Post by sloane on Nov 6, 2016 21:38:25 GMT -5
Name: Janus Lenneth
Screen Name: Valiant Madcap
Alignment: Neutral
Race: Ghost Elf
Size: Medium
Racial Weakness: Cold Iron
Languages: Common, Ghost Elven, Elven
Country of Origin: Kir'viir
Chosen Deity: n/a
History: Janus, along with his brother Jarek, spent most of his life traveling the world using the wealth of his parents. Born of a wealthy noble family, he had access to everything he could want and proved to follow in his parents foot steps on the path to being a charismatic noble himself. Apart from enjoying his days of being rich and beautiful, he favors being a sort of supplier of needs and wants and has such spent his time traveling learning many crafts and trades, making connections, and perfecting his charming smile so that he might provide the supply to the demand in a subtle move to gain more power and respect. With the recent tragedy in the elven lands, he returned home with his brother only to suffer the scarring others had.. now, with his family safe and cared for.. he and his brother seek a means to help the scarred lands, for Janus it seems the perfect way to gain the most power and respect possible.. who is more loved then the hero of an entire people?
Description:
--Age: 115
--Height: 5'8"
--Body Type: (optional) Sexy
--Eyes: Black
--Hair: White
--Gender: Male
Personality:
Current Rank: Sapphire Defender
Current Dice: 2d62
Current Hit Points: 32
Defense DC: 15
Defense 18 (Magic and Mundane)
Self Heal: 14
Heal: 14
Traits
Strength [0]
Quickness [5]
Endurance [0]
Willpower [2]
Intelligence [4]
Perception [0]
Charisma [10]
Primary Class: Support
Class Bonus: 2 Free Support Skills
Primary Profession: Charmer
Profession Bonus: +5 Bluff/Diplomacy/Insight
Secondary Class: Support
Class Bonus: 2 Free Support Skills
Secondary Profession: n/a
Profession Bonus:
Skills
(racial) Elven Beauty
(racial) Alert
(racial) Acrobatic
(support) Self-Healing
(support) Healing Affinity
(charmer) Command Pleasure Zones
(flaw) Voracious Reader
(flavor crystal) Alluring Tongue
(flavor crystal) Entrepreneur
(flavor crystal) Keen Memory
(flavor topaz) Bargainer
(flavor amber) Animal Magnetism (a:
(flavor sapphire) Polylingual
(crystal) Artisan Crafting (C: Tailoring, T: Armorsmithing,A: Weaponsmithing, S: Gunsmithing)
(crystal) Knowledge (C: Nobility, T: Trade Routes, A: Sociology, S: )
(crystal) Loremaster
(crystal) Craft Magic Item (C: Inkantation, T: Magical Jewlery, A: Magical Weapons/Weapon Techs/Invocation Enchants, S: Etch Runes)
(crystal) Craft Magic Item (C: Magical Armor/Armor Techs, T: Magical Clothing, A: Dragoncrafting, S: Wards and Mythals)
(topaz) Psionic Affinity
(topaz) Anything you want
(topaz) Advanced Crafting
(amber) Sealed with a Kiss
(amber) Green Eyed Monster
(amber) Animal Companion (Winged Unicorn)
(sapphire) Master Tattoo Artist
(sapphire) Paragon Weapons
(sapphire) Paragon Invocations
(support)
(support)
Flaws
1. Distinctive
2. Flirt
3. Ambitious
Checks:
-Acrobatics: +9
-Spot: +5
-Listen: +5
-Diplomacy: +44 (49 dealing with money)
-Bluff: +16
-Intimidation: +11
-Insight: +5
-Knowledge: +11 (Can roll for all Knowledge)
-* Nobility/Royalty : +21
-* Trade Routes : +21
-* Sociology: +21
-Disguise Self: +6
Weapons with dice effects / enchantments:
Primary Weapon: Psionic Turmoil [2d6 "Hot Love" Fire/Heat Damage]
Secondary Weapon:
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item:
Head:
Face:
Eyes:
Neck:
Torso:
Body (Armor):
Fizzwinken's Darkon Cloaking Gloom-Unit (13 Def Mun/Magic +9 Diplomacy +5 Hide)
Comfort, Ethereal,
Cloak:
Waist:
Arms/Wrist:
Hands:
Feet:
Shield:
Tower Shield (5 Def)
Glasssteel, Caster's Defense, Animated Shield, Magically Warded
Body Modification:
Rings: (Up to two active)
1. Ring of Persuasion +5 Dip
2.
