Post by Head Moderator on Feb 13, 2017 16:47:27 GMT -5
Winter Wolf Challenge EM
Here are the basic rules for an EM: obsidianheartrpg.proboards.com/thread/1201/endurance-matches-em
Special WG Rules
• You must have at least three people, no more than seven for an EM.
• The proctor will be playing the monster Challenger, the others make up the Challenged Team.
• Choose the winter wolf's dice by the person with the highest dice in the team. Use the following chart by finding the gemstone of the highest ranked team member below:
-- Crystal: Wolf is 2d45
-- Topaz: Wolf is 2d55
-- Amber: Wolf is 2d65
-- Sapphire: Wolf is 2d75
-- Emerald: Wolf is 2d85
-- Ruby: Wolf is 2d95
-- Obsidian: Wolf is 3d95
-- Diamond: Wolf is 4d98
• Roll 1d100 to see in what order the team members will fight the challenger.
• HP is Gem Rank based.
Challenger HP, Team Member HP
--Crystal & Topaz: 40, 15
--Amber & Sapphire: 50, 20
--Emerald & Ruby: 65, 30
--Obsidian: 80, 40
--Diamond: 90, 50
• Fight the spar normally, rolling a straight (no trait) 1d20 to see who goes first.
• Healings are made for the Challenger only between rounds. A Challenger may roll a 1d20, and heal as many points as is rolled.
• The proctor will be playing the monster.
• No magic, weapons, abilities, loot, enchants etc of any kind are to be used in an EM.
• If you have various forms for your body, you must choose one and stay with it for the entire match. (I.E.: Beast form, hybrid, human)
• NO SKILLS of any kind except Aura of Strength (gives you 3d), Epic Power (4d).
• NO Trait bonuses. Period.
• There is no strike roll. This simply a roll of your combat dice and the damage rolled from that alone.
Here are the basic rules for an EM: obsidianheartrpg.proboards.com/thread/1201/endurance-matches-em
Special WG Rules
• You must have at least three people, no more than seven for an EM.
• The proctor will be playing the monster Challenger, the others make up the Challenged Team.
• Choose the winter wolf's dice by the person with the highest dice in the team. Use the following chart by finding the gemstone of the highest ranked team member below:
-- Crystal: Wolf is 2d45
-- Topaz: Wolf is 2d55
-- Amber: Wolf is 2d65
-- Sapphire: Wolf is 2d75
-- Emerald: Wolf is 2d85
-- Ruby: Wolf is 2d95
-- Obsidian: Wolf is 3d95
-- Diamond: Wolf is 4d98
• Roll 1d100 to see in what order the team members will fight the challenger.
• HP is Gem Rank based.
Challenger HP, Team Member HP
--Crystal & Topaz: 40, 15
--Amber & Sapphire: 50, 20
--Emerald & Ruby: 65, 30
--Obsidian: 80, 40
--Diamond: 90, 50
• Fight the spar normally, rolling a straight (no trait) 1d20 to see who goes first.
• Healings are made for the Challenger only between rounds. A Challenger may roll a 1d20, and heal as many points as is rolled.
• The proctor will be playing the monster.
• No magic, weapons, abilities, loot, enchants etc of any kind are to be used in an EM.
• If you have various forms for your body, you must choose one and stay with it for the entire match. (I.E.: Beast form, hybrid, human)
• NO SKILLS of any kind except Aura of Strength (gives you 3d), Epic Power (4d).
• NO Trait bonuses. Period.
• There is no strike roll. This simply a roll of your combat dice and the damage rolled from that alone.