Post by Head Moderator on Dec 14, 2012 21:19:15 GMT -5
Name: Velvet
Height: 12"
Weight: 5 lbs
Alignment: CG
Languages: Common, (Polylingual)
Race: Warforged Doll (Living Construct)
Weakness: Fire
Rank: Sapphire Defender
Dice: 2d60
Hit Points: 32
DC: 20
Physical Strike: +9
Melee DMG: +9
STR: 0
QCK: 9
END: 1
WILL: 1
INT: 0
PER: 7
CHA: 2
CLASS / PROFESSION: Support / Rogue
Class Bonus: 2 Free Skills
Prof Bonus: Trap Detection at will, Surprise Strike +5 Strike first round.
SECONDARY CLASS: Support
SKILLS:
(race) Shrink | Any object touched shrinks to your size, or back to normal.
(race) Unsleeping Watcher | Even during rest, can notice approaching enemies.
(race) Living Construct
You are a living construct. As a living construct, you can attach and embed magical items to yourself (using the slot system). You do not eat, drink, breathe, or sleep. You never need to make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect your normally. Your body is your armor, giving you a natural +7 DEF (treated as medium armor for init penalty). This gives you an extra slot (armor slot) to place other magical items.
(support) Blindfight
(support) Darksight
(rogue) Lockpicking | +5 to Rogue Lockpicking checks
(support) Immunity to Sleep
(support) Acrobatic | +5
(flavor-c) Polylingual
(flavor-c) Casing the Joint | 1 hours time, can get layout.
(flavor-c) Evaluate Item | Can determine the value of items.
1c. Acrobatic Backstab | Counter when hit.
2c. Performance
3c. Sidestep | Evade
4c.
5c. Disable Device | +5 Rogue checks to disable device.
(flavor-t) Knowledge | Literature, Architecture, Monster Lore, Engineering
6t.
7t.
8t.
(flavor-a) Nimble Feet | No check once on treacherous surfaces.
9a.
10a. Treasure Hunter | Find more gold & better loot.
11a.
(flavor-s)Walk the Walls | Run up a wall with no checks.
12s. Dexterous Fighter
13s. Improved Disable Device | Once, disable device, no roll.
14s. Small and Fast | +1 to Defense DC
GEAR:
Primary Weapon: Kris Dagger (1d5)
Secondary Weapons: Sling (1d3)
Armor: Leather Armor (+7 DEF)
Consumables
1- 2 Healing Potions (10hp)
2-
3-
4-
5-
Magic Items
1-
2-
3-
4-
5-
Magic Pocket Tattoo
1-
2-
3-
Body Slots
-Head:
-Face:
-Neck:
-Torso:
-Body (Armor): Leather Enhanced Armor (+7 DEF)
-Cloak:
-Waist:
-Legs:
-Arms/Wrist:
-Hands:
-Feet:
-Body Mod: Sparkle and Flash
Many of the exotic veiled dancers of the Thanes as well as the gypsy dancers of the world are adorned in spectacular sparkle and flash tattoos. The tattoos consist of faint lines on the flesh covering the bodies of the dancers, but in daylight or bright light they can hardly be noticed. However, in moonlight, torch-, fire-, or candlelight, they can be clearly seen. The tattoos are largely abstract images – curved lines, swirls, repeating patterns – with a few recognizable images such as flowers interspersed. When activated, the tattoos illuminate, sparkle and flash. As the dancer begins to twist and twirl the light show becomes intoxicating and up to 2d3 viewers within 90 feet of the dancer must make a Willpower save (DC 10 + the dancer’s Charisma Bonus) or become fascinated. The fascinated condition lasts in the viewers for as long as the dancer continues to perform outside of combat, inside combat they are given a save each round to break free.
Rings
1-
2-