Post by Head Moderator on Dec 14, 2012 19:11:23 GMT -5
Name: Captain Mae Bloodgut
Age: 28
Height: 5'6"
Eyes: Dark Blue
Hair: Short, Black
Alignment: NE
Languages: Common, Common Sign, Maddish, Thieves Cant
Gold: 20,000gp
Race: Human
Bonus: Versatility
Rank: Emerald Defender
Dice: 2d70
Hit Points: 37
DC: 22
Reputation: 25
Physical Strike: +12
Melee DMG: +6
Ranged DMG: +12
Primary Weapon: Kukri 1d4 / Kukri 1d4
Secondary Weapons: Javelin 1d5 (Returning)
Hidden Weapon: Boot Blade 1d4
Armor: Leather Armor +2 DEF
DEFENSE: +7 (+3 Skill & Armor +2 & amulet +2)
ESCAPE: +3 & +12 = +15
ATHLETICS: +1 & +6 = +7
ACROBATICS: +6 & +12 = +18
INTIMIDATE: +3 & +6 = +9
USE ROPE: +2 & +12 = +14
SPOT: +5
JUMP: +5
STR: 6
QCK: 12
END: 0
WILL: 2
INT: 1
PER: 3
CHA: 1
CLASS / PROFESSION Combat / Swashbuckler / Support
Class Bonus: Extra 1d 1/combat
Prof Bonus: Two Weapons, +3 Strike with two weapons
SKILLS:
(race) Darksight
(race) Deepsight | Up to 120 feet
(swashbuckler) Acrobatics | +5 Acrobatics
(support) Escape | +3
(support) Immune to Charm
1. Acrobatic Backstab | Attacked, counterattack
2. Artisan Flourish | Reflect dmg 1/combat
3. Combat Climbing | DC15 Climb Check to Hit
4. Constant Cover | 1/2 dmg 1/combat
5. Elusive Dance | +3 DEF
6. Fencing Parry | Counterattack strike, strike higher, parry attack no dmg
7. Friends in Low Places | +3 Intimidate
8. Old Salt | +1 Ath, Acr; +2 Use Rope
9. Outrageous Attire | -2 Strike first round against swashbuckler
10. Quickstep | Evade 1 attack 1/combat
11. Redirect | Reflect 1 attack 1/combat
12. Sidestep | Evade dmg 1/combat
13. Stylish Hat | Throw hat, DC15 if lose, get an attack by swash.
14. The Perfect Cut | Double Roll 1/combat
15. Cheat Death
16. Combat Companion | Clawstrike - 1d4/1d4
17. Walk the Walls
ITEMS
1. Backpack / Bedroll
2. Candles (5) / Flint & Steel
3. 1 Bottle Obliviax / 1 Bottle Vouvray
4. Clay Jug (Whiskey)
5. Replenishing Waterskin
6. Fishing Net
7. Grappling Hook
8. Bullseye Lantern / Oil
9. Small steel mirror
10. Hempen Rope - 50ft
11. Sewing Needle
12. Signal Whistle
13. Spyglass
14. Whetstone
15. Sunrod (2) / Tindertwig (5)
16. 10 foot Pole
17. Iron Pot
18. Horn of Fog
19. Hawk Eyes | +5 Spot
20. Amulet of Armor +2
21. Boots of Springing & Jumping | +5 Jump, add 10ft speed
22. Wand of Healing (2) | 10hp 0/10 / 0/10
23: Pearls of Speech: Elven, Sark, Aquan, Draconic
24. Shiftweave:
Pirate's Attire: black & red sleeveless bodice, black leather pants, dark Brown leather boots; above knee, bicorne hat
Adventurer's Attire: White swordsman's longsleeve shirt, black leather pants, dark Brown leather boots; above knee, hooded cloak, black slink gloves
Noble's Attire: A silk and satin day dress of dark blue and sea green, edged in silver with a woven underbust corset, slippers, silk cloak edged in white fur, white lace parasol.
Peasant's Attire: Dirty, patched brown trousers, and a brown tunic
Formal Attire: A deep green and silver ballgown
25. 100gp of Jewelry / Signet Ring
GREATSHIP: The Screaming Whore
Two Field Provision Boxes (feeds 30)
Horn of Fog: This small bugle allows its possessor to blow forth a thick cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; fog clouds travel 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.