Post by Head Moderator on Dec 15, 2012 0:04:39 GMT -5
Mourners of the Threnody Guild
Alignment: Neutral to Good
In times troubled by returning dead which is so prevalent in all of the lands, bereaved survivors often hire professional mourners to sit over the remains. For three days, The Mourner keeps a silent and motionless vigil over the body (and burial if deemed needed) to ensure the dead will not rise.
Each Mourner is a member of the Threnody Guild. The guild trains potential members in their ways, assigns them to areas, and finds them contacts for work. Though few try, only a moderate number of those make it through their training. For those that do, the guild provides a comfortable, but distant and lonely life. The guild fills its ranks from the middle and upper social ranks. While there are a few male Mourners, most are young widows.
Upon being hired, a Mourner will wear black mourning wear. (To be honest, they will often dress in black all the time). They will do more than monitor the Dead for signs of unnatural or shadows, they will help the grieving family deal with their loss and help set affairs in order. Their demeanor is always somber, as befits their job. Their voices trained to be quiet and soothing, just above a whisper. Their stride is confident, but measured.
During The Watch, a Mourner will stay as still and as silent as possible. Usually they will kneel at the graveside or in the funerary home, camouflaged as a mourning family member as not to disturb others. They will not sleep, nor eat, nor drink, nor even speak a word during The Watch. Should The Dead stir, they will strike decapitating The Risen (or staking as appropriate).
If something escapes they feel honor bound to hunt it down and destroy it. They are nearly as tireless as the Risen, so they continue the hunt. However, they are not usually equal in combat to a Risen, so they are quite at risk, and sometimes ask for help from adventuring bands. There are Mourners who specialize in hunting down and destroying The Risen undead. They are called Undertakers.
Mourners train themselves to improve their endurance all the time. Tales of standing for days on ends or being constantly drenched by ice cold water are not untrue. For their vigils, they learn a meditative trance. This allows them to stay aware of their surroundings for their vigils and be ready to strike at the moment of animation. They are known for their Quick Draw skills with their weapons, as well as their aiming (for the beheading strike). While adequate combatants, they are more duelists, looking for a quick end to the affair.
In addition to their combative skills, they are also skilled in all things related to death. They know funerary rites, anatomy, mortuary science, funerary laws, and some forensics (limited by their cultures knowledge). They also know something of ghosts and other spirits. While they are not mediums, they know all the traditions for binding and dismissing an unruly spirit.
Typical Professions
Fighter
Vindicator
Knight
Trainee
TOPAZ
Topaz Adept - 2d32
Topaz Defender - 2d36
Topaz Champion - 2d40
Topaz Marshal - 2d44
[All have 10 Trait Points, 8 Skills, Any Race]
AMBER
Amber Defender - 2d48
Amber Champion - 2d52
Amber Marshal - 2d56
[All have 15 Trait Points, 11 Skills, Any Race]
Mourner
SAPPHIRE
Sapphire Defender : 2d60
Sapphire Champion : 2d64
Sapphire Marshal : 2d68
[All have 20 Trait Points, 14 Skills, Any Race]
Mourner or Undertaker
EMERALD
Emerald Defender : 2d70
Emerald Champion : 2d74
Emerald Marshal : 2d78
[All have 25 Trait Points, 18 Skills, Any Race]
High Mourner OR Prime Undertaker
RUBY
Ruby Shield : 2d80
Ruby Warrior : 2d82
[All have 30 Trait Points, 21 Skills, Any Race]
Master Mourner
OBSIDIAN
Obsidian Seneschal : 2d89
Obsidian Commander : 2d90
Obsidian Prime : 2d91
Obsidian Master : 2d92
Obsidian Grand Master : 2d93
Obsidian Elder : 2d94
Obsidian High Elder : 2d95
[All have 35 Trait Points, 24 Skills, Any Race]
Alignment: Neutral to Good
In times troubled by returning dead which is so prevalent in all of the lands, bereaved survivors often hire professional mourners to sit over the remains. For three days, The Mourner keeps a silent and motionless vigil over the body (and burial if deemed needed) to ensure the dead will not rise.
Each Mourner is a member of the Threnody Guild. The guild trains potential members in their ways, assigns them to areas, and finds them contacts for work. Though few try, only a moderate number of those make it through their training. For those that do, the guild provides a comfortable, but distant and lonely life. The guild fills its ranks from the middle and upper social ranks. While there are a few male Mourners, most are young widows.
Upon being hired, a Mourner will wear black mourning wear. (To be honest, they will often dress in black all the time). They will do more than monitor the Dead for signs of unnatural or shadows, they will help the grieving family deal with their loss and help set affairs in order. Their demeanor is always somber, as befits their job. Their voices trained to be quiet and soothing, just above a whisper. Their stride is confident, but measured.
During The Watch, a Mourner will stay as still and as silent as possible. Usually they will kneel at the graveside or in the funerary home, camouflaged as a mourning family member as not to disturb others. They will not sleep, nor eat, nor drink, nor even speak a word during The Watch. Should The Dead stir, they will strike decapitating The Risen (or staking as appropriate).
If something escapes they feel honor bound to hunt it down and destroy it. They are nearly as tireless as the Risen, so they continue the hunt. However, they are not usually equal in combat to a Risen, so they are quite at risk, and sometimes ask for help from adventuring bands. There are Mourners who specialize in hunting down and destroying The Risen undead. They are called Undertakers.
Mourners train themselves to improve their endurance all the time. Tales of standing for days on ends or being constantly drenched by ice cold water are not untrue. For their vigils, they learn a meditative trance. This allows them to stay aware of their surroundings for their vigils and be ready to strike at the moment of animation. They are known for their Quick Draw skills with their weapons, as well as their aiming (for the beheading strike). While adequate combatants, they are more duelists, looking for a quick end to the affair.
In addition to their combative skills, they are also skilled in all things related to death. They know funerary rites, anatomy, mortuary science, funerary laws, and some forensics (limited by their cultures knowledge). They also know something of ghosts and other spirits. While they are not mediums, they know all the traditions for binding and dismissing an unruly spirit.
Typical Professions
Fighter
Vindicator
Knight
Trainee
TOPAZ
Topaz Adept - 2d32
Topaz Defender - 2d36
Topaz Champion - 2d40
Topaz Marshal - 2d44
[All have 10 Trait Points, 8 Skills, Any Race]
AMBER
Amber Defender - 2d48
Amber Champion - 2d52
Amber Marshal - 2d56
[All have 15 Trait Points, 11 Skills, Any Race]
Mourner
SAPPHIRE
Sapphire Defender : 2d60
Sapphire Champion : 2d64
Sapphire Marshal : 2d68
[All have 20 Trait Points, 14 Skills, Any Race]
Mourner or Undertaker
EMERALD
Emerald Defender : 2d70
Emerald Champion : 2d74
Emerald Marshal : 2d78
[All have 25 Trait Points, 18 Skills, Any Race]
High Mourner OR Prime Undertaker
RUBY
Ruby Shield : 2d80
Ruby Warrior : 2d82
[All have 30 Trait Points, 21 Skills, Any Race]
Master Mourner
OBSIDIAN
Obsidian Seneschal : 2d89
Obsidian Commander : 2d90
Obsidian Prime : 2d91
Obsidian Master : 2d92
Obsidian Grand Master : 2d93
Obsidian Elder : 2d94
Obsidian High Elder : 2d95
[All have 35 Trait Points, 24 Skills, Any Race]