Post by magnus on Jan 17, 2017 16:13:37 GMT -5
Name: Kazbo Brassbolt
Race: Gnome
Sex: Male
Hair: Silver
Eyes: Blue
Height: 3'5
Body Build: Athletic
Modifications:
Languages read, write And Spoken:Common, Gnomen, Dwarven, Orcish
Rank: Crystal Adept
Dice: 2d32
Hit Points: (16) Base: 16
Defense DC: (17) Base: 10, Qck +6, Small and Fast +1
Melee Strike: (0)
Arcane Strike: (0) Intel 0
Ranged Strike: (6) 6 Qck
Spell DC: (0) Base:
1. Technophilia
2. Ambitious
3. Intolerance (Orcs)
Primary Class: Combat
Class Bonus: 1dxtra
Primary Profession: --
Profession Bonus: --
Secondary Class: --
Class Bonus: --
Secondary Profession: --
Profession Bonus: --
(Race) Low-Light Vision: See twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. This is a constant skill.
(Race) Acrobatic: You have excellent coordination, and can take a +5 to all Acrobatics Checks.
(Race) Magical Affinity: You have innate or learned magic ability. You cannot use magic in OH without this skill.
(Race) Small and Fast: You are a small or tiny race and gain a boost to your Defense DC. Small size gains +1, Tiny size gains +2. This is an innate skill.
(Flaw) Dual Wield: You may use two weapons (light melee or one-handed weapons only) in combat. This allows you to use two purchased weapons and gain the weapon damage for both. (Example: If you have duel wield, you may use two swords in combat which makes your weapon damage roll 1d6 & 1d6). This is an innate skill.
(Combat) Combat Affinity: You have an innate or learned fighting style. You cannot use combat maneuvers in OH without this skill.
Shake it Off (Teamwork): You support your allies and help them recover from crippling effects. You gain a +1 to saves for every ally that has this skill (Maximum +4).
Alchemy: You are skilled in alchemy and potion making. You must have this skill in order to create potions for use and/or for sale. See our Crafting information for in-depth instructions.
Engineering Knack: You have a knack for innovation in your craftsmanship, and are considered the most technologically advanced crafter in the community. This skill allows you to craft engineering feats and marvels of science with schematics. See our crafting rules for more information.
Modified Engineering: You have taken the world of engineered crafting to new heights. You have now gained the ability to modify existing schematics to make them more powerful and stronger in their uses.
Heavy Engineering: Simply modifying your existing schematics wasn't enough for you was it? You just had to push the scroll (instead of envelope, get it?) and amaze not only onlookers but yourself as well didn't you? Well now you have done it, you have created such complex pieces of art that they can only be proclaimed as heavy schematics.
--
Combat Marksman: You can send your ranged weapon into melee fighting without fear of hitting allies. If you do NOT have this skill, if you send any ranged weapon into melee, a roll will be made to see if you hit the baddie or one of your companions. This is a constant effect.
Knowledge: You have accrued knowledge of one specific source. You also gain a +10 to each knowledge check asked for in that area. You may choose ONE type of knowledge per Gemstone rank you attain to gain your boost in! This is retroactive, you may choose as many knowledges as your gemstone ranks. Without Knowledge, you normally cannot make knowledge checks unless untrained is allowed. You may take this skill more than once.
-Crystal- Architecture & Engineering: (buildings, bridges, man-made creations, aqueducts, fortifications)
Lightining Initiative: You are so quick to dive into battle that you gain a boost to your initiative. +10 to init rolls. This is a constant skill.
Entrepreneur: You have an entrepreneurial spirit and wish to join the ranks of the business men and women of the world. This skill enables you to open a business, such as a tavern, inn, market, etc. At the end of each week, roll a d250 to determine how much gold you've made that week. The number of dice you roll depends on your gemstone rank. So, a Crystal would roll 1d250, Topaz 2d250, Amber 3d250, etc. There are also ways to upgrade your businesses, which allows you to make more gold and earn more CP if you are a crafter!
Primary Weapon: Arc Pistol(1d8): An arc pistol emits bolts of ionized particles that it then electrifies, creating a crackling beam of electricity between it and its target. Arc pistols gain a +2 damage against targets that are metal or are wearing medium or heavy metal armor.
Secondary Weapon: Energy Blaster: This is an engineering marvel made in such a way that it shoots a beam of pure energy (much like a magic missile) doing 1d8 damage. It never needs reloading, and can be enchanted with up to five points of enchantments like any other weapon. It is a one-handed weapon.
Ranged Weapon:
Hidden Weapons:
1.
2.
1 Extra Attack Item:
1. Extra Defense Item:
Face: Breathing Mask: This heavy leather mask with filters and rebreathers covers your nose and mouth which allows you to breath without air. It allows you to survive underwater or through clouds of gasses or poisons. The mask covers your nose taking the 'face' slot, though you may wear a pair of glasses, goggles or lenses with this item without a problem.
Neck:
Torso:
Body (Armor):
Coat/cloak:
Waist:
Legs:
Arms/Wrist:
Hands:
Feet:
Body Mod:
Rings
1.
2.
Consumables
1. Full Heal Potion x 5
2. Fragmentation Grenade: This thrown grenade explodes sending fragments in a burst, doing 3d6 slashing dmg.
3. Shielding Cube: Toss this small clockwork cube, and it explodes with a force shield that defends against one attack for you or your chosen target. This allows you or your target to evade Full damage.
4.
5.
Free Slot Items
1. Obsidian Heart Ring - This is a free slot item, and with a twist the OH Ring will teleport you to the nearest safe house that belongs to the Obsidian Heart and inform Maria of your whereabouts. Every kingdom and land has a safe house, and all are connected by portal to the Obsidian Heart Inne in Navahla, Sarkotos. It only teleports YOU, you cannot bring anyone with you
2. Obsidian Heart Insignia - This is a free slot item as well, a badge of sorts, that not only tells those who see you that you belong to the prestigious adventuring company but it also allows you to speak into it so that everyone on your team can hear you, as well as Maria if you wish. It can be worn as a pin, a cloak clasp, or even attached to a necklace.
Magical Pack Items
1.
2.
3.
4.
5.
Armory & Stashed gear
1. Watch Lamp [Head]: This plain mithral headband has no distinguishing features. When activated, a watch lamp creates a globe of light that hovers at your shoulder and sheds light as a torch. The light follows you wherever you move. It can be extinguished with a second command. [Worth: 500gp]
2.
3.
4.
5.
6.
7.
8.
9.
10.
Race: Gnome
Sex: Male
Hair: Silver
Eyes: Blue
Height: 3'5
Body Build: Athletic
Modifications:
Languages read, write And Spoken:Common, Gnomen, Dwarven, Orcish
Adventure Status
Rank: Crystal Adept
Dice: 2d32
Hit Points: (16) Base: 16
Defense DC: (17) Base: 10, Qck +6, Small and Fast +1
Melee Strike: (0)
Arcane Strike: (0) Intel 0
Ranged Strike: (6) 6 Qck
Spell DC: (0) Base:
Traits
[ Intelligence ] 0][ Quickness ] [6][ Willpower ] [0]
[ Endurance ] [0][ Charisma ] [0][ Perception ] [0] [ Strength ] [0]
Flaws
1. Technophilia
2. Ambitious
3. Intolerance (Orcs)
Class Info
Primary Class: Combat
Class Bonus: 1dxtra
Primary Profession: --
Profession Bonus: --
Secondary Class: --
Class Bonus: --
Secondary Profession: --
Profession Bonus: --
Racial and Profession/Class Skills
(Race) Low-Light Vision: See twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. This is a constant skill.
(Race) Acrobatic: You have excellent coordination, and can take a +5 to all Acrobatics Checks.
(Race) Magical Affinity: You have innate or learned magic ability. You cannot use magic in OH without this skill.
(Race) Small and Fast: You are a small or tiny race and gain a boost to your Defense DC. Small size gains +1, Tiny size gains +2. This is an innate skill.
(Flaw) Dual Wield: You may use two weapons (light melee or one-handed weapons only) in combat. This allows you to use two purchased weapons and gain the weapon damage for both. (Example: If you have duel wield, you may use two swords in combat which makes your weapon damage roll 1d6 & 1d6). This is an innate skill.
(Combat) Combat Affinity: You have an innate or learned fighting style. You cannot use combat maneuvers in OH without this skill.
General Skills
Shake it Off (Teamwork): You support your allies and help them recover from crippling effects. You gain a +1 to saves for every ally that has this skill (Maximum +4).
Crafting Skills
Alchemy: You are skilled in alchemy and potion making. You must have this skill in order to create potions for use and/or for sale. See our Crafting information for in-depth instructions.
Engineering Knack: You have a knack for innovation in your craftsmanship, and are considered the most technologically advanced crafter in the community. This skill allows you to craft engineering feats and marvels of science with schematics. See our crafting rules for more information.
