Post by Head Moderator on Jan 31, 2013 20:38:02 GMT -5
Here you will find a modified monster list, crafted to our rules so that you can just grab a monster pretty much ready made and put them into your missions. You will also be able to choose some special monster skills along with the special skills they have. This is just a basis, ifyou wish to have more high powered creatures you need only boost their dice, hit points, and add in trait points. This is just the building blocks, but able to be used as needed. They have been for their difficulty as the following:
DIFFICULTY -1- Most monsters start at 2d50, this is the easy range between Crystal and Topaz ranks. They have 5-10 trait points and 5-8 skills.
"Recruit Level"
DIFFICULTY -2- Medium monsters with an average dice of 2d60, from Amber to Sapphire ranks. They have 15 trait points and 8-11 skills.
"Novice Level"
DIFFICULTY -3- Emerald level monsters around 2d70.
"Standard Level" They have 20 trait points and 14 skills.
DIFFICULTY -4- Emerald level monsters that are 3d70 to low level Ruby monsters at 2d80-2d84. They have 25-30 trait points and 17-20 skills.
"Heroic Level"
DIFFICULTY -5- Ruby level monsters from 3d80 to low level Obsidian at 2d90. They have 30-35 trait points. They have 20-23 skills.
"Legendary Level"
DIFFICULTY -6- Obsidian monsters that start at 2d90, and go to 3d90 through 3d95. They have 35 trait points and 23 skills.
"Mythic Level"
DIFFICULTY -7- Obsidian monsters that are 4d90 and above.
"Fucking Impossible Level" They have 35 trait points and 23 skills.