Post by Head Moderator on Mar 10, 2013 17:57:09 GMT -5
POISONS and POISONMAKING
Poisons : 1 Crafting Point per 500gp of Emporium Cost.
The least amount of crafting points for any poison is 1 point, if something costs below 500gp, it will take 1 crafting point to make. Please see the list as to what poisons can be made. YOU MUST HAVE ALCHEMY and POISONMAKING AND USE skills to craft poisons.
*Poisons are illegal in most kingdoms and countries on Arith!*
TYPES OF POISONS
Blade: This is insinuative poisons that coat a blade or weapon (such as an arrow head or dart tip) and reach the bloodstream through a wound. These poisons can be used in combat.
Ingestive: You must actually drink this poison for it to work. These are the least expensive poisons as they are the most difficult to actually get away with using.
Inhalant/Gas: You must inhale this poison.
POISON USAGE RULES
DOSES
Effect poisons have ONE DOSE.
Straight damage poisons have FIVE DOSES.
Damage over Time (DoT) poisons have ONE DOSE.
Each poison is marked very clearly how many doses it comes with, and it is your responsibility to keep up with the uses, just as you would keep up with wands or potions. Poisons are considered "Consumables" and should be placed in that section as far as Loot Slots go. You cannot take unlimited poisons into combat with you, please abide by the loot slot system.
If you have an "Improved" poison or a "Greater" poison, it is listed below what it's effect or damage is as opposed to the original effect or damage.
ENDURANCE SAVES
Every use of a poison gets an Endurance Check, and the DC of the poison is dependent on the poisonmaker's Gemstone Rank. The base is 10 + 1 per each Gemstone Rank. So at Obsidian you'd have a DC of 17 for your poisons. When you sell poisons to others, be sure you tell them what the DC of the poison is so they can ask for the proper DC. When you purchase a poison, be sure to find out it's DC. Some poisons are stronger than others, some are weaker.
Poisons purchased from the Emporium have DC15.
You cannot purchase Improved or Greater Poisons from the Emporium. They must be crafted.
*Improved Poisonmaking gives a +2 to that poison's DC*
*Greater Poisonmaking ups your added DC from Improved from +2 to +4 to that poison's DC*
USING POISONS IN COMBAT
1. You may roleplay putting blade poisons onto weapons before combat. If you wait until combat, then just like it takes a round of combat to imbibe a potion, it takes a round of combat to apply your poison.
2. If you are putting on a straight damage poison with more than one dose, you may apply as many doses (up to five) that you wish at one time, and then use it for that many consecutive rounds. For instance, if you put five doses of Belprin on your weapon one round, you may then roll the extra damage for Belprin for the next five rounds.
3. We only allow you to use ONE Effect and ONE Damage poison per combat. They cannot be used at the same time, and you must use a round of combat to apply a dose of a different poison to your blade.
4. You may ONLY use poison in the "Combat Poisons" section during combat. General Poisons are used outside of combat.
5. If you roll a Critical Fail of "1" when you are attempting to poison a target, then you would still roll your 1d6 to find out what happens per the combat charter but you also will poison yourself regardless of what roll you make. You get an Endurance Save like anyone else, and if you fail you take the damage or effect of the poison, even if your 1d6 roll says that you are lucky and nothing happens. This uses one dose of poison, whether you poison just yourself or yourself and another target that round.
6. Keep up on your dossier how many doses of poisons you have used, such as "Chayapa 3/5 Doses Left". If you are found fudging how many poisons you have left, we will remove all poisons and ban you from ever using poisons again!
POSITOXINS
Positoxins are poisons that are made using holy water and laced with positive energy in addition to its other ingredients. Positoxins are the only type of poisons that effect undead. They are harmless to anything other than undead, and they do not work in null magic zones due to their supernatural substances.
THE POISONS
Each poison shows the cost to buy it, and then crafting cost (1/4), then crafting points necesssary to make it. It also gives the effect if you have "Improved Poisonmaking". Please be sure to include the DC for your poison with your crafting request.
COMBAT POISONS
Combat poisons are the only poisons you may use during combat. They are delivered via a wound from a poisoned blade, weapon, arrow, dart, etc.
Belprin 500gp | 125gp | 1CP
[Common]
Type: Blade
Effects: Damage
This is a luminescent blue acidic substance that does 1d3 damage instantly upon touching skin and internal tissues.
DAMAGE - Five Doses
Improved: 2d3 DMG
Greater: 3d3 DMG
Ts'ous 500gp | 125gp | 1CP
[Uncommon]
Type: Blade
Effects: Damage
This is a light grey substance made from several common and uncommon venomous snakes that does 1d3 damage as it reaches the blood stream.
DAMAGE - Five Doses
Improved: 2d3 DMG
Greater: 3d3 DMG
Blister Oil 500gp | 125gp | 1CP
[Common]
Type: Blade
Effects: Damage
This is a yellowish oil that can be spread on a weapon, that causes painful blisters to erupt on the target, doing 1d3 damage.
DAMAGE - Five Doses
Improved: 2d3 DMG
Greater: 3d3 DMG
Black Lotus Paste 500gp | 125gp | 1CP
[Common]
Type: Blade
Effects: Extreme pain.
This poison causes pain to shoot throughout your body instantaneously, causing 1d3 dmg. It is a black paste.
DAMAGE - Five Doses
Improved: 2d3 DMG
Greater: 3d3 DMG
Snowflake Lichen Powder 500gp | 125gp | 1CP
[Uncommon]
Type: Blade
Effects: Cold damage.
This snow-white powdery poison is made from the dangerous arctic snowflake lichen and causes 1d3 cold damage in the form of frostbite where the poison touches.
DAMAGE - Five Doses
Improved: 2d3 DMG
Greater: 3d3 DMG
Bloodfire 1500gp | 375gp | 3CP
[Uncommon]
Type: Blade
Effects: Extreme pain.
When used on a weapon to reach the bloodstream, this poison causes the victim to immediately feel a warmth spread throughout his body, which quickly turns into an extremely painful, raging burning sensation within their body doing 2d3 extra damage. There is a slight cinnamon smell to this clear poison.
DAMAGE - Five Doses
Improved: 3d3 DMG
Greater: 4d3 DMG
Spiderbite 1300gp | 325gp | 2CP
[Uncommon]
Type: Blade
Effects: Intense Pain
The effect of this poison is like the biting mouths of venomous spiders, starting from the extremities and advancing throughout the body, dealing 1d6 damage. This poison is a blend of various spider venoms. It is a light brown color.
DAMAGE - Five Doses
Improved: 2d6 DMG
Greater: 3d6 DMG
Agony 1500gp | 375gp | 3CP
[Rare]
Type: Blade
Effects: Pain
This thick, reddish-brown liquid is the distilled essence of pain, captured through special magical processes. It is sought after by outsiders and extreme masochists, as well as torturers seeking to ply their trade more efficiently. It does 1d6 dmg.
DAMAGE - Five Doses
Improved: 2d6 DMG
Greater: 3d6 DMG
Black Adder Venom 1300gp | 325gp | 2CP
[Common]
Type: Blade
Effects: Pain
This clear snake venom causes pain. It does 1d6 dmg.
DAMAGE - Five Doses
Improved: 2d6 DMG
Greater: 3d6 DMG
Hydra Bloodpoison 500gp | 125gp | 1CP
[Uncommon]
Type: Blade
Effects: Damage
This thick red paste looks like congealed blood, and quickly flows through the target's bloodstream giving intense and agonizing pain of 1d3 dmg.
DAMAGE - Five Doses
Improved: 2d3 DMG
Greater: 3d3 DMG
Spiderqueen 2000gp | 500gp | 4CP
[Uncommon]
Type: Blade
Effects: Intense pain with HORROR.
This black paste is magically infused with spider eggs, visible in the paste as tiny clear globules. Within one round of having a blade or weapon pierce the skin, the spider eggs hatch and burst from the wound, dealing extra damage of 2d6 the round after being poisoned.
