Post by Sabra on Sept 6, 2016 17:57:32 GMT -5
Name: Sabra
Screen Name: necrotic touch
Alignment: Chaotic Evil
Languages: Common, Draconic (free), Serpentine, Inhepic
Country of Origin: Madder
Description:
Sabra stands at 5' 6" with long raven black hair that cascades over her shoulders to the shoulder blades. Draconic black eyes gaze upon you, assessing those about her even as something within her predatory gaze tends to make others uncomfortable at times. As a dragon she is still rather young even by the draconic standards and while this Skull dragon has no qualms of devouring whatever crosses her path or hoarding whatever treasures she finds, namely knowledge that her size is still just around that of an Elephant, just not as fat.
Personality:
Bold, Blunt. That is what often comes to being said right after gorgeous about Sabra. She has the charisma and a tongue that could convince even the most devoted nuns to sin for her. For those whom she claims as her own, she is deadly protective, sometimes over protective although in the end that which she claims tends to be loyal to as well.
Current Rank: Crystal Adept
Current Dice: 2d32
Current Hit Points: 30
(Half Dice = 16 , Mind over Body = 6, Willpower = 0, Diehard = 5, Brutish Durability = 3)
Defense DC: 10 (10 + Quickness)
Traits
Strength [0]
Quickness [0]
Endurance [0]
Willpower [0]
Intelligence [6]
Perception [0]
Charisma [0]
Primary Class: Arcane
Class Bonus: Arcane Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16.
Primary Profession:
Profession Bonus:
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race: Dragon (Black)
Racial Weakness (if applicable):
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
(racial) Dragon Breath
(racial) Scent
(racial) Acrobatic
(flaw) OPEN
(arcane) Magical Affinity*
(flavor crystal) Mind over Body
(flavor crystal) Shapeshifting
(flavor crystal) Incredible Insight
(crystal) Claw Strike
(crystal) Diehard
(crystal) Brutish Durability
(crystal) Sidestep
(crystal) Tail Sweep
(teamwork) OPEN
Flaws
Ambitious
You crave power. Money is nice, but being in charge of other people is your favorite thing. You are likely to be brought down by attempting a risky grab for power and failing.
Penalty: Once per game session, the DM or another player can activate this Flaw in order to get you to chase after power, even if the deal you're getting into is risky. In addition, you suffer a -4 penalty to all social related checks involving someone giving you (or attempting to give you) orders.
Bad Seed
It's hard to be good when you're tainted by evil, you find it hard to resist the dark side.
Penalty: You take a -2 to any magical save from an evil aligned creature or person.
Vanity
You think you are the best looking creature around, and take every opportunity to gaze at yourself, making sure nothing is out of place.
Penalty: A DC15 willpower save is required for a character to be able to force herself away from any sort of reflection or mirror. Otherwise, they stand there preening and admiring themselves even if battle is occurring around them. They also take a -2 to any checks where they have been flattered or complimented, such as a Diplomacy check from a person who has just told them they are the prettiest lady in the room.
Weapons with dice effects / enchantments:
Primary Weapon:
Secondary Weapon:
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item: Such as something that absorbs dmg, or a shield.
ONE ITEM PER SLOT
Head/Headband: Such as headband, hat, helmet, circlet, crown.
Face/Eyes: Such as eye lenses, glasses, goggles, masks, monocles.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso/Body: Such as shirt, vest, vestments, cassocks or tabards.
Armor: Such as armor, or robe, or armored ink.
Cloak/Shoulders: Such as a cloak, cape, pauldrons or mantle.
Waist: Such as a belt or scarf, or girdle.
Legs: Such as pants, tights, stockings.
Arms/Wrist: Such as bracers, bracelets, armbands, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, shoes, slippers
Body Mod: Tattoos, brands, scarifications, piercings. You may have as many as you like but only one body modification is active at a time. You can fill in other slots with tattoos if you desire.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1. Replenishing Skin
This waterskin looks to be made from the hide of a lizard or toad. It is moist to the touch, as if the skin were still alive. Whenever a replenishing skin becomes empty, it slowly refills with cool, pure water over a period of 1d4 hours.
2.
3.
4.
5.
Mundane (non-magical pack Items
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)