Consumables: (Up to five types, no limit on how much of each type.)
1. Healer's Kit (10 HP 10 Charges)
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Other Information:
Items:
"Many Eyes of Vessnelshvarss" - Vess the Corpsespinner resides on the Astral Plane, and because you all helped her, she is often watching out for you. Once a week, while on an adventure, she will appear out of the astral plane suddenly, and take half of the damage of any magical or mundane attack upon you, then quickly disappear again.
Fizzwinken's Darkon Cloaking Gloom-Unit
This one-of-a-kind ornate armor +13 DEF mundane/magical is crafted mostly of mithralweave, with a gorget of scorpion carapace, along with spiked pauldrons. Attached to the pauldrons is a black cape that glimmers beautifully as if illusions are woven into the very fabric. It grants a +9 to Diplomacy, +5 to Hide Checks. By grabbing the edges of the cape, the wearer is able to fly for short distances. If desired, the wearer can even polymorph into a bad and fly (all possessions are melded into the form). All flying must be done in darkness. Either of the flying powers is usable for up to 10 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for as long as it just was used to fly. This armor also has the Comfort, and Ethereal enchantments.
Albedo Potion [Consumable]
This pure white potion purifies a living target, removing all negative effects upon the target at the time the potion is taken. One dose.
Collar of Healing [Companion Item]
This is a brown leather braided collar that allows you to heal your trusted companion or familiar at a moment’s notice. While that creature wears the collar, you always know its exact health (hit point total). You can, three times per adventure, heal your familiar right after they are attacked for 5p. Only one collar may be worn.
Amulet of Spell Learning [Neck]
(Magical Affinity Only)
This silver locket only has power when used by someone with magical affinity. It allows a mage to write 1 extra spell per dice rank, starting with the rank they are when they obtain the item.
-Artificer's Monocle [Eye or Neck] (Crafter Only) This silver edged monocle gives you 2 extra crafting points for one type of crafting per week. Each week you may choose a different type of crafting if you wish. It can be worn around one's neck, or considered your eye slot. [Worth: 4000gp][x2]
-Helping Hand Gloves [Hands] The wearer of these simple gloves can speak a command word create a glowing disembodied hand. Up to three times a day, the wearer can have the hand assist him with a task. The hand adds a +5 to any check such as a Rogue Check to assist in picking a lock, or a Use Object check. It must make sense that an extra hand would actually assist in the task (up to DM). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first. [Worth: 2,500gp]
-Minor Potion Sheath This leather case can hold three potions, giving a slot for three additional consumables solely for potions. This can be in the form of a bracer, a sheath on the belt, a bandolier style, etc. [Worth: 3000gp]
-6 Harpy Feathers
-Monstrous Scorpion Carapace
-Coupon for "One Free Inkantation Tattoo - Personal Only - 5,000gp and under" You all get one personal tattoo for free, as long as it costs 5k and under. Send in your choice to tesarikone and psionicwanderer and state you have a free coupon. Personal tattoos are just that, personal, and do not take up the body modification spot.
-Gidget: Gidget is a small sentient piece of unique clockwork from the plane Mechantrix. Gidget is roughly 3 inches by 3 inches when in his rubix cube form. Though he has been known to take other various clockwork forms, none of which exceeds the size of his cube. He has taken the shape of a lion face in a watch, a horse, a dog, a bug, and other various things. Simply shifting shape is not his sole purpose.....Gidget...loves to help build things. He knows so much that each week he grants his owner a +2 additional crafting points a week (simply mention "Loot Item: Gidget: +2 CP").