DAMAGE - Five Doses
Improved: 3d6 DMG
Greater: 4d6 DMG
Zealot's Blade 1500gp | 375gp | 3CP
[Rare]
Type: Blade
Effects: Targets one type of creature.
The blood of a certain type (and subtype if applicable) is used in the creation of Zealot's Blade, and when you purchase this poison you must decide then and there what type of creature it will affect. This does 2d3 damage against that chosen creature type, such as undead, elves, dwarves, giants, etc.
DAMAGE - Five Doses
Improved: 3d3 DMG
Greater: 4d3 DMG
Boneshard Paste 1300gp | 325gp | 2CP
[Uncommon][Positoxin]
Type: Blade
Effects: Damage to undead.
Most undead are immune to poisons, but this is a specialty poison crafted to affect the undead alone. Against undead it does 1d6 damage. It is a light grey color with flecks of powdered bone.
DAMAGE - Five Doses
Improved: 2d6 DMG
Greater: 3d6 DMG
Gravedust 1500gp | 375gp | 3CP
[Common][Positoxin]
Type: Blade
Effects: Damage to undead.
When this alchemically crafted poison is sprinkled upon a weapon, it does extra damage to undead alone. Against undead it does 2d3 damage. This dust is a dark grey color and easily sticks to metal.
DAMAGE - Five Doses
Improved: 3d3 DMG
Greater: 4d3 DMG
White Sanguine 3000gp | 750gp | 6CP
[Common]
Type: Blade
Effects: Prevents blood clotting
Often used by assassins on their blades, this milky viscous substance prevents blood clotting. Wounds made by a weapon covered in white sanguine, refuse to close and continue to bleed profusely. This does 1d3 non-defensible damage each round including the round it was applied, until either a Cure Poison, or a Full Heal is completed.
DAMAGE (DoT)- One Dose
Improved: 2d3 DMG each round
Greater: 3d3 DMG each round
Rafflesia Poison 4000gp | 1000gp | 8CP
[Rare]
Type: Blade
Effects: Strain Damage
This rare poison quickly enters the bloodstream, and begins to do damage every time the target strains himself (from anything other than simple movement, such as an attack). This does 1 non-defensible damage each time the target completes an action (defense, attack) until either a Cure Poison, or a Full Heal is completed.
DAMAGE (DoT)- One Dose
Improved: 2 DMG for Strain
Greater: 3 DMG for Strain
Drow Poison 6000gp | 1500gp | 12CP
[Uncommon]
Type: Blade
Effects: Injury and a round of unconsciousness
The mainstay of drow poisoners, this poison does instant damage of 2d3 as well as knocks the target unconscious for one round of combat.
DAMAGE- One Dose
Improved: 3d3 DMG - Knocked out one round.
Greater: 4d3 DMG - Knocked out two rounds.
Kval Blood Poison 6000gp | 1500gp | 12CP
[Rare]
Type: Blade
Effects: Damage, bypasses poison immunity.
This is the only poison that is crafted in such a way that it allows the poison to bypass any poison immunity from race or skill, even immunity to Rare Poisons. It does 2d3 damage.
DAMAGE- One Dose
Improved: 3d3 DMG
Greater: 4d3 DMG
Assassin's Venom 10,000gp | 2500gp | 20CP
[Common]
Type: Blade
Effects: Weakness that leads to Death
A standard paste-like poison used by assassins, that attacks the nervous system. When you are first poisoned, you lose half your dice sides (so a 2d60 would be 2d30). 24 hours later, lose half again. 24 hours after that, you are dead.
Example: Bob is 2d60. He gets hit with this he goes to 2d30. The next day he is 2d15. The next day he is dead
EFFECT - One Dose
Improved: Time is halved, so what would take 24 hours now takes 12.
Greater: Halved again, so it takes 6 hours.
Skintwister 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Muscle spasms
This pale green poison is used on weapons that pierce the skin and get into the bloodstream. It causes muscle spasms so severe that a person is debilitated for one round causing them to only be able to use half their dice that round. So a 2d60 would use 2d30.
