Post by Tatyana Arcene on Jun 7, 2017 15:28:19 GMT -5
Name: Tatyana Arcene
Screen Name: chaiiceoflethe
Alignment: Neutral
Race: Dragonborn
Size: Medium
Racial Weakness: Fire (1.5)
Languages: Common, Draconic (free),
Country of Origin: Kullyr
Chosen Deity: n/a
Primary Class: Combat
Class Bonus: Extra 1d, 1/combat
Strength [0]
Quickness [4]
Endurance [1]
Willpower [1]
Intelligence [0]
Perception [0]
Charisma [0]
(racial) Dragon Heritage
(racial) Immunity to Sleep
(racial) Acrobatic
(flaw) Darksight
(combat) Combat Affinity
(flavor crystal) Incredible Insight
(flavor crystal) Strong Stomach
(flavor crystal) Scent
(crystal) Alert
(crystal) Sidestep
(crystal) Dexterous Fighter
(crystal) Two-Handed Weapon
(crystal) Polearm Acrobat
(teamwork) OPEN
1. Bad with Animals
2. Lone Wolf
3. Impatient
Rank: Crystal Adept
Dice: 2d32
XP: 30
GP: 5,000
Reputation: 5
Rezzes: 5/5
Defense DC: 14 (10 + Quickness )
Hit Points: 18 (Half Dice = 16 , Endurance = 1, Willpower = 1, Diehard = 0 , Brutish Durability = 0)
You also get:
Ring of the Armsman [Ring]
This perfectly smooth adamantine ring bears a massive turquoise carved in the shape of a heavily armored knight. When you activate a ring of the armsman, any armor or weapons you currently wear disappear and are stored magically within the ring, and any armor/clothing or weapons currently stored within the ring appear in the appropriate places on your body (items that must be held appear at your feet if you don’t have free hands).
[Worth: 2000gp]
Boots of the Winterfell [Feet]
These white furred boots allow you to move through snow at normal speed, without leaving any tracks. It also allows you to travel across ice without needing to take any checks for movement, and it has the spell 'endure elements' cast upon it allowing you to always be comfortable in the environment.
[Worth: 6000gp]
Screen Name: chaiiceoflethe
Alignment: Neutral
Race: Dragonborn
Size: Medium
Racial Weakness: Fire (1.5)
Languages: Common, Draconic (free),
Country of Origin: Kullyr
Chosen Deity: n/a
Primary Class: Combat
Class Bonus: Extra 1d, 1/combat
Strength [0]
Quickness [4]
Endurance [1]
Willpower [1]
Intelligence [0]
Perception [0]
Charisma [0]
(racial) Dragon Heritage
(racial) Immunity to Sleep
(racial) Acrobatic
(flaw) Darksight
(combat) Combat Affinity
(flavor crystal) Incredible Insight
(flavor crystal) Strong Stomach
(flavor crystal) Scent
(crystal) Alert
(crystal) Sidestep
(crystal) Dexterous Fighter
(crystal) Two-Handed Weapon
(crystal) Polearm Acrobat
(teamwork) OPEN
1. Bad with Animals
2. Lone Wolf
3. Impatient
Rank: Crystal Adept
Dice: 2d32
XP: 30
GP: 5,000
Reputation: 5
Rezzes: 5/5
Defense DC: 14 (10 + Quickness )
Hit Points: 18 (Half Dice = 16 , Endurance = 1, Willpower = 1, Diehard = 0 , Brutish Durability = 0)
You also get:
Ring of the Armsman [Ring]
This perfectly smooth adamantine ring bears a massive turquoise carved in the shape of a heavily armored knight. When you activate a ring of the armsman, any armor or weapons you currently wear disappear and are stored magically within the ring, and any armor/clothing or weapons currently stored within the ring appear in the appropriate places on your body (items that must be held appear at your feet if you don’t have free hands).
[Worth: 2000gp]
Boots of the Winterfell [Feet]
These white furred boots allow you to move through snow at normal speed, without leaving any tracks. It also allows you to travel across ice without needing to take any checks for movement, and it has the spell 'endure elements' cast upon it allowing you to always be comfortable in the environment.
[Worth: 6000gp]