to cast spells
Rune - drawing or inscribing of symbols
Spellsinger - bardic, the use of voice or instruments for magic
Technomancy - using technology or creating magical technology
Mind Altering / Effect Type Subclasses
Clairvoyance - see remote viewing
Dream - magic which effect and alter the dreamscape
Empathy - ability to feel and control emotions of another person.
Hypnotism - Use of hypnotism in magic.
Illusions/Phantasm - Illusions create and alter appearances. Phantasms affect the mind.
Remote Viewing - The ability to gather information of an object, place, or person, etc from an unseen distance.
Telepathy - Mental communication of thoughts and emotions, and mental control of another person.
Physical Altering / Effect Type Subclasses
Alteration - magic that changes the physical properties of an object, creature or condition.
Healing - use of magic to heal and mend mental and physical pain and ailments.
Telemutation - Causing objects to change characteristics i.e. changing a man to a frog
Transmutation - the conversion of one object into another.
Transformation - see telemutation
Mind and Physical Altering / Effect Type Subclasses
Enchantment/Charm - Gives magical properties to objects or influences creatures magically.
Sex Magic - (sometimes called blue magic) Magic's of sensuality and seduction.
Prophetic Type Subclasses
Augury - divination using omens
Astragalomancy - divination using bones
Divination/Prophecy - Uncovers what is lost, or hidden in the past, present or future.
Precognition - The ability to perceive information about future places, or events before they happen.
Premonition - The ability to 'sense' or 'feel' good or ill intentions of things that might happen.
Postcognition - The ability to perceive information about the past; including past events and even past lives.
Postmonition - The ability to 'sense' or 'feel' good or ill intentions of things already past.
Scrying - remote viewing into the near future through the use of crystals.
Stars - predictions of omens and divination through the stars
Gypsy
Psychokinetic Type Subclasses ( Psionic Only )
Aerokinesis: The manipulation of wind, air and other gasses.
Atmokinesis: The manipulation of the atmosphere and of weather; combining the aerokinetic, electrokinetic, and thermokinetic abilities.
Audiokinesis: The manipulation of sound waves.
Biokinesis: The manipulation of biological matter; including people and animal bone, flesh, skin, etc.. Can be used to heal and to wound.
Chronokinesis: The manipulation of Time.
Cryokinesis: The manipulation and creation of ice. They have the ability to dramatically lower temperatures in air, people or other things that have even the smallest amounts of water in them. They cannot create water and can only create ice by freezing water.
Cryptokinesis: The manipulation and projection of mental images or illusions.
Electrokinesis: The manipulation of electrons; such as static electricity and lightning.
Geokinesis: The manipulation of earth and minerals; including rocks and metals.
Gyrokinesis: The manipulation of gravity and gravital forces.
Hydrokinesis: The manipulation of water and liquid.
Lumokinesis: The manipulation of light particles.
Pyrokinesis: The manipulation of fire.
Telekinesis: The ability to move things (objects/persons) with the mind.
Terrakinesis: Similar to Biokinesis, the manipulation of organic matter; plant life.
Thermokinesis: The combined ability of Cyrokinesis and Pyrokinesis. They can dramatically lower and raise the temperatures to freezing and combustion points. Cannot manipulate the actual elements.
Umbrakinesis: The manipulation of shadow.
Vitakinesis: The manipulation of blood.
Religious or Spiritual Type Subclasses
Druidic
Shamanism
Voodoo
Travel Type Subclasses
Dimension - Drawing yourself or an object from one plane to another.
Teleportation - moving an object without physically moving it..i.e. portals