EFFECT - One Dose
Improved: Debilitated for Two Rounds
Greater: Debilitated for Three Rounds
Vapid Leaf Extract 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Dazed
This leaf extract causes the poisoned target to be dazed and in a euphoric state for one round. They can make no other actions that round, while they are in a stunned euphoric state.
EFFECT - One Dose
Improved: Debilitated for Two Rounds
Greater: Debilitated for Three Rounds
Darkshaft 2000gp | 500gp | 4CP
[Uncommon]
Type: Blade
Effects: Nightmarish hallucinations
This purplish poison once it reaches the bloodstream, induces horrific and nightmarish hallucinations so debilitating that you cannot tell friend from foe. You attack wildly, rolling a 1d# of people around, the number rolled is who you hit. Example: Bob is fighting 3 people, he gets hit with this, on his next attack he rolls a 1d3. the number rolled is who he hit. Use combat order to assign numbers.
EFFECT - One Dose
Improved: Suffer from this poison for two rounds.
Greater: Suffer from this poison for three rounds.
Opia 3000gp | 750gp | 6CP
[Common]
Type: Blade
Effects: Blindness
This brown paste smells like honey-almond. It causes temporary blindness for one round of combat. When used in combat, if you do not have a skill that allows you to fight blind, you suffer as per the fighting blind described in the combat rules.
EFFECT - One Dose
Improved: Blind for two rounds.
Greater: Blind for three rounds.
Snow Spider Blood 5000gp | 1250gp | 10CP
[Rare]
Type: Blade
Effects: Paralysis
This poison is made from the blood of a snow spider, and causes paralysis for one round. It is a pale icy blue color.
EFFECT - One Dose
Improved: Paralyzed for two rounds.
Greater: Paralyzed for three rounds.
Ssartisss 3500gp | 875gp | 7CP
[Uncommon]
Type: Blade
Effects: Paralysis
This poison is extracted from various serpents, and paralyzes the victim for one round.
EFFECT - One Dose
Improved: Paralyzed for two rounds.
Greater: Paralyzed for three rounds.
Choldrith Toxin 5000gp | 1250gp | 10CP
[Rare]
Type: Blade
Effects: Paralysis, even to those immune to paralysis
This powerful and effective poison causes paralysis for one round, even in creatures immune to paralysis.
EFFECT - One Dose
Improved: Paralyzed for two rounds.
Greater: Paralyzed for three rounds.
Elemental Rime 4000gp | 1000gp | 8CP
[Rare]
Type: Blade
Effects: Vulnerability to Fire
This poison frosty blue liquid is concocted from ice found in frozen regions of the Elemental Plane of Air or Water. No amount of heat can totally dispel the coldness that emanates from elemental rime, which partially freezes those exposed to it. Elemental Rime causes the target to be vulnerable to fire for one round of combat, they take double damage from any fire attacks.
EFFECT - One Dose
Improved: Lasts two rounds.
Greater: Lasts three rounds.
Good-Bye Kiss 4000gp | 1000gp | 8CP
[Uncommon]
Type: Blade
Effects: Fatigue
This poison causes tiredness in the target until a Cure Poison is gained, causing them to lose -1 STR and QCK
EFFECT - One Dose
Improved: Causes Fatigue: -2 STR and QCK.
Greater: Causes Exhaustion: -4 STR and QCK.
Magus Expellum Liquid 1000gp | 250gp | 2CP
[Uncommon]
Type: Blade
Effects: Disconnection between mind and psionic/arcane/divine
This shimmering powder can be burned down to a bright purple and azure liquid or kept in powder form and thrown into the face of a target. The poison seeps down into the mind of the target and forms a wall between the mind and the ability to harness certain powers. The target is unable to cast any spells, registered or otherwise, for 1 round of combat.
EFFECT - One Dose
Improved: Lasts Two Rounds
Greater: Lasts Three Rounds
Woundweal 1000gp | 250gp | 2CP
[Common]
Type: Blade
Effects: This yellow poison causes the target to be unable to heal, including self-heal, for one round of combat.
