Post by Camean Embermane on Sept 6, 2016 9:10:49 GMT -5
Name: Camean Embermane
Screen Name: CameanEmbermane@aol.com
Alignment: Neutral Good
Languages: Common, Elven, Sylvan, Eirchaic
Country of Origin: Kir'Viir
Description:
From the deep forest of Nevenwood Camean abandoned as a child was raised by Wood Elves. Often a victim of racists jokes and tricks even among his own kind he managed to survive and grow into a capable elf. Taller then his wood elf cousins, upon coming of age and height his life became less annoying among them however he never truly felt at home. He is seeking knowledge about his kind, his past and the future he wants for himself.
Personality: Calm, collected and modest. A minimalist by instinct, he needed not material things. Only the clothing on his back and what comforts nature could provide. Instincts guide his decisions not one to draw conclusions until the obvious nature or intent on the subject has revealed it self.
Current Rank: Topaz Defender
Current Dice: 2d44
Current Hit Points: 34 [ 22 + 10[DHx2] + 2 End =34 ]
Defense DC: 16 [+6 qck]
Camean Embermance - HP 30 - DDC 16 - DEF +9 Armor - 2d36 Long Bow 2d8 [ Rangers Boon +2 Strike/+3 DMG Ranged. OWW +2 Dmg.
DMG Add 11 DMG to each hit, from profession, buffs.
Traits
Strength [0]
Quickness [6]
Endurance [2]
Willpower []
Intelligence [0]
Perception [2]
Charisma [0]
Primary Class: Combat
Class Bonus: +1d [ Once Per Battle. ]
Primary Profession: Ranger
Profession Bonus: "Silent Tracker" You can move in complete silence, outdoors, negating any need to roll for moving quietly. You gain low-light vision, seeing three times further than normally in starlight, moonlight, torchlight and other conditions of poor lighting. You are able to track just about anything that leaves a trail of any kind, scent, etc. You also get "Ranger's Boon" which gives a +3 damage (DMG) and +2 Strike to your ranged attacks only.
Secondary Class: None
Class Bonus: Ranger :
Secondary Profession: None
Profession Bonus:
Race: High Elves.
Racial Weakness (if applicable): None.
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill: Elven Beauty +5 Social
Racial Skill: Immunity to Sleep
Racial Skill: Elven Accuracy - Once per battle, reroll miss ranged attack.
Flavor: Horse Whisperer - +5 Animal handle & Ride checks, animals get +5 Acrobatics.
Flavor: Daredevil Athelete +5 Athletics, Acrobatics, ride or escape checks. 3 uses a day.
Flavor: Investigator +5 To Insight, Search, Info.
1. Die Hard +5 HP
2. Die Hard +5 HP
3. Sidestep - Once per battle, Evade.
4. Acrobatic +5 all checks.
5. Athletic +5 all checks.
[Topaz] Flavor - Nimble Feet : You can run across treacherous surfaces with ease. Once per adventure you can use this skill to cross a treacherous surface without taking an Acrobatics check.
Prerequisite: Acrobatic Skill
Free Skill - One with Wood +2 dmg Wooden Weapons
Skill#1 Deep Draw : The heat of battle, you may draw your bowstring further, or crow hop while you throw your missile, etc. This grants you a roll of 1d more of your dice on your ranged attack, once per combat. (So if you are 2d, you roll 3d)
Prerequisite: Combat Class Only (Primary), Topaz Rank
Skill#2 Many Shot : Once per combat, a crossbow or bow user may shoot two arrows at a time, allowing you to double your weapon dice roll. If for instance, you rolled a 1d5 and got a 5, you'd be able to take 10 dmg from that weapon.
Prerequisite: Topaz Rank
COMBAT - Extra 1d
Skill#3 Disabling Strike: Sometimes the goal of the hunt is not to kill, only to capture. You take this ideal and apply it into the field of combat, your blow putting your target down long enough for you to get away or close upon. Once per combat, your target is stunned and loses as many turns as allowed per rank. Willpower save vs the Ranger's DC10 + Quickness. Save allowed each round.
Prerequisite: Ranger (Primary)
COMBAT - Lose Turn
Weapons with dice effects / enchantments: None
Primary Weapon:
Secondary Weapon:
Ranged Weapon: Longbow, Composite [2d8] 7000gp
Hidden Weapon: None
Extra Attack Item:
Extra Defense Item: Such as something that absorbs dmg, or a shield.
ONE ITEM PER SLOT
Head/Headband:
Face/Eyes: Tracking Mask [Face]
These masks were usually made from wood and bone when crafted by druids. Some exist made out of metal. While worn, it provides the wearer with the Scent skill.
[Worth: 2000gp]
Neck:
Torso/Body:
Armor: Hawkfeather Armor [Light Armor] ☼ ☼
This suit of armor is covered by a layer of gigantic golden feathers that seem to shimmer in even the dimmest light. While wearing this +9 DEF studded leather armor, you gain a +5 bonus on Spot checks. In addition, three times per day, you can cause the armor to sprout wings, allowing you to fly at a speed of 60 feet (good maneuver- ability) for up to 3 rounds in combat, or 15 minutes outside of combat.
Cloak/Shoulders: .
Waist:
Legs:
Arms/Wrist: Greenbound Plait: [ Bracelet]
This plaited vine, when worn, allows the wearer to move through thick vegetation of any sort, such as jungle, grassy plains, thickly forested areas without any trouble at all. You simply pass through with ease, as if there were a path open to you. If attacked by any type of plant based creature, this allows you one evade per adventure from any plant-based creature's attack, such as an assassin vine's attempt to capture. [This is a free slot item while in Mythily. Outside of Mythily, it must be worn in the appropriate slot.]
Hands:
Feet:
Body Mod:
Rings: (Up to two active)
1. Obsidian Heart Ring
2.
Mundane (non-magical pack Items ]
Obsidian Heart Insignia
Other Information:
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.