Post by Head Moderator on Feb 2, 2013 19:31:10 GMT -5
[written by A]
Name: [NPC] Typical Paladin (Topaz to Obsidian Ranks)
Alignment: Lawful Good
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Blessed Armor" Paladins must be of lawful good alignment. They gain any Medium or Heavy Armor (free of charge), and do not take any penalties for initiative while wearing it. Any weapon that they choose to wield becomes a "holy" weapon. Automatic Skills: Rezz the Dead, Healing Affinity
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [5] / Qck [2] / End [1] / Will [0] / Int [0] / Per [0] / Char [2] )
(profession) Rezz the Dead
(profession) Healing Affinity
(crystal) Holy Strike
(crystal) Mounted Combat
(crystal) Counterattack
(crystal) Power Attack
(crystal) Two-Handed
(topaz) Holy Valor
(topaz) Reckoning of the Blessed
(topaz) Noble Guard
Amber: 2d48 – 2d56 ( Str [6] / Qck [4] / End [3] / Will [0] / Int [0] / Per [0] / Char [2] )
(amber) Pillar of Hope
(amber) Moral Radiance
(amber) Sacred Conduit
Sapphire: 2d60 – 2d68 ( Str [8] / Qck [5] / End [3] / Will [0] / Int [0] / Per [0] / Char [4] )
(sapphire) Paladin’s Chant
(sapphire) Divine Health
(sapphire) Sacred Tough
Emerald: 2d70 – 2d78 ( Str [10] / Qck [5] / End [3] / Will [0] / Int [2] / Per [0] / Char [5] )
(emerald) Hallowed Bolt
(emerald) Divine Healing Surge
(emerald) Honor Shield
Ruby: 2d80 – 2d88 ( Str [10] / Qck [7] / End [5] / Will [0] / Int [2] / Per [0] / Char [6] )
(ruby) Divine Grasp
(ruby) Sacred Whisper
(ruby) Soul Slice
Obsidian: 2d89 – 2d95 ( Str [12] / Qck [7] / End [5] / Will [0] / Int [2] / Per [0] / Char [8] )
(obsidian) Protection of the Devout
(obsidian) Armor Mastery
(obsidian) Celestial Smite
Weapons with dice effects / enchantments:
Primary Weapon: Two-Handed Weapon
Name: [NPC] Typical Paladin (Topaz to Obsidian Ranks)
Alignment: Lawful Good
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Blessed Armor" Paladins must be of lawful good alignment. They gain any Medium or Heavy Armor (free of charge), and do not take any penalties for initiative while wearing it. Any weapon that they choose to wield becomes a "holy" weapon. Automatic Skills: Rezz the Dead, Healing Affinity
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [5] / Qck [2] / End [1] / Will [0] / Int [0] / Per [0] / Char [2] )
(profession) Rezz the Dead
(profession) Healing Affinity
(crystal) Holy Strike
(crystal) Mounted Combat
(crystal) Counterattack
(crystal) Power Attack
(crystal) Two-Handed
(topaz) Holy Valor
(topaz) Reckoning of the Blessed
(topaz) Noble Guard
Amber: 2d48 – 2d56 ( Str [6] / Qck [4] / End [3] / Will [0] / Int [0] / Per [0] / Char [2] )
(amber) Pillar of Hope
(amber) Moral Radiance
(amber) Sacred Conduit
Sapphire: 2d60 – 2d68 ( Str [8] / Qck [5] / End [3] / Will [0] / Int [0] / Per [0] / Char [4] )
(sapphire) Paladin’s Chant
(sapphire) Divine Health
(sapphire) Sacred Tough
Emerald: 2d70 – 2d78 ( Str [10] / Qck [5] / End [3] / Will [0] / Int [2] / Per [0] / Char [5] )
(emerald) Hallowed Bolt
(emerald) Divine Healing Surge
(emerald) Honor Shield
Ruby: 2d80 – 2d88 ( Str [10] / Qck [7] / End [5] / Will [0] / Int [2] / Per [0] / Char [6] )
(ruby) Divine Grasp
(ruby) Sacred Whisper
(ruby) Soul Slice
Obsidian: 2d89 – 2d95 ( Str [12] / Qck [7] / End [5] / Will [0] / Int [2] / Per [0] / Char [8] )
(obsidian) Protection of the Devout
(obsidian) Armor Mastery
(obsidian) Celestial Smite
Weapons with dice effects / enchantments:
Primary Weapon: Two-Handed Weapon