Post by Head Moderator on Dec 31, 2012 21:16:56 GMT -5
Name: Marishka Drakaina
Screen Name: n/a
Alignment:NG
Languages: Common, Draconic, Thanic, Elven
Age: 35
Hair: Red with Golden Highlights, Like Fire
Eyes: Emerald
Height: 5'10"
Body: Muscular
Description: Marishka hails from a long line of dragon warriors. Her ancestry contains a gold dragon, gifting her with healing energy and the ability to enjoy the water as if she were made for it. She has slightly tapered ears from the elven side of her family, but is far more muscular and curvy than the pure elves in her family tree.
Background: Marishka was born and raised in Black Mesa deep within the Thanes Desert.
Current Rank: Amber Defender
Current Dice: 2d48
QUICK LOOK
Hit Points = 27
Initiative = +9
Strike = +9 (+3) = +12
Defense DC = 19
Melee Dmg = +9
Ranged Dmg = +9
Defense: +7
Magic Save (Int): +0
TRAITS = 21 Points
Strength - 0
Quickness - 12
Endurance - 2
Willpower - 2
Intelligence - 0
Perception - 2
Charisma - 3
TALENTS AND TACTICS
Diplomacy (Cha 3) = +3
Intimidation (Cha 3/Str 0) = Varied
Bluff (Cha 3) = +3
Disguise (Cha 3) = +3
Stealth (Qck 12) = +12
Insight (Per 2) = +2
Spot (Per 2) / Listen (Per 2) = +2
Appraise (Per 2) = +2
Locate Traps (Per 2) = +2
Rogue (Qck 12) = +12
Escape (Qck 12) = +12
Gather Info (Cha 3) = +3
Knowledge (Int 0) = +0
Ride (Qck 12) = +12
Handle Animal (Cha 3) = +3
Nature (Int 0) = +0
Use Object (Qck 12) = +12
Athletics (End 2)(Athletics 5) = +7
Acrobatics (Qck 12)(Acrobatics 5) = +17
Primary Class: Combat
Class Bonus: Extra 1d 1/combat
Primary Profession: Swordmaster
Bonus: "Dance Partner" +3 Atk, +3 Strike with Favored Weapon
Race: Dragonborn (Original)
Racial Weakness: Cold/Ice (1.5 Dmg)
Flaws
1. Bad with Animals
You have no idea what you are doing wrong with animals, but they do not like you.
Penalty: You cannot take any skills that deal with handling animals, or befriending them. Any check that deals with handling an animal (such as ride) takes a -4 penalty.
2. Intolerance [Enslavement]
You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, a race, or just about anything at all. Must be approved by Tesarik One.
Penalty: You suffer a -2 penalty on all social based rolls and checks involving the object of your dislike.
3. Intolerance [Chromatic dragons: black, blue, green, red, white]
Skills
Race: Dragon Heritage | 2d3 breath weapon 1/combat.
Race: Immune to Sleep
Race: Darksight
Flaw: Athletic | +5 Athletics
Flavor-C: Underwater Breather
Flavor-C: Polylingual
Flavor-C: You're Shitting Me | +3 Bluff, Gather Info, Diplomacy
Crystal: Dexterous Fighter | Use Quickness for DMG
Crystal: Cheat Death
Crystal: Blindfight
Crystal: Deceptive Dance | Stun target 2 rounds
Crystal: Healing Affinity | 18 points
Flavor-T: Acrobatic | +5
Topaz: Quickstep | Evade 1 attack 1/combat
Topaz: Strong as an Ox | +5 Strength
Topaz: Durability | Extra 5 hp till end of combat.
Flavor-A: Winning Smile
The Winning Smile skill allows a Swordmaster to appear more attractive to a member of the opposite sex. Depending on the target’s sexual preference, this skill may also work on characters of the same gender. This gives the Swordmaster a +5 to any social checks made upon the target, such as Diplomacy, Insight, Gather Information.
Amber: Vital Strike | Double Roll
Amber: Avoid Blow
Amber: Fearless
Flavor-S: First Impression
This skill allows a Swordmaster to favorably impress someone he has just met for the first time. An opposed roll is made, the Swordmaster adding their Charisma Bonus to their roll, and if he the target character’s attitude improves towards the adept by one degree; for example, a Neutral character becomes Friendly, an Unfriendly character becomes Neutral, and so on. The new attitude may be changed for better or worse through future interactions, but reverts back to the original within 6 hours. Any openly hostile act the Swordmaster commits against the impressed character immediately erases the impression. This may only be used once against any given character.
Sapphire: Engaging Banter
Sapphire: Roundel | Reflect
Sapphire: Sidestep | Evade
Primary Weapon: Broadsword (Fire) | 1d8 (+3)
Secondary Weapon: Spiked Gauntlet | 1d4
Ranged Weapon:
Hidden Weapons: Misericorde Dagger | 1d4
Extra Attack Item:
Extra Defense Item:
Head:
Face:
Neck: Amulet of Armor | +5
Torso:
Body (Armor): Leather Armor | +2 DEF
Cloak:
Waist:
Legs:
Arms/Wrist:
Hands:
Feet: Boots of Dragonstriding | +2 Athletics
Body Mod:
Rings: (Up to two active)
1.
2.
Consumables:
1.
2.
3.
4.
5.
Magical Pack Items
1.
2.
3.
4.
5.
Mundane Pack Items
1. Traveler's Outfit / Cold Weather Outfit
2. Backpack
3. Waterskin
5. Flint & Steel
6. Whetstone
7. Bedroll & Winter Blanket
8. Chalk (5)
9. Soap
10 Hemp Rope (50ft)
11. Bottle of Whiskey
12. Fishing Net
13. 5 Pitons
14. Kah've Pot & Kah've