Post by Head Moderator on Jan 25, 2013 22:51:08 GMT -5
[Written by A]
Name: [NPC] Typical Black Mage (Topaz to Obsidian Ranks)
Alignment: Good to Neutral
Race: Any
Racial Skills: Varies
Primary Class: Arcane
Class Bonus: All saves required for spellcasting are given a +2 boost. Skill: "Magical Affinity"
Profession Bonus: +5 DMG to all magical attacks they make in combat outside of your official spells per combat. Mages may also register 1 extra spell per gemstone rank.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [0] / Qck [3] / End [0] / Will [2] / Int [5] / Per [0] / Char [0] )
(profession) Magical Resistance
(class) Magical Affinity
(crystal) Arcane Image
(crystal) Delay Spell
(crystal) Enchantment Resistance
(crystal) Stitch In Time
(crystal) Teleport
(topaz) Use of Summons
(topaz) Levitation
(topaz) Familiar
Amber: 2d48 – 2d56 ( Str [0] / Qck [4] / End [0] / Will [4] / Int [7] / Per [0] / Char [0] )
(amber) Shadow Form
(amber) Halo of Light
(amber) Gain Wand Essence
Sapphire: 2d60 – 2d68 ( Str [0] / Qck [5] / End [0] / Will [4] / Int [9] / Per [2] / Char [0] )
(sapphire) Break Curse
(sapphire) Selective Spell
(sapphire) Two Wanded
Emerald: 2d70 – 2d78 ( Str [0] / Qck [5] / End [0] / Will [5] / Int [12] / Per [3] / Char [0] )
(emerald) Piercing Spell
(emerald) Bounce Spell
(emerald) Parry Spell
Ruby: 2d80 – 2d88 ( Str [0] / Qck [5] / End [0] / Will [5] / Int [12] / Per [8] / Char [0] )
(ruby) Merciful Spell
(ruby) Echo Spell
(ruby) Lingering Spell
Obsidian: 2d89 – 2d95 ( Str [0] / Qck [7] / End [0] / Will [8] / Int [12] / Per [8] / Char [0] )
(obsidian) Reaping Spell
(obsidian) Call Darkness
(obsidian) Clairvoyant
Weapons with dice effects / enchantments:
Primary Weapon: Wand 2d3 or Magical Staff (for channeling – 2d4)
Name: [NPC] Typical Black Mage (Topaz to Obsidian Ranks)
Alignment: Good to Neutral
Race: Any
Racial Skills: Varies
Primary Class: Arcane
Class Bonus: All saves required for spellcasting are given a +2 boost. Skill: "Magical Affinity"
Profession Bonus: +5 DMG to all magical attacks they make in combat outside of your official spells per combat. Mages may also register 1 extra spell per gemstone rank.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44 ( Str [0] / Qck [3] / End [0] / Will [2] / Int [5] / Per [0] / Char [0] )
(profession) Magical Resistance
(class) Magical Affinity
(crystal) Arcane Image
(crystal) Delay Spell
(crystal) Enchantment Resistance
(crystal) Stitch In Time
(crystal) Teleport
(topaz) Use of Summons
(topaz) Levitation
(topaz) Familiar
Amber: 2d48 – 2d56 ( Str [0] / Qck [4] / End [0] / Will [4] / Int [7] / Per [0] / Char [0] )
(amber) Shadow Form
(amber) Halo of Light
(amber) Gain Wand Essence
Sapphire: 2d60 – 2d68 ( Str [0] / Qck [5] / End [0] / Will [4] / Int [9] / Per [2] / Char [0] )
(sapphire) Break Curse
(sapphire) Selective Spell
(sapphire) Two Wanded
Emerald: 2d70 – 2d78 ( Str [0] / Qck [5] / End [0] / Will [5] / Int [12] / Per [3] / Char [0] )
(emerald) Piercing Spell
(emerald) Bounce Spell
(emerald) Parry Spell
Ruby: 2d80 – 2d88 ( Str [0] / Qck [5] / End [0] / Will [5] / Int [12] / Per [8] / Char [0] )
(ruby) Merciful Spell
(ruby) Echo Spell
(ruby) Lingering Spell
Obsidian: 2d89 – 2d95 ( Str [0] / Qck [7] / End [0] / Will [8] / Int [12] / Per [8] / Char [0] )
(obsidian) Reaping Spell
(obsidian) Call Darkness
(obsidian) Clairvoyant
Weapons with dice effects / enchantments:
Primary Weapon: Wand 2d3 or Magical Staff (for channeling – 2d4)