Post by jessicaalbereth on Jan 27, 2017 0:31:50 GMT -5
Name: Jessica Albereth
Screen Name: burn to purify
Alignment: Lawful Good
Race: Human
Size: Medium
Racial Weakness: n/a
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Dwarven, Draconic
Country of Origin: Off-World
Chosen Deity: St. Cuthbert
Storyline: Obsidian Heart Adventuring Company
Primary Class: Support
Class Bonus: 2 Free Support Skills
Strength [0]
Quickness [3]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [1]
Charisma [1]
(racial) Versatility
(racial) Acrobatic
(racial) Alert
(support) Gotcha
(support) Speed of a Cheetah
(flavor crystal) Alluring Tongue
(flavor crystal) Bottomless Pockets
(flavor crystal) Investigator
(crystal) Acrobatic Backstab
(crystal) Bloodthirsty Bullet
(crystal) Cheat Death
(crystal) Combat Marksman
(crystal) Dual-Wield
(teamwork) OPEN
n/a
Note on Flaws: These are optional. If you fail to use the penalty associated with your flaw, you could be fined up to 100XP!
Rank: Crystal Adept
Dice: 2d32
XP: 30
GP: 5,000
Reputation: 0
Rezzes: 5/5
Defense DC: 13 (10 + Quickness)
Hit Points: 16 (Half Dice = 16 , Endurance = 0, Willpower = 0, Diehard = 0, Brutish Durability = 0)
Spectral Shroud [Torso]
This thin, bleached cloth covers the wearer’s entire torso. Some also cover the wearer’s face, but don’t interfere with the wearer’s vision. The morbid burial shroud grants the wearer some affinity with the spectral dead. The wearer can discern invisible or ethereal creatures as though using a see invisibility spell. This also allows the wearer to damage incorporeal creatures with whatever weapon they choose to bear while wearing the shroud.
[Worth: 3000gp]
Comfortable Cloak [Cloak]
A favored cloak of rangers, this cloak is a patchwork of hides and fur. Comfortable cloak grants a constant endure elements effect to the wearer, and grants a +3 bonus to saves against disease, effects that cause fatigue or exhaustion, and poisons.
[Worth: 5,500gp]
Full Heal Potion [Consumable]
Gives a full heal on an adventure. Can be used in a hypo-pistol.
Color: Clear | Smell: Mildly Fruity | Texture: Watery | Flavor: Sweet
GEAR-
Sword Cane [1d5] Made with Obsidian
-- Gun With No Name [Weapon] ☼☼
Though the green, glowing runes on this firearm denote it as magical, otherwise this "Reliable" pepperbox (1d6) appears beat up and nearly useless. This weapon can be reloaded normally. While carrying this firearm, the wielder is immune to scrying and any form of divination that attempts to ascertain her location, thoughts, or alignment. The firearm itself is immune to locate object and similar effects.
[Worth: 11,000gp]
-- Boneless Leather [Light Armor] ☼☼
This suit of +6 DEF leather gives its wearer the ability to twist and contort her body in virtually any direction. She gains a +5 bonus on Escape checks, and a +5 bonus on Acrobatics checks to reduce damage from falls.
[Worth: 8000 gp]
Screen Name: burn to purify
Alignment: Lawful Good
Race: Human
Size: Medium
Racial Weakness: n/a
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Dwarven, Draconic
Country of Origin: Off-World
Chosen Deity: St. Cuthbert
Storyline: Obsidian Heart Adventuring Company
Primary Class: Support
Class Bonus: 2 Free Support Skills
Strength [0]
Quickness [3]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [1]
Charisma [1]
(racial) Versatility
(racial) Acrobatic
(racial) Alert
(support) Gotcha
(support) Speed of a Cheetah
(flavor crystal) Alluring Tongue
(flavor crystal) Bottomless Pockets
(flavor crystal) Investigator
(crystal) Acrobatic Backstab
(crystal) Bloodthirsty Bullet
(crystal) Cheat Death
(crystal) Combat Marksman
(crystal) Dual-Wield
(teamwork) OPEN
n/a
Note on Flaws: These are optional. If you fail to use the penalty associated with your flaw, you could be fined up to 100XP!
Rank: Crystal Adept
Dice: 2d32
XP: 30
GP: 5,000
Reputation: 0
Rezzes: 5/5
Defense DC: 13 (10 + Quickness)
Hit Points: 16 (Half Dice = 16 , Endurance = 0, Willpower = 0, Diehard = 0, Brutish Durability = 0)
Spectral Shroud [Torso]
This thin, bleached cloth covers the wearer’s entire torso. Some also cover the wearer’s face, but don’t interfere with the wearer’s vision. The morbid burial shroud grants the wearer some affinity with the spectral dead. The wearer can discern invisible or ethereal creatures as though using a see invisibility spell. This also allows the wearer to damage incorporeal creatures with whatever weapon they choose to bear while wearing the shroud.
[Worth: 3000gp]
Comfortable Cloak [Cloak]
A favored cloak of rangers, this cloak is a patchwork of hides and fur. Comfortable cloak grants a constant endure elements effect to the wearer, and grants a +3 bonus to saves against disease, effects that cause fatigue or exhaustion, and poisons.
[Worth: 5,500gp]
Full Heal Potion [Consumable]
Gives a full heal on an adventure. Can be used in a hypo-pistol.
Color: Clear | Smell: Mildly Fruity | Texture: Watery | Flavor: Sweet
GEAR-
Sword Cane [1d5] Made with Obsidian
-- Gun With No Name [Weapon] ☼☼
Though the green, glowing runes on this firearm denote it as magical, otherwise this "Reliable" pepperbox (1d6) appears beat up and nearly useless. This weapon can be reloaded normally. While carrying this firearm, the wielder is immune to scrying and any form of divination that attempts to ascertain her location, thoughts, or alignment. The firearm itself is immune to locate object and similar effects.
[Worth: 11,000gp]
-- Boneless Leather [Light Armor] ☼☼
This suit of +6 DEF leather gives its wearer the ability to twist and contort her body in virtually any direction. She gains a +5 bonus on Escape checks, and a +5 bonus on Acrobatics checks to reduce damage from falls.
[Worth: 8000 gp]