Modified Engineering: You have taken the world of engineered crafting to new heights. You have now gained the ability to modify existing schematics to make them more powerful and stronger in their uses.
Heavy Engineering: Simply modifying your existing schematics wasn't enough for you was it? You just had to push the scroll (instead of envelope, get it?) and amaze not only onlookers but yourself as well didn't you? Well now you have done it, you have created such complex pieces of art that they can only be proclaimed as heavy schematics.
Defensive Skills
--
Offensive & Combat Skills
Combat Marksman: You can send your ranged weapon into melee fighting without fear of hitting allies. If you do NOT have this skill, if you send any ranged weapon into melee, a roll will be made to see if you hit the baddie or one of your companions. This is a constant effect.
Flavor
Knowledge: You have accrued knowledge of one specific source. You also gain a +10 to each knowledge check asked for in that area. You may choose ONE type of knowledge per Gemstone rank you attain to gain your boost in! This is retroactive, you may choose as many knowledges as your gemstone ranks. Without Knowledge, you normally cannot make knowledge checks unless untrained is allowed. You may take this skill more than once.
-Crystal- Architecture & Engineering: (buildings, bridges, man-made creations, aqueducts, fortifications)
Lightining Initiative: You are so quick to dive into battle that you gain a boost to your initiative. +10 to init rolls. This is a constant skill.
Entrepreneur: You have an entrepreneurial spirit and wish to join the ranks of the business men and women of the world. This skill enables you to open a business, such as a tavern, inn, market, etc. At the end of each week, roll a d250 to determine how much gold you've made that week. The number of dice you roll depends on your gemstone rank. So, a Crystal would roll 1d250, Topaz 2d250, Amber 3d250, etc. There are also ways to upgrade your businesses, which allows you to make more gold and earn more CP if you are a crafter!
Gear
Secondary Weapon: Energy Blaster: This is an engineering marvel made in such a way that it shoots a beam of pure energy (much like a magic missile) doing 1d8 damage. It never needs reloading, and can be enchanted with up to five points of enchantments like any other weapon. It is a one-handed weapon.
Ranged Weapon:
Hidden Weapons:
1.
2.
1 Extra Attack Item:
1. Extra Defense Item:
Worn Items
Light DEF Cap = 20
Head: Artificer's Monocle: This silver edged monocle gives you 2 extra crafting points for one type of crafting per week. Each week you may choose a different type of crafting if you wish. It can be worn around one's neck, or considered your eye slot. Face: Breathing Mask: This heavy leather mask with filters and rebreathers covers your nose and mouth which allows you to breath without air. It allows you to survive underwater or through clouds of gasses or poisons. The mask covers your nose taking the 'face' slot, though you may wear a pair of glasses, goggles or lenses with this item without a problem.
Neck:
Torso:
Body (Armor):
Coat/cloak:
Waist:
Legs:
Arms/Wrist:
Hands:
Feet:
Body Mod:
Rings
1.
2.
Consumables
1. Full Heal Potion x 5
2. Fragmentation Grenade: This thrown grenade explodes sending fragments in a burst, doing 3d6 slashing dmg.
3. Shielding Cube: Toss this small clockwork cube, and it explodes with a force shield that defends against one attack for you or your chosen target. This allows you or your target to evade Full damage.
4.
5.
Free Slot Items
1. Obsidian Heart Ring - This is a free slot item, and with a twist the OH Ring will teleport you to the nearest safe house that belongs to the Obsidian Heart and inform Maria of your whereabouts. Every kingdom and land has a safe house, and all are connected by portal to the Obsidian Heart Inne in Navahla, Sarkotos. It only teleports YOU, you cannot bring anyone with you
2. Obsidian Heart Insignia - This is a free slot item as well, a badge of sorts, that not only tells those who see you that you belong to the prestigious adventuring company but it also allows you to speak into it so that everyone on your team can hear you, as well as Maria if you wish. It can be worn as a pin, a cloak clasp, or even attached to a necklace.
Magical Pack Items
1.
2.
3.
4.
5.
Armory & Stashed gear
1. Watch Lamp [Head]: This plain mithral headband has no distinguishing features. When activated, a watch lamp creates a globe of light that hovers at your shoulder and sheds light as a torch. The light follows you wherever you move. It can be extinguished with a second command. [Worth: 500gp]
2.
3.
4.
5.
6.
7.
8.
9.
10.