EFFECT - One Dose
Improved: Lasts Two Rounds
Greater: Lasts Three Rounds
Dragon Bile 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Strength -2
This blade poison........ reduces a target's Strength Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 STR trait points
Greater: -6 STR trait points
Black Adder Venom 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Strength -2
This blade poison........ reduces a target's Strength Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 STR trait points
Greater: -6 STR trait points
Woolly Mammoth Eye Juice 2000gp | 500gp | 4CP
[Uncommon]
Type: Blade
Effects: Loss of Strength -2
This blade poison........ reduces a target's Strength Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 STR trait points
Greater: -6 STR trait points
Belladonna Extract 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Strength -2
This blade poison........ reduces a target's Strength Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 STR trait points
Greater: -6 STR trait points
Giant Wasp Poison 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Quickness -2
This blade poison........ reduces a target's Quickness Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 QCK trait points
Greater: -6 QCK trait points
Yeti Oil 2000gp | 500gp | 4CP
[Uncommon]
Type: Blade
Effects: Loss of Quickness -2
This blade poison........ reduces a target's Quickness Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 QCK trait points
Greater: -6 QCK trait points
Stonefish Venom 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Quickness -2
This blade poison........ reduces a target's Quickness Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 QCK trait points
Greater: -6 QCK trait points
Wyvern Venom 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Endurance -2
This blade poison........ reduces a target's Endurance Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 END trait points
Greater: -6 END trait points
Yew Extract 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Endurance -2
This blade poison........ reduces a target's Endurance Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 END trait points
Greater: -6 END trait points
Psychotropic Rot 2000gp | 500gp | 4CP
[Uncommon]
Type: Blade
Effects: Loss of Willpower -2
This blade poison........ reduces a target's Willpower Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 WLP trait points
Greater: -6 WLP trait points
Illithid Mindscorch 2000gp | 500gp | 4CP
[Uncommon]
Type: Blade
Effects: Loss of Intelligence -2
This blade poison........ reduces a target's Intelligence Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 INT trait points
Greater: -6 INT trait points
Godsblood 5000gp | 1250gp | 10CP
[Rare]
Type: Blade
Effects: Loss of Intelligence -2
This blade poison........ reduces a target's Intelligence Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 INT trait points
Greater: -6 INT trait points
Retch 2000gp | 500gp | 4CP
[Common]
Type: Blade
Effects: Loss of Charisma -2
This blade poison........ reduces a target's Charisma Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 CHA trait points
Greater: -6 CHA trait points
Bloodroot 6000gp | 1500gp | 12CP
[Common]
Type: Blade
Effects:
This blade poison reduces a target's Endurance AND Intelligence Trait Points by -2. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -3 END and INT trait points
Greater: -4 END and INT trait points
Sinmaker's Surprise 8000gp | 2000gp | 16CP
[Rare]
Type: Blade
Effects:
This blade poison reduces a target's Endurance Trait Points by -2, as well as does 1d3 Acid Damage for 2 Rounds. This lasts until the target gains a Cure Poison.
EFFECT - One Dose
Improved: -4 END trait points, 2d3 Acid Damage for 2 Rounds
Greater: -6 END trait points, 3d3 Acid Damage for 2 Rounds
GENERAL POISONS
These are poisons that can be used outside of combat to enhance your roleplay and storylines.
Red Lotus Dust 1500gp | 375gp | 3CP
[Uncommon]
Type: Inhalant
Effects: Hallucinations/Madness
Nightmarish hallucinations are caused by this red dust when it is inhaled. These hallucinations are so strong, they cause temporary insanity in the individual. The hallucinations last for 3 days, unless a Cure Poison is obtained.
GENERAL - One Dose
Improved: Suffer from this poison for 6 days.
Greater: Suffer from this poison for 9 days.
Morphius 500gp | 125gp | 1CP
[Common]
Type: Inhalant
Effects: Sleep
This poison can be used like chloroform and is a clear, citrus smelling liquid. It will knock someone out for 30 minutes.
GENERAL - One Dose
Improved: Sleep for 1 Hour
Greater: Sleep for 1 1/2 Hours
Icetoad Bile 500gp | 125gp | 1CP
[Uncommon]
Type: Contact
Effects: Unconscious
This poison is powerful. It will knock someone out for 30 minutes.
