Post by Deleted on Dec 15, 2012 21:22:14 GMT -5
Name: "Hector"
Current Dice: 2d80
Alignment: Neutral Evil
Languages: Common, Rumeric, Zyonian
Primary Class: Support
Class Bonus: 2 Free Support Skills (Live to Fight Another Day, Self-Healing)
Primary Profession: Noble
Profession Bonus:
"Noble Bearing" Those choosing to be a primary Noble have effect on those around them, gaining respect and admiration. They are naturally able to convince others to see things their way, giving them a +5 to Diplomacy and Knowledge (Nobility) Checks. You also gain a one-time 2500gp when you take this 'profession'.
Secondary Class: Arcane
Class Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16. You also gain the free skill of "Magical Affinity" or "Psionic Affinity".
Secondary Profession: Black Mage
Profession Bonus:
Black Mage : Bonus - "Malignant Soul" Great evil dwells within the body of the black mage, manifesting itself in many unnatural and unseen ways, forming a cocoon of pure, tangible malcontent, acting as a buffer between both the black mage and otherwise lethal blows. This gives them a constant +3 Defense. They also may take the Black Tongue as a bonus language
Race: Half-Undead (Fetch)
Racial Weakness (if applicable): Unnatural Aura: Animals, wild and domesticated, can sense his unnatural presence. They will not willingly approach nearer than fifteen feet and will panic if they do. / Sickly: -5 to saves against Disease and Illness. /Positive Energy Allergy
Racial Skills: Ghost Form, Long Life, Alert
Traits:
[ Strength ] [0]
[ Quickness ] [0]
[ Endurance ] [0]
[ Willpower ] [9]
[ Intelligence ] [12]
[ Perception ] [5]
[ Charisma ] [4]
Hit Points = 40 + 0 + 9
Defense DC = 10 + 0
Physical Strike = +12 (Tactician's Sense) (to hit the Defense DC)
Magical Strike = +12 (to hit the Defense DC)
Melee Damage = +0
Ranged Damage = +12 (Focused Shot)
Magic Damage = +12
Add to Spell's DC (Mages)= + 12
Save agst Magic = + 9
Chosen Skills (5 to start, 3 more each gemstone rank)
1. Alibi
2. Carouser
3. Flyby Attack
4. Focused Shot
5. Tactician's Sense
6. High Society
7. Knowledge (Nobility)
8. Many Shot
9. Point Blank Shot
10. Point Blank Master
11. Polylingual
12. Shroudsight
13. Arcane Image
14. Immunity to Charm
15. Knowledge (Magic)
16. Sense Undead
17. Pass for Human
18. Death's Shroud
19. Scabrous Touch
20. Undead Manipulator
Any bonus skills for class? (Such as Healing Affinity for being a Cleric, etc)
Elusive Dance (Noble), Tomb-Taint (Black Mage)
Primary Weapon: Swordbow [1d6 melee]
Secondary Weapon:
Ranged Weapon: Swordbow [2d5 Ranged ]
Hidden Weapon: