Post by Head Moderator on Feb 2, 2013 19:32:47 GMT -5
[Written by A]
Name: [NPC] Typical (Topaz to Obsidian Ranks)
Alignment: Varies
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Chi Blow" A skilled, and trained monk can use an unarmed attack that channels their special chi powers through their body and into their hands/feet. This attack is treated like magical damage and gives a +5 DMG to all unarmed damage rolls. Automatic Skills: You may choose one free monk skill, or Rezz Dead.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [3] / Qck [3] / End [1] / Will [2] / Int [0] / Per [1] / Char [0] )
(profession) Rezz Dead
(crystal) Two-Handed Weapon
(crystal) Power Attack
(crystal) Acrobatics
(crystal) Sidestep
(crystal) Acrobatic Backstab
(topaz) As Water
(topaz) Counterattack
(topaz) Cloud Leaper
Amber: 2d48 – 2d56 ( Str [5] / Qck [5] / End [1] / Will [2] / Int [0] / Per [2] / Char [0] )
(amber) Ki Focus
(amber) Calm Mind
(amber) Double Fist
Sapphire: 2d60 – 2d68 ( Str [8] / Qck [6] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(sapphire) Drunken Fighter
(sapphire) Divine Health
(sapphire) Preemptive Strike
Emerald: 2d70 – 2d78 ( Str [10] / Qck [8] / End [3] / Will [2] / Int [0] / Per [2] / Char [0] )
(emerald) Focused Strike
(emerald) Soul Slice
(emerald) Flurry of Blows
Ruby: 2d80 – 2d88 ( Str [12] / Qck [8] / End [5] / Will [3] / Int [0] / Per [2] / Char [0] )
(ruby) Master of Four Winds
(ruby) Perfect Self
(ruby) Cloud Step
Obsidian: 2d89 – 2d95 ( Str [12] / Qck [10] / End [6] / Will [4] / Int [0] / Per [3] / Char [0] )
(obsidian) Martyr
(obsidian) Piercing Thought
(obsidian) Water Splitting Stone
Weapons with dice effects / enchantments:
Primary Weapon: Two-Handed Weapon or Unarmed Techniques (Hands)
Defenses Vary
Name: [NPC] Typical (Topaz to Obsidian Ranks)
Alignment: Varies
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Chi Blow" A skilled, and trained monk can use an unarmed attack that channels their special chi powers through their body and into their hands/feet. This attack is treated like magical damage and gives a +5 DMG to all unarmed damage rolls. Automatic Skills: You may choose one free monk skill, or Rezz Dead.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [3] / Qck [3] / End [1] / Will [2] / Int [0] / Per [1] / Char [0] )
(profession) Rezz Dead
(crystal) Two-Handed Weapon
(crystal) Power Attack
(crystal) Acrobatics
(crystal) Sidestep
(crystal) Acrobatic Backstab
(topaz) As Water
(topaz) Counterattack
(topaz) Cloud Leaper
Amber: 2d48 – 2d56 ( Str [5] / Qck [5] / End [1] / Will [2] / Int [0] / Per [2] / Char [0] )
(amber) Ki Focus
(amber) Calm Mind
(amber) Double Fist
Sapphire: 2d60 – 2d68 ( Str [8] / Qck [6] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(sapphire) Drunken Fighter
(sapphire) Divine Health
(sapphire) Preemptive Strike
Emerald: 2d70 – 2d78 ( Str [10] / Qck [8] / End [3] / Will [2] / Int [0] / Per [2] / Char [0] )
(emerald) Focused Strike
(emerald) Soul Slice
(emerald) Flurry of Blows
Ruby: 2d80 – 2d88 ( Str [12] / Qck [8] / End [5] / Will [3] / Int [0] / Per [2] / Char [0] )
(ruby) Master of Four Winds
(ruby) Perfect Self
(ruby) Cloud Step
Obsidian: 2d89 – 2d95 ( Str [12] / Qck [10] / End [6] / Will [4] / Int [0] / Per [3] / Char [0] )
(obsidian) Martyr
(obsidian) Piercing Thought
(obsidian) Water Splitting Stone
Weapons with dice effects / enchantments:
Primary Weapon: Two-Handed Weapon or Unarmed Techniques (Hands)
Defenses Vary