-Animate Staff [Magic Item] Created from a number of iron rods, copper gears, and silver screws, this staff constantly shifts and changes. The staff gives you the ability to mend mundane items. In addition, once per day, this staff can become a clockwork creature of medium size for up to 10 minutes. This creature can do simple tasks for you, but cannot be used in combat. [Worth: 1,500gp]
----
Companion
Winged Unicorn
Animal Companion
Name: Shilling
Type: Winged Unicorn
Size: Medium
Languages: n/a
[STR 2, QCK 4, END 0, WLP 0 PER 0, INT 4, CHA 0]
Owner's Rank: Amber
Companion's Rank: Topaz Adept
Dice: 2d40
HP: 29 (Half Dice + 5 Diehard + 4 Mind over Body)
DDC: 14
Defense: +25 DEF
Class: Companion
Bonus: 1 Free Companion Skills
Profession: Combat Mount
Bonus: An animal trained as a combat mount knows the commands Armor, Overrun, Come, Stop and Home.
SKILLS
(companion) Thick-Skinned | +5 DEF
(flavor-c) Scent
(flavor-c) Low Light Vision
(flavor-c) Nimble Feet | You can run across treacherous surfaces with ease. Once per adventure you can use this skill to cross a treacherous surface without taking an Acrobatics check.
(crystal) Darksight
(crystal) Diehard | 5 hit points
(crystal) Healing Affinity|
(crystal) Acrobatic | +5 Acrobatics Checks
(crystal) Sidestep | Evade
(flavor-t) Mind over Body
(topaz) Counter Attack | No dmg, counter
If an enemy attempts to attack you and you take damage, you may counter attack them immediately with your full dice and weapon damage, if you make your Strike against them. (No skills, etc.) This can be used once per combat.
(topaz) Sacrifice | Take half dmg from attack on ally.
You are adept at taking the brunt of an attack meant for another. You may choose to take the attack of a fellow combatant upon yourself once per combat and take half the damage. Please use logic when you roleplay taking the damage. It must be something you can logically do.
(topaz) Athletics | +5 Athletics Checks
Equipment
Weapons: Horn Sword 1d6
Armor: Chitin Armor: 20 Def
Collar of Healing [Companion Item]
This is a brown leather braided collar that allows you to heal your trusted companion or familiar at a moment’s notice. While that creature wears the collar, you always know its exact health (hit point total). You can, three times per adventure, heal your familiar right after they are attacked for 5p. Only one collar may be worn.
Screen Name: Valiant Madcap
Alignment: Neutral
Race: Ghost Elf
Size: Medium
Racial Weakness: Cold Iron
Languages: Common, Ghost Elven, Elven
Country of Origin: Kir'viir
Chosen Deity: n/a
History: Janus, along with his brother Jarek, spent most of his life traveling the world using the wealth of his parents. Born of a wealthy noble family, he had access to everything he could want and proved to follow in his parents foot steps on the path to being a charismatic noble himself. Apart from enjoying his days of being rich and beautiful, he favors being a sort of supplier of needs and wants and has such spent his time traveling learning many crafts and trades, making connections, and perfecting his charming smile so that he might provide the supply to the demand in a subtle move to gain more power and respect. With the recent tragedy in the elven lands, he returned home with his brother only to suffer the scarring others had.. now, with his family safe and cared for.. he and his brother seek a means to help the scarred lands, for Janus it seems the perfect way to gain the most power and respect possible.. who is more loved then the hero of an entire people?
Description:
--Age: 115
--Height: 5'8"
--Body Type: (optional) Sexy
--Eyes: Black
--Hair: White
--Gender: Male
Personality:
Current Rank: Sapphire Defender
Current Dice: 2d62
Current Hit Points: 32
Defense DC: 15
Defense 18 (Magic and Mundane)
Self Heal: 14
Heal: 14
Traits
Strength [0]
Quickness [5]
Endurance [0]
Willpower [2]
Intelligence [4]
Perception [0]
Charisma [10]
Primary Class: Support
Class Bonus: 2 Free Support Skills
Primary Profession: Charmer
Profession Bonus: +5 Bluff/Diplomacy/Insight
Secondary Class: Support
Class Bonus: 2 Free Support Skills
Secondary Profession: n/a
Profession Bonus:
Skills
(racial) Elven Beauty
(racial) Alert
(racial) Acrobatic
(support) Self-Healing
(support) Healing Affinity
(charmer) Command Pleasure Zones
(flaw) Voracious Reader
(flavor crystal) Alluring Tongue
(flavor crystal) Entrepreneur
(flavor crystal) Keen Memory
(flavor topaz) Bargainer
(flavor amber) Animal Magnetism (a:
(flavor sapphire) Polylingual
(crystal) Artisan Crafting (C: Tailoring, T: Armorsmithing,A: Weaponsmithing, S: Gunsmithing)
(crystal) Knowledge (C: Nobility, T: Trade Routes, A: Sociology, S: )
(crystal) Loremaster
(crystal) Craft Magic Item (C: Inkantation, T: Magical Jewlery, A: Magical Weapons/Weapon Techs/Invocation Enchants, S: Etch Runes)
(crystal) Craft Magic Item (C: Magical Armor/Armor Techs, T: Magical Clothing, A: Dragoncrafting, S: Wards and Mythals)
(topaz) Psionic Affinity
(topaz) Anything you want
(topaz) Advanced Crafting
(amber) Sealed with a Kiss
(amber) Green Eyed Monster
(amber) Animal Companion (Winged Unicorn)
(sapphire) Master Tattoo Artist
(sapphire) Paragon Weapons
(sapphire) Paragon Invocations
(support)
(support)
Flaws
1. Distinctive
2. Flirt
3. Ambitious
Checks:
-Acrobatics: +9
-Spot: +5
-Listen: +5
-Diplomacy: +44 (49 dealing with money)
-Bluff: +16
-Intimidation: +11
-Insight: +5
-Knowledge: +11 (Can roll for all Knowledge)
-* Nobility/Royalty : +21
-* Trade Routes : +21
-* Sociology: +21
-Disguise Self: +6
Weapons with dice effects / enchantments:
Primary Weapon: Psionic Turmoil [2d6 "Hot Love" Fire/Heat Damage]
Secondary Weapon:
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item:
Head:
Face:
Eyes:
Neck:
Torso:
Body (Armor):
Fizzwinken's Darkon Cloaking Gloom-Unit (13 Def Mun/Magic +9 Diplomacy +5 Hide)
Comfort, Ethereal,
Cloak:
Waist:
Arms/Wrist:
Hands:
Feet:
Shield:
Tower Shield (5 Def)
Glasssteel, Caster's Defense, Animated Shield, Magically Warded
Body Modification:
Rings: (Up to two active)
1. Ring of Persuasion +5 Dip
2.
Consumables: (Up to five types, no limit on how much of each type.)
1. Healer's Kit (10 HP 10 Charges)
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Other Information:
Items:
"Many Eyes of Vessnelshvarss" - Vess the Corpsespinner resides on the Astral Plane, and because you all helped her, she is often watching out for you. Once a week, while on an adventure, she will appear out of the astral plane suddenly, and take half of the damage of any magical or mundane attack upon you, then quickly disappear again.
Fizzwinken's Darkon Cloaking Gloom-Unit
This one-of-a-kind ornate armor +13 DEF mundane/magical is crafted mostly of mithralweave, with a gorget of scorpion carapace, along with spiked pauldrons. Attached to the pauldrons is a black cape that glimmers beautifully as if illusions are woven into the very fabric. It grants a +9 to Diplomacy, +5 to Hide Checks. By grabbing the edges of the cape, the wearer is able to fly for short distances. If desired, the wearer can even polymorph into a bad and fly (all possessions are melded into the form). All flying must be done in darkness. Either of the flying powers is usable for up to 10 minutes at a time, but after a flight of any duration the cloak cannot bestow any flying power for as long as it just was used to fly. This armor also has the Comfort, and Ethereal enchantments.
Albedo Potion [Consumable]
This pure white potion purifies a living target, removing all negative effects upon the target at the time the potion is taken. One dose.
Collar of Healing [Companion Item]
This is a brown leather braided collar that allows you to heal your trusted companion or familiar at a moment’s notice. While that creature wears the collar, you always know its exact health (hit point total). You can, three times per adventure, heal your familiar right after they are attacked for 5p. Only one collar may be worn.
Amulet of Spell Learning [Neck]
(Magical Affinity Only)
This silver locket only has power when used by someone with magical affinity. It allows a mage to write 1 extra spell per dice rank, starting with the rank they are when they obtain the item.
