Post by Braver XIII on Feb 7, 2017 15:06:07 GMT -5
Name: Braver
Screen Name: heroicrequiem
Alignment: LG
Race: Warforged
Size: Large
Racial Weakness: n/a
Languages: Common, Bryonish, Ancient
Country of Origin: Bryony
Chosen Deity: n/a
Storyline: Obsidian Heart Adventuring Company
Primary Class: Combat
Class Bonus: Extra 1d, 1/combat
Strength [2]
Quickness [0]
Endurance [2]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [2]
(racial) Living Construct
(racial) Athletic
(racial) OPEN
(combat) Combat Affinity
(flaw) Brutish Durability
(flavor crystal) Alluring Tongue
(flavor crystal) Incredible Insight
(flavor crystal) Lightning Initiative
(crystal) Diehard
(crystal) Jawbreaker
(crystal) Bonebreaker
(crystal) Advanced Plating
(crystal) Blindfight
(teamwork) OPEN
1. Code of Honor
2. Compulsive Honesty
3. Mr. Nice Guy
Rank: Crystal Adept
Dice: 2d32
XP: 30
GP: 5,000
Reputation: 5
Rezzes: 5/5
Defense DC: 10 (10 + Quickness)
Hit Points: 26 (Half Dice = 16 , Endurance = 2, Willpower = 0, Diehard = 5, Brutish Durability = 3)
Three-Faced Helm [Head]
Crafted of overlaid bronze, steel, and chain, each three-faced helm is a work of art. These exotic helmets possess three stylized faces, each serene visage staring in a different direction (with the wearer’s face concealed behind the central sculpted plate). The helm allows the wearer to see in every direction, granting him immunity to sneak attacks, as well as granting a +5 bonus on all vision-based Perception checks.
[Worth: 2,500gp]
Forge Fist Amulet [Neck]
This fist-shaped stone amulet glows with a fiery light. On command, this amulet causes the wearer’s fists to transform into red-hot flaming adamantine. The wearer is protected from the searing heat and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer make with his hands gain "fire" enchantment and are treated as adamantine for the purpose of bypassing damage reduction (but not hardness). The wearer’s hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by fire). The transformation can be ended whenever the wearer desires.
[Worth: 5000gp]
Screen Name: heroicrequiem
Alignment: LG
Race: Warforged
Size: Large
Racial Weakness: n/a
Languages: Common, Bryonish, Ancient
Country of Origin: Bryony
Chosen Deity: n/a
Storyline: Obsidian Heart Adventuring Company
Primary Class: Combat
Class Bonus: Extra 1d, 1/combat
Strength [2]
Quickness [0]
Endurance [2]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [2]
(racial) Living Construct
(racial) Athletic
(racial) OPEN
(combat) Combat Affinity
(flaw) Brutish Durability
(flavor crystal) Alluring Tongue
(flavor crystal) Incredible Insight
(flavor crystal) Lightning Initiative
(crystal) Diehard
(crystal) Jawbreaker
(crystal) Bonebreaker
(crystal) Advanced Plating
(crystal) Blindfight
(teamwork) OPEN
1. Code of Honor
2. Compulsive Honesty
3. Mr. Nice Guy
Rank: Crystal Adept
Dice: 2d32
XP: 30
GP: 5,000
Reputation: 5
Rezzes: 5/5
Defense DC: 10 (10 + Quickness)
Hit Points: 26 (Half Dice = 16 , Endurance = 2, Willpower = 0, Diehard = 5, Brutish Durability = 3)
Three-Faced Helm [Head]
Crafted of overlaid bronze, steel, and chain, each three-faced helm is a work of art. These exotic helmets possess three stylized faces, each serene visage staring in a different direction (with the wearer’s face concealed behind the central sculpted plate). The helm allows the wearer to see in every direction, granting him immunity to sneak attacks, as well as granting a +5 bonus on all vision-based Perception checks.
[Worth: 2,500gp]
Forge Fist Amulet [Neck]
This fist-shaped stone amulet glows with a fiery light. On command, this amulet causes the wearer’s fists to transform into red-hot flaming adamantine. The wearer is protected from the searing heat and can make savage blows with his hands. Unarmed strikes and natural attacks the wearer make with his hands gain "fire" enchantment and are treated as adamantine for the purpose of bypassing damage reduction (but not hardness). The wearer’s hands become rigid while using this amulet and cannot be use to hold or manipulate objects (unless that manipulation could be accomplished with a club and is not damaged by fire). The transformation can be ended whenever the wearer desires.
[Worth: 5000gp]