Post by Head Moderator on Jan 17, 2013 8:38:57 GMT -5
Name: Rosheen Conall
Screen Name: tesarikone
Alignment: Neutral Good
Age: 23
Height: 5'8"
Hair:Brunette
Eyes: Silvery Grey
Description: Rosheen is of medium height, with short dark brown waves that come to her shoulders, and silver grey eyes like the strike of lightning. She is friendly, and quirky, and would rather spend her time amongst the trees than amongst people.
Personality: Most of the men of the villages in the Faerie Forest consider Rosheen to be one of the most eligible females under their green canopy. The child of a venerable druid and with bloodline from a deep forest dryad, she was born from the forest itself. An exemplary druid at the age of 15 she demonstrated that one day she will sit among the elders of the Silver Oak. Unfortunately for all the men that desire her, whether for the power she will have or for simply being a lovely forest maiden, she does not seem to see men in that regard.
Background: Rosheen hails from the Faerie Forest in Kyngfeld from a feykin family. She grew up in the forest, and that is where she feels most at home.
Race: Feykin
Racial Weakness: Iron
Languages: Common, Sylvan (free), Druidic (free), Elven
Country of Origin: Kyngfeld
Primary Class: Devout
Class Bonus: "Holy Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Primary Profession: Druid
Profession Bonus: "Shapeshifting" Druids are able to take the shape of any animal, plant or tree that they wish, for as long as they wish. They also gain "Totem Weapon" of any light melee type (usually a quarterstaff though), imbued with a spirit of their choosing, free of cost. This totem weapon can have a totem ability based on the animal spirit.
Totem Weapon: Quarterstaff imbued with Hawk Spirit giving Alert (+5 Spot/Listen)
Silver Oak Druid Rank: Druid
Rank: Sapphire Champion
XP:
GP:
Dice: 2d64
Hit Points: 32
Defense DC: 14
Traits : 21
Strength [2]
Quickness [8]
Endurance [2]
Willpower [0]
Intelligence [6]
Perception [2]
Charisma [1]
Flaws
1. Love of Nature
Your love of the natural world is so great that you find it difficult to attack natural creatures.
Penalty: You must roll a Willpower Check DC12, in order to attack a natural creature unless it has specifically attacked you.
2. Divine Gestures
Penalty: Your spells fail when you are wearing anything but light armor.
Prerequisite: Must have magical affinity, and be a devout class.
3. Compulsive Honesty
You cannot tell a lie, nor can you behave in a deceitful fashion. You tend to be blunt rather than tactful, even if it means insulting someone who you and your companions are trying to impress.
Penalty: If it is a matter of life and death, you may make a Willpower save (DC 15) to speak or act out a falsehood. However, if successful, you suffer a -2 penalty to all saves, checks, and strikes for 6 hours due to feelings of guilt.
Skills
(race)Athletic | +5
(race) Acrobatic | +5
(prof) Healing Affinity 18 points
(prof) Magical Affinity
(flaw) Neutralize Poison/Venom
1. Mother Earth's Hand | Evade dmg.
2. Briarweb | Entangle, lose turn.
3. Healing Circle | Heal everyone 10hp.
4. Lifeblossom | Heal self 10hp 1/adv.
5. Rebirth | Self-rezz 1/week. Full health, no loss of rezz.
6. Savage Blessing | +2 Strike 1/combat.
7. Shillelagh | 2d8 1/combat.
8. Spirit Armor | +3 DEF.
9. Status Debuff
10. Live Off the Land
11. Trap Detection | +5 to Search for Traps
12. Healing Arrow | 3 healing arrows per combat.
13. Natural Spell | Cast spells while shifted.
14. Rezz the Dead
Primary Weapon: Quarterstaff 1d4/1d4 or 2d4 (Phantom 2pts)(Holy 1 pt)
Secondary Weapon: Composite Shortbow 2d6 (Distance 1pt)
Extra Attack Item: Silver Arrow (2)
Extra Defense Item: Amulet of Armor +5
Head:
Face:
Neck:
Torso:
Body (Armor): Enhanced Leafweave Leather +8 DEF
Cloak:
Waist:
Legs:
Arms/Wrist:
Hands:
Feet:
Body Mod:
Rings: (Up to two active)
1.
2.
Consumables:
1. Healing Potion (10hp) (5)
2. Sunrod (5)
3.
4.
5.
Magical Pack Items
1.
2.
3.
4.
5.
Mundane Pack Items
1. Traveler's Outfit
2. Backpack
3. Waterskin
5. Flint & Steel
6. Whetstone
7. Bedroll & Winter Blanket
8. Chalk (5)
9. Soap
10 Silk Rope (50ft)
11. Needle and Thread
Companion: Falcon named "Elsu"