-Artificer's Monocle [Eye or Neck] (Crafter Only) This silver edged monocle gives you 2 extra crafting points for one type of crafting per week. Each week you may choose a different type of crafting if you wish. It can be worn around one's neck, or considered your eye slot. [Worth: 4000gp][x2]
-Helping Hand Gloves [Hands] The wearer of these simple gloves can speak a command word create a glowing disembodied hand. Up to three times a day, the wearer can have the hand assist him with a task. The hand adds a +5 to any check such as a Rogue Check to assist in picking a lock, or a Use Object check. It must make sense that an extra hand would actually assist in the task (up to DM). The hand remains until it has attempted one action or until 1 minute passes, whichever comes first. [Worth: 2,500gp]
-Minor Potion Sheath This leather case can hold three potions, giving a slot for three additional consumables solely for potions. This can be in the form of a bracer, a sheath on the belt, a bandolier style, etc. [Worth: 3000gp]
-6 Harpy Feathers
-Monstrous Scorpion Carapace
-Coupon for "One Free Inkantation Tattoo - Personal Only - 5,000gp and under" You all get one personal tattoo for free, as long as it costs 5k and under. Send in your choice to tesarikone and psionicwanderer and state you have a free coupon. Personal tattoos are just that, personal, and do not take up the body modification spot.
-Gidget: Gidget is a small sentient piece of unique clockwork from the plane Mechantrix. Gidget is roughly 3 inches by 3 inches when in his rubix cube form. Though he has been known to take other various clockwork forms, none of which exceeds the size of his cube. He has taken the shape of a lion face in a watch, a horse, a dog, a bug, and other various things. Simply shifting shape is not his sole purpose.....Gidget...loves to help build things. He knows so much that each week he grants his owner a +2 additional crafting points a week (simply mention "Loot Item: Gidget: +2 CP").
-Animate Staff [Magic Item] Created from a number of iron rods, copper gears, and silver screws, this staff constantly shifts and changes. The staff gives you the ability to mend mundane items. In addition, once per day, this staff can become a clockwork creature of medium size for up to 10 minutes. This creature can do simple tasks for you, but cannot be used in combat. [Worth: 1,500gp]
----
Companion
Winged Unicorn
Animal Companion
Name: Shilling
Type: Winged Unicorn
Size: Medium
Languages: n/a
[STR 2, QCK 4, END 0, WLP 0 PER 0, INT 4, CHA 0]
Owner's Rank: Amber
Companion's Rank: Topaz Adept
Dice: 2d40
HP: 29 (Half Dice + 5 Diehard + 4 Mind over Body)
DDC: 14
Defense: +25 DEF
Class: Companion
Bonus: 1 Free Companion Skills
Profession: Combat Mount
Bonus: An animal trained as a combat mount knows the commands Armor, Overrun, Come, Stop and Home.
SKILLS
(companion) Thick-Skinned | +5 DEF
(flavor-c) Scent
(flavor-c) Low Light Vision
(flavor-c) Nimble Feet | You can run across treacherous surfaces with ease. Once per adventure you can use this skill to cross a treacherous surface without taking an Acrobatics check.
(crystal) Darksight
(crystal) Diehard | 5 hit points
(crystal) Healing Affinity|
(crystal) Acrobatic | +5 Acrobatics Checks
(crystal) Sidestep | Evade
(flavor-t) Mind over Body
(topaz) Counter Attack | No dmg, counter
If an enemy attempts to attack you and you take damage, you may counter attack them immediately with your full dice and weapon damage, if you make your Strike against them. (No skills, etc.) This can be used once per combat.
(topaz) Sacrifice | Take half dmg from attack on ally.
You are adept at taking the brunt of an attack meant for another. You may choose to take the attack of a fellow combatant upon yourself once per combat and take half the damage. Please use logic when you roleplay taking the damage. It must be something you can logically do.
(topaz) Athletics | +5 Athletics Checks
Equipment
Weapons: Horn Sword 1d6
Armor: Chitin Armor: 20 Def
Collar of Healing [Companion Item]
This is a brown leather braided collar that allows you to heal your trusted companion or familiar at a moment’s notice. While that creature wears the collar, you always know its exact health (hit point total). You can, three times per adventure, heal your familiar right after they are attacked for 5p. Only one collar may be worn.