Post by Head Moderator on Feb 2, 2013 19:30:03 GMT -5
[Written by A]
Name: [NPC] Typical Druid (Topaz to Obsidian Ranks)
Alignment: Varies, Mostly Neutral
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Shapeshifting" Druids are able to take the shape of any animal, plant or tree that they wish, for as long as they wish. They also gain "Totem Weapon" of any light melee type (usually a quarterstaff though), imbued with a spirit of their choosing, free of cost. This totem weapon can have a totem ability based on the animal spirit, please work this out with the Minister of Magic. Automatic Skills: Healing Affinity, Magical Affinity
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [3] / Qck [3] / End [0] / Will [0] / Int [3] / Per [1] / Char [0] )
(profession) Healing Affinity
(profession) Magical Affinity
(crystal) Remove Curse
(crystal) Mind Over Body
(crystal) Tactician’s Sense
(crystal) Two-Handed
(crystal) Counterattack
(topaz) Animal Friend
(topaz) Spirit Armor
(topaz) Divine Health
Amber: 2d48 – 2d56 ( Str [5] / Qck [5] / End [0] / Will [0] / Int [4] / Per [1] / Char [0] )
(amber) Mother Earth’s Hand
(amber) Healing Circle
(amber) Neutralize Poison/Venom
Sapphire: 2d60 – 2d68 ( Str [7] / Qck [6] / End [0] / Will [1] / Int [5] / Per [1] / Char [0] )
(sapphire) Healing Arrow
(sapphire) Life Blossom
(sapphire) Know Direction
Emerald: 2d70 – 2d78 ( Str [8] / Qck [6] / End [0] / Will [2] / Int [7] / Per [2] / Char [0] )
(emerald) Commune with Nature
(emerald) Natural Spell
(emerald) Live off the Land
Ruby: 2d80 – 2d88 ( Str [9] / Qck [6] / End [0] / Will [2] / Int [9] / Per [4] / Char [0] )
(ruby) Blinding Silence
(ruby) Briarweb
(ruby) Savage Blessing
Obsidian: 2d89 – 2d95 ( Str [10] / Qck [6] / End [0] / Will [4] / Int [10] / Per [5] / Char [0] )
(obsidian) Trap Detection
(obsidian) Rebirth
(obsidian) Shillelagh
Weapons with dice effects / enchantments:
Primary Weapon: Quarterstaff
Defenses Vary
Name: [NPC] Typical Druid (Topaz to Obsidian Ranks)
Alignment: Varies, Mostly Neutral
Race: Any
Racial Skills: Varies
Primary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Profession Bonus: "Shapeshifting" Druids are able to take the shape of any animal, plant or tree that they wish, for as long as they wish. They also gain "Totem Weapon" of any light melee type (usually a quarterstaff though), imbued with a spirit of their choosing, free of cost. This totem weapon can have a totem ability based on the animal spirit, please work this out with the Minister of Magic. Automatic Skills: Healing Affinity, Magical Affinity
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [3] / Qck [3] / End [0] / Will [0] / Int [3] / Per [1] / Char [0] )
(profession) Healing Affinity
(profession) Magical Affinity
(crystal) Remove Curse
(crystal) Mind Over Body
(crystal) Tactician’s Sense
(crystal) Two-Handed
(crystal) Counterattack
(topaz) Animal Friend
(topaz) Spirit Armor
(topaz) Divine Health
Amber: 2d48 – 2d56 ( Str [5] / Qck [5] / End [0] / Will [0] / Int [4] / Per [1] / Char [0] )
(amber) Mother Earth’s Hand
(amber) Healing Circle
(amber) Neutralize Poison/Venom
Sapphire: 2d60 – 2d68 ( Str [7] / Qck [6] / End [0] / Will [1] / Int [5] / Per [1] / Char [0] )
(sapphire) Healing Arrow
(sapphire) Life Blossom
(sapphire) Know Direction
Emerald: 2d70 – 2d78 ( Str [8] / Qck [6] / End [0] / Will [2] / Int [7] / Per [2] / Char [0] )
(emerald) Commune with Nature
(emerald) Natural Spell
(emerald) Live off the Land
Ruby: 2d80 – 2d88 ( Str [9] / Qck [6] / End [0] / Will [2] / Int [9] / Per [4] / Char [0] )
(ruby) Blinding Silence
(ruby) Briarweb
(ruby) Savage Blessing
Obsidian: 2d89 – 2d95 ( Str [10] / Qck [6] / End [0] / Will [4] / Int [10] / Per [5] / Char [0] )
(obsidian) Trap Detection
(obsidian) Rebirth
(obsidian) Shillelagh
Weapons with dice effects / enchantments:
Primary Weapon: Quarterstaff
Defenses Vary