Post by Deleted on Dec 15, 2012 21:19:58 GMT -5
--Name: Travas of Zyon
--Age: 27
--Alignment: Neutral Good
--Height: 6'-0"
--Eyes: Blue
--Hair: Brown
--Gender: Male
-- Which kingdom do you hail from? Covenant of Zyon
--Race: Human
--Free Racial Skill/s: Diehard (+5 HP, Stated at beginning of Combat), Holy/Unholy Resistence (+2 Def vs Unholy), Versatility
--Racial weaknesses? Please list if any: None
--Rank: Topaz Marshal
--Dice: 2d44
Quick Reference:
Hit Points: 23
Defense DC: 10
Physical Strike: +5 (Tactician's Sense)
Magical Strike:+4
Melee Damage:+0
Magic Damage:+5
Magic DC to Save: 11 + 5 (Intelligence) = 16
Save Against Magic:+3
--Primary Class? Devout
--Class Bonus: +2 to Saves Against Magic
--Profession: Priest
--Profession Bonus: Bonus - "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse. On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. Priests may also write One extra DIVINE spell per gemstone rank.
Automatic Skills: Rezz the Dead, Magical Affinity
--What languages can your character speak besides "common": Zyonian, Celestial
Traits
[ Strength ] [0]
[ Quickness ] [0]
[ Endurance ] [0]
[ Willpower ] [1]
[ Intelligence ] [5]
[ Perception ] [2]
[ Charisma ] [3]
1. Condemnation: This allows a cleric to attack two evil aligned opponents in one round, once per combat. The cleric may choose to make both attacks on the same target if they so desire.
Prerequisite: Priest (Primary)
2. Divine Accuracy: You can channel positive energy to assist your allies melee hits to hit. For one round when this skill is used, all allies gain a +5 to Strike against undead or incorporeal creatures.
Prerequisites: Priest (Primary) only.
3. Divine Health
4. Exorcism: A cleric is able to cleanse a creature or object of possession. The cleric and the creature/DM roll 1d20 twice in a row, and if the cleric rolls higher both times then they are cleansed. Creative roleplay is essential between rolls.
Prerequisite: Priest Only
5. Holy Strike:All weapons held by this cleric is treated as a holy, good aligned weapon. Holy weapons deal double damage to evil creatures.
Prerequisite: Priest (holy) or Paladin
6. Tactician's Sense:Your mind is as sharp as any blade, as fleet as any arrow sent forth from a bow. In the field of combat, you do not see an opponent, armor or even a weapon. You see patterns and anomalies. Your mind able to decipher when the exact moment is that you should attack. This skill allows you to use your Intelligence to your Strike roll instead of your Quickness.
7. Divine Delving: Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy. Work with the DM in order to find out what it is you may be seeing during a mission or adventure.
8. Counter Attack: If an enemy attempts to attack you and misses completely, you may counter attack them immediately with your full dice and weapon damage. (No skills, etc.) This can be used once per combat.
COMBAT
9. Healing Affinity(flaw)
Flaws
Chivalrous Courtesy (-2 strike on opposite gender)
Compulsive Honesty
Mr. Nice Guy (-2 Intimidate Checks)
Weapons with dice effects / enchantments:
Primary Weapon: Light Mace (1d5)
Secondary Weapon:
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item: Light Steel Shield (+2 Def)
Head:
Face:
Neck:
Torso:
Body (Armor): Chain Shirt (+4 Def)
Cloak:
Waist:
Arms/Wrist:
Hands:
Feet:
Body Modification:
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items