Post by behrleif on Apr 6, 2017 17:53:58 GMT -5
Personal Information
Basics:
Name: Vanim Ithil
Screen Name: ofruggedways
Reputation: 5
Alignment: Chaotic Neutral
Race: Moon Elf
Racial Weakness: None
Gender: Male
Age: 28
Country of Origin: Offworld, Aloana
Languages: Common, Elven
Description:
Hair/Eyes: White/Light Emerald
Weight: 128lbs
Height: 6'3
Body Type: Lean
Astrology:
Birthday:
Sign:
Lucky Bonus:
Under:
Flaws:
Distinctive: Tattoos cover his face
Quirks:
Battle Stats
Traits:
Strength [11]
Quickness [0]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
Rank Stats:
Experience: 74
Rank: Topaz Defender
Dice: 2d6
HP: 26
DDC: 10
Rezzes: 5/5
Tower Run
Floor:
Tokens:
Classes and Professions
Primary Class:
Combat
Bonus: Extra 1d 1/combat
Primary Profession:
Bonus:
Secondary Class:
Bonus:
Secondary Profession:
Bonus:
Weapon
Primary Weapon:
Name: Greatsword 2d8 (borrowed)
Type:
Upgrades:
Secondary Weapon:
Name: Elemental Chain [Weapon] ☼
Type: This looks to be just two plain steel rings. But when the owner tugs them apart, they explode into a 10-foot-long spiked fighting chain (2d5) formed from the wielder's choice of acid, cold, fire, or electricity. The wielder can dismiss the chain as they wish. The wielder does not take damage from wielding the spiked chain.
[Worth: 6,000gp]
Upgrades:
Armor and Worn Affects
Head/Headband:
Face/Eyes:
Neck:
Amulet of Armor +3 Def (Borrowed)
Torso/Body:
Armor:
Traveler's Plate +22 Def (Borrowed)
Cloak/Shoulders:
Cloak of Weaponry: This is a gray linen cloak trimmed with Displacer Beast fur. It stores up to 25 pounds of non-living material. Objects must fit under a 6’ long cloak (i.e., no reach weapons that can’t bend). You may use this to gain 5 extra "pack" slots for magical items or weapons.
1. Elemental Chain
2.
3.
4.
5.
Waist:
Legs:
Arms/Wrist:
Hands:
Feet:
Body Modification:
Rings:
1.
2.
Pack Items
Consumables
1.
2.
3.
4.
5.
Magical Items
1.
2.
3.
4.
5.
Mundane Items
Items in Storage
Skills
Racial
Elven Accuracy:
Your sharp eyesight makes difficult shots easier. If you miss when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll once per combat to see if you actually hit.
Elven Beauty: +10 Diplomacy
Your elven heritage has made you beautiful to gaze upon. The kind of beauty that woos those around you, starts wars, and has songs written about them. This gives you a +10 to Diplomacy.
Immunity to Sleep:
Your blood allows the act of any sleep effects to be nulled automatically. This is an innate skill.
Flavor
Delay Pain:
You are able to delay the pain from wounds, even severe wounds, during combat until after combat ends. At that time all of the pain from every wound rushes upon you and if it is severe you may pass out.
Investigator: +5 to gather info, insight, and search checks
Muscle Reactions: STR over QCK?
Your muscles are always tense, ready to start swinging. You may add your Strength (STR) bonus to your initiative checks in addition to anything else you are allowed to use such as Quickness (QCK) and Lightning Initiative. This is an innate skill.
Combat
Miscellaneous
Brutish Durability: +3 HP per rank, Crystal (+3)
Diehard: +5 HP
Power Attack: STR over QCK for Strike
This fighting style values the power behind the blow to do the most damage over placement, the force enough to be felt through defenses. Allowing a fighter to use their strength instead of their quickness to add to their melee strike. This is an innate skill.
Side Step: Evade ATT 1/combat
Two Handed Weapon: + 1/2 of QCK to DMG
Combat Maneuvers
Total Number of CMs: