Post by alundracatacomb on Nov 23, 2016 21:30:45 GMT -5
Name: Alundra Catacomb
Screen Name: xvxalundraxvx
Alignment: CG
Languages: Common, Celestial, Common Sign
Country of Origin: Offworld
Birthday: August 19th
Current Rank: Topaz Journeyman
Current Dice: 2d36
Current Hit Points:18
Defense DC:19
Rezzes: 5/5
Reputation: 5
Xp: 45
GP: 11141
CP: 46
CP: 46
Traits
Strength [0]
Quickness [9]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
Primary Class: Combat
Class Bonus: Extra 1d, 1/per combat
Primary Profession: Ranger
Profession Bonus:
Silent Tracker
Ranger's Boon
Favored Enemy: Undead
Silent Tracker
Ranger's Boon
Favored Enemy: Undead
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race: Aasimar
Racial Weakness: Unholy
Flaw 1: Code of Honor
Flaw 2: Distinctive
Flaw 3: Easy Going
Racial Skill
Celestial Heritage
Celestial Heritage
Divine Health
Incredible Insight
Flaw
Side Step
Side Step
Flavor
Alluring Tongue [Crystal]
Investigator [Crystal]
Knowledge (C: Arcana,T:Monster Lore) [Crystal]
Entreprenuer [Topaz]
Chosen Skills
Entreprenuer [Topaz]
Chosen Skills
Alert [Crystal]
Artisan Crafting (C: Blacksmith T: Bowyer/Fletcher) [Crystal]
Acrobatics [Crystal]
Animal Affinity [Crystal]
Combat Marksmen [Crystal]
Ranger's Bond [Topaz]
Diehard [Topaz]
Battle Rager [Topaz]
Ranger's Bond [Topaz]
Diehard [Topaz]
Battle Rager [Topaz]
Primary Weapon:
Nightwatcher:
This adamantine longsword grants low-light vision to it's bearer. If you already have low-light vision, it doubles the range. This sword also has the ability to disperse magical darkness 3 times per week. While in darkness or magical darkness, this sword detects hostile approachers, warning the bearer by the hilt growing colder the closer they come. The cold is not so harsh as to damage the bearer.
approaches.
Secondary Weapon:
Wand of Acid Arrows
Ranged Weapon: Veil Piercer 2d8+1d3+1d5 [vs Magical Affinity] [Composite Longbow, Endless Ammunition, Exit Wounds, Magebane. ]
Hidden Weapon:
Extra Attack Item:
Extra Defense Item: Such as something that absorbs dmg, or a shield.
ONE ITEM PER SLOT
Head/Headband: Discerning Goggles
Face/Eyes: Such as eye lenses, glasses, goggles, masks, monocles.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso/Body: Such as shirt, vest, vestments, cassocks or tabards.
Armor: Hide Armor +15 Def
Cloak/Shoulders: Thick Cloak +5 Def
Waist: Such as a belt or scarf, or girdle.
Legs: Adaptive Trousers [Legs]
These pants have been specially craftedout of Shadowskin providing the wearer with the ability to hide in plain sight no matter what the lighting condition. As an added bonus, they were also enchanted with the ability to bring comfort to the person beneath the cloth with the Adaptations enchant. This means the wearer can breathe in smoke or underwater, will remain cool in hot environs and warm while surrounded by cold.
Arms/Wrist: Bracers +3 Def
Hands: Gauntlets +3 Def.
Feet: Getaway Boots
These rather nondescript boots can, once per day, be attuned to a location their wearer is standing upon. Once the boots are attuned to a location, once per day as a the wearer, along with anything she is wearing or carrying, teleports back to the attuned location. No allies can be teleported when the boots are activated even if they were in the area when the boots were attuned to their location. Once the boots are attuned to a location, they continue to be attuned to the same location until they are attuned to a new location.
Body Mod: Tattoos, brands, scarifications, piercings. You may have as many as you like but only one body modification is active at a time. You can fill in other slots with tattoos if you desire.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.Full Heal Potions [x5]
2.Antitoxin Potions [x2]
3.Cure Disease Potion [x2]
4. Sunrods [x8]
5.Endure the Elements Potion
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Albedo Potion
Modified Exploding Disk
Modified Trapfinding Bugbot
Rune of Depth Determination
Rune of Peacebinding
Salamander Milk
Alchemist's Mercy
Freshmint Gum
Gash Glue
Powdered Water [x2]
Tindertwigs [x10]
Other Information: (You can put age, description, status, children, etc)
Non-Used Equipment
Nightwatcher[Second]:
This adamantine longsword grants low-light vision to it's bearer. If you already have low-light vision, it doubles the range. This sword also has the ability to disperse magical darkness 3 times per week. While in darkness or magical darkness, this sword detects hostile approachers, warning the bearer by the hilt growing colder the closer they come. The cold is not so harsh as to damage the bearer.
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved by the Systems Mod)