Post by Head Moderator on Feb 2, 2013 19:31:52 GMT -5
[Written by A]
Name: [NPC] Typical Vindicator (Topaz to Obsidian Ranks)
Alignment: Varies
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Divine Judgement" - Vindicators are fierce warriors and gain a +3 to weapon attack damage. Their weapons are considered "holy" or "unholy" depending on what alignment they share.
Automatic Skills: You may choose one free combat skill, or Vindicator skill.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [4] / Qck [4] / End [0] / Will [1] / Int [0] / Per [1] / Char [0] )
(profession) Stigmata
(crystal) Self-Healing
(crystal) Fireblood
(crystal) Counterattack
(crystal) Holy/Unholy Resistance
(crystal) Acrobatics
(topaz) Blade of Zeal
(topaz) Armor Mastery
(topaz) Oath of Annihilation
Amber: 2d48 – 2d56 ( Str [5] / Qck [6] / End [1] / Will [1] / Int [0] / Per [2] / Char [0] )
(amber) Acrobatic Backstab
(amber) Faith Healing
(amber) Unholy Fortitude
Sapphire: 2d60 – 2d68 ( Str [7] / Qck [7] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(sapphire) Charon
(sapphire) Divine Retribution
(sapphire) Sidestep
Emerald: 2d70 – 2d78 ( Str [10] / Qck [9] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(emerald) Wrath Before Charity
(emerald) Curseproof
(emerald) Ruthless
Ruby: 2d80 – 2d88 ( Str [12] / Qck [12] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(ruby) Blood Rain
(ruby) Fearless
(ruby) Blood Energy
Obsidian: 2d89 – 2d95 ( Str [12] / Qck [12] / End [4] / Will [4] / Int [0] / Per [3] / Char [0] )
(obsidian) Avatar
(obsidian) Greater Stigmata
(obsidian) Black Sky
Weapons with dice effects / enchantments:
Primary Weapon: Varies
Defenses Vary
Name: [NPC] Typical Vindicator (Topaz to Obsidian Ranks)
Alignment: Varies
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Divine Judgement" - Vindicators are fierce warriors and gain a +3 to weapon attack damage. Their weapons are considered "holy" or "unholy" depending on what alignment they share.
Automatic Skills: You may choose one free combat skill, or Vindicator skill.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [4] / Qck [4] / End [0] / Will [1] / Int [0] / Per [1] / Char [0] )
(profession) Stigmata
(crystal) Self-Healing
(crystal) Fireblood
(crystal) Counterattack
(crystal) Holy/Unholy Resistance
(crystal) Acrobatics
(topaz) Blade of Zeal
(topaz) Armor Mastery
(topaz) Oath of Annihilation
Amber: 2d48 – 2d56 ( Str [5] / Qck [6] / End [1] / Will [1] / Int [0] / Per [2] / Char [0] )
(amber) Acrobatic Backstab
(amber) Faith Healing
(amber) Unholy Fortitude
Sapphire: 2d60 – 2d68 ( Str [7] / Qck [7] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(sapphire) Charon
(sapphire) Divine Retribution
(sapphire) Sidestep
Emerald: 2d70 – 2d78 ( Str [10] / Qck [9] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(emerald) Wrath Before Charity
(emerald) Curseproof
(emerald) Ruthless
Ruby: 2d80 – 2d88 ( Str [12] / Qck [12] / End [2] / Will [2] / Int [0] / Per [2] / Char [0] )
(ruby) Blood Rain
(ruby) Fearless
(ruby) Blood Energy
Obsidian: 2d89 – 2d95 ( Str [12] / Qck [12] / End [4] / Will [4] / Int [0] / Per [3] / Char [0] )
(obsidian) Avatar
(obsidian) Greater Stigmata
(obsidian) Black Sky
Weapons with dice effects / enchantments:
Primary Weapon: Varies
Defenses Vary