GENERAL - One Dose
Improved: Sleep for 1 Hour
Greater: Sleep for 1 1/2 Hours
Myconid-H 500gp | 125gp | 1CP
[Uncommon]
Type: Inhalant
Effects: Varies
Failing your save against this poison causes hallucinations for 30 minutes, as well as one of the following effects. Roll 1d20 to determine:
01 - 10 : Cower & Whimper
11 - 15 : Stare into nothingness
16 - 18 : Run in a random direction
19 - 20 : Attack a random person
GENERAL - One Dose
Improved: 1 hour Duration
Greater: 1 1/2 hour duration
Magus Expellum Powder 1000gp | 250gp | 2CP
[Uncommon]
Type: Inhalant
Effects: Disconnection between mind and psionic/arcane/divine
This shimmering powder can be burned down to a bright purple and azure liquid or kept in powder form and thrown into the face of a target. The poison seeps down into the mind of the target and forms a wall between the mind and the ability to harness certain powers. The target is unable to cast any spells, registered or otherwise, for 15 minutes.
GENERAL - One Dose
Improved: Lasts 30 minutes
Greater: Lasts 1 hour
Scorcher Fumes 500gp | 125gp | 1CP
[Common]
Type: Inhalant
Effects: Lose ability to smell/Scent
This inhalant poison causes the target to lose the ability to smell anything for 30 minutes, including the use of any Scent skills or spells. It smells strongly of burning wood.
GENERAL - One Dose
Improved: Lasts 1 Hour
Greater: Lasts 1 1/2 Hours
Siren's Breath 1000gp | 250gp | 2CP
[Common]
Type: Inhalant or Ingestive
Effects: Effects one's willpower against enchantment
This poison can be used as an inhalant or as a liquid ingested, and causes the target to be highly susceptible to persuasion. They take a -5 to all Willpower Saves against charm and enchantment spells or skills for 30 minutes.
GENERAL - One Dose
Improved: Lasts 1 Hour
Greater: Lasts 1 1/2 Hours
Dreamwalker 1500gp | 375gp | 3CP
[Common]
Type: Ingestive
Effects: Dream manipulation to implant memories.
Tasteless, odorless and colorless, Dreamwalker can be added to any liquid to be imbibed by an unsuspecting victim. This poison causes drowsiness within the first 10 minutes, making the person warm and easily able to figure themselves buzzing from alcohol or falling prone to a fever. Within 30 minutes, sleep finds them. The sleep is only the first stage, however. Once asleep, the victim’s mind is open to manipulation. Anything spoke in the ear of the victim will be dreamed, and believed as truth once they awaken.
GENERAL - One Dose
Improved: Sleep within 15 minutes
Greater: Instant sleep
Truth Dust 1000gp | 250gp | 2CP
[Common]
Type: Inhalant
Effects: Truth
This golden inhalant poison causes the target to be unable to tell any lies for 30 minutes if they fail their save.
GENERAL - One Dose
Improved: Lasts 1 Hour
Greater: Lasts 1 1/2 Hours
Azure Lily Pollen 500gp | 125gp | 1CP
[Common]
Type: Inhalant
Effects: Nausea
This blue inhalant poison crafted from lily pollen causes nausea for 15 minutes, the target cannot take any other actions as they are wracked by stomach pains and nausea.
GENERAL - One Dose
Improved: Lasts 30 Minutes
Greater: Lasts 1 hour
POISON ADDITIVES
You may add this to any poison before you use it, which gives various effects in addition to the normal poison efdects.
Night Venom 500gp | 125gp | 1CP
When night venom is added to any poison, it grants an additional sleep effect to the poison's effects. If victim fails the poison's initial save they must make an additional save at the same DC or fall into a fitful slumber for one round (or 10 minutes outside combat). The victim can be awakened by normal means.
1 Dose
Oakdeath 500gp | 125gp | 1CP
Viscous brown liquid that when added to poison increases the poisons DC by 2 for an hour. Oakdeath is as illegal to use as poisons. It is derived from the dwarven oak tree, which grows on lower slopes of temperate mountains.
1 Dose