Post by riversong on Apr 5, 2017 20:30:26 GMT -5
Primary Information
Name: Riversong Scarlet
Alignment: Neutral Good
Race: Human
Size: Medium
Age: 23
Racial Weakness: None
Languages: Common, +2 if Desired
Country of Origin: Offworld
Chosen Deity: None
Primary Class: Arcane -Pisonic Affinity
Class Bonus: +2 to Spell DCs
Storyline: Obsidian Heart Adventuring Company
Rank: Crystal Adept
Dice: 2d48
HP-25
XP:81
GP: 10,000
Reputation: 5
Rezzes: 5/5
Defense DC: 13 (10 + Quickness)
Hit Points: 17 (Half Dice = 16 , Endurance = 1, Willpower = 0, Diehard = 0 , Brutish Durability = 0)
Weapons & armor
Rod of Hidden Light [Magic Item]
This rod crafted of rough-cut glass can, on command, shed light as a sunrod. Unlike a normal light source, only the holder of the rod can see the light produced.
[Worth: 2000gp]
Ring of the Ram [Ring]
A force bolt in the shape of a ram is generated by this ring on command. The wearer decides if 1, 2, or 3 charges are expended with each use. The ring can expend up to 3 charges per day.
One Charge: If aimed at a mundane block (such as a door, lid, etc), you get a +5 to your Strength roll to break the object.
Two Charges: You may do a bull rush, no roll needed, it is automatically successful.
Three Charges: You can make a ranged attack with a 50' limit, doing 2d6 damage. If you are within 30', then you do 3d6 damage.
[Worth: 5500gp]
Serren Longbow 2d5
Serren: Serren trees are very rare and grow only in other planes. The trees serve as vessels for nature spirits, and any branch that falls from a serren tree can be fashioned into a bow, arrow, or crossbow bolt imbued with a portion of the tree’s spirit. Serren bows have the ghost touch special quality, although this property is not magical.
Horned Helm [Head]
This dark leather helm has an open face and sports a pair of impressive deer antlers that rise from the forehead. When worn, the antlers join solidly with the wearer's skull. The wearer's base speed is doubled, and the antlers can be used as your weapon in combat, dealing 1d6 points of damage.
[Worth: 2000gp]
Traits | |||||||||
Strength | 0 | ||||||||
Quickness | 3 | ||||||||
Endurance | 1 | ||||||||
Willpower | 0 | ||||||||
Intelligence | 1 | ||||||||
Perception | 1 | ||||||||
Charisma | 0 |
SKILLS
(racial) Acrobatic
(racial) Alert
(racial) Versaility
arcane- Psionic Affinity
flaw- Treasure Hunter
(flavor crystal) Clairvoyant
(flavor crystal) Empathy
(flavor crystal) Psychometry
(crystal) Combat Marksman
(crystal) Deja Vu
(crystal) Ranged Sniper
(crystal) Sidestep
(crystal) True Seeing
(teamwork) OPEN
FLAWS
1. Easygoing
2. Dark Premonitions
3. Curiousity
Dish of Warming [Magic Item]
An elegant dish fit for use in a court, this item of pottery is expertly crafted and decorated in a pleasing manner. The edge of the dish is slightly raised to contain the food and to allow the item to be carried without getting burned by touching the contents. Once per day when hot food is placed on the dish, a magical trick of prestidigitation will serve to keep the contents nicely warm for a period of a full hour.
[Worth: 500gp]