Post by Eva Korin on Aug 18, 2016 20:18:31 GMT -5
Eva Korin
|[ a touch of peril ]|
"I never saw a wild thing feel sorry for itself.
A bird will fall frozen dead from a bough without ever having felt sorry for itself."
Alignment
|[ chaotic neutral ]|
Languages
|[ common, draconic, drow, madder ]|
Country of Origin
|[ Madder ]|
Race
|[ Black Dragon ]|
Physical Description
|[ Eva stands at 5’10 with a lean athletic build, with long and coffee black hair with green eyes. ]|
|[ Her skin is a soft tone of olive.]|
Personality
|[ Eva is aloof and keeps to herself, but is more sociable with her own kind. ]|
Flaws
|[ Aloof ]|
-2 penalty on all Charisma based checks
Deity
|[ Serpent-King, though not by choice ]|
Primary Class
|[Combat | Extra 1d Bonus for one attack ]|
Traits
available points: 0
Strength .......... |[ 01 ]|
Quickness ....... |[ 02 ]|
Endurance ..... |[ 00 ]|
Willpower ..... |[ 01 ]|
Intelligence ... |[ 00 ]|
Perception ..... |[ 02 ]|
Charisma ...... |[ 00 ]|
Game Statistics
Rank |[ Crystal Adept ]|
Dice |[ 2d32 ]|
Experience |[ 45 ]|
Gold Pool |[ 12,000 ]|
Crafting Points |[ 30 ]|
Reputation |[ 5.5 ]|
Rezzes Remaining |[ 5/5 ]|
Defense DC (10 + Quick) |[ 12 ]|
Hit Points |[ 17 ]|
Half Dice = 16; Endurance = 0; Willpower = 1; Diehard = 0
|[ Badges ]|
Sea Legs (traveled by ship)
Skills
|[ Dragon Breath ]|
racial; poison; innate skill
|[ Shapeshifting ]|
racial; flavor
|[ Swamp Child ]|
racial; flavor
|[ Combat Affinity ]|
combat
You have an innate or learned fighting style. You cannot use combat maneuvers in OH without this skill.
|[ Ear to the Ground ]|
crystal; flavor
|[ Scent ]|
crystal; flavor
|[ Underwater Breather ]|
crystal; flavor; innate
You are able to breathe underwater. This is an innate skill.
|[ Artisan Crafting ]|
crystal; leathercrafting
|[ Iron Will ]|
crystal; +1 willpower
|[ Fearless ]|
crystal; innate
|[ Acrobatic ]|
crystal
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
|[ Poison/Venom Immunity]|
crystal; innate; poison-breathing dragon
|[ Shake it Off ]|
teamwork
|[ a touch of peril ]|
"I never saw a wild thing feel sorry for itself.
A bird will fall frozen dead from a bough without ever having felt sorry for itself."
Alignment
|[ chaotic neutral ]|
Languages
|[ common, draconic, drow, madder ]|
Country of Origin
|[ Madder ]|
Race
|[ Black Dragon ]|
Physical Description
|[ Eva stands at 5’10 with a lean athletic build, with long and coffee black hair with green eyes. ]|
|[ Her skin is a soft tone of olive.]|
Personality
|[ Eva is aloof and keeps to herself, but is more sociable with her own kind. ]|
Flaws
|[ Aloof ]|
-2 penalty on all Charisma based checks
Your manner is cold and unapproachable, distancing you from friends and strangers alike. Your preternatural intelligence lends itself to viewing others as slow-witted and a waste of your precious time.
|[ Impious ]|
-2 penalty to all social based skill checks with anyone that you know to be a devout follower or worshiper of a deity.
|[ Impious ]|
-2 penalty to all social based skill checks with anyone that you know to be a devout follower or worshiper of a deity.
Gods and Religions do not interest you, and the best they will get from you is lip service. You swear oaths you should not, blaspheme without caring, and are disrespectful to Priests and devout worshipers. You consider organized religion dangerous or foolish, and you make no attempt to hide your feelings.
Deity
|[ Serpent-King, though not by choice ]|
Primary Class
|[Combat | Extra 1d Bonus for one attack ]|
Traits
available points: 0
Strength .......... |[ 01 ]|
Quickness ....... |[ 02 ]|
Endurance ..... |[ 00 ]|
Willpower ..... |[ 01 ]|
Intelligence ... |[ 00 ]|
Perception ..... |[ 02 ]|
Charisma ...... |[ 00 ]|
Game Statistics
Rank |[ Crystal Adept ]|
Dice |[ 2d32 ]|
Experience |[ 45 ]|
Gold Pool |[ 12,000 ]|
Crafting Points |[ 30 ]|
Reputation |[ 5.5 ]|
Rezzes Remaining |[ 5/5 ]|
Defense DC (10 + Quick) |[ 12 ]|
Hit Points |[ 17 ]|
Half Dice = 16; Endurance = 0; Willpower = 1; Diehard = 0
|[ Badges ]|
Sea Legs (traveled by ship)
Skills
|[ Dragon Breath ]|
racial; poison; innate skill
A dragon is able to use their dragon breath throughout combat. This gives them 2d3 damage. No other weapon or attack can be used during the same round as dragon breath, that is your attack and you must still pass ranged Strike. This is an innate skill.
|[ Shapeshifting ]|
racial; flavor
You have the ability to shift into a different form, such as wereforms, animals, dragons, and other creatures. This is not just so that you can shrink or grow your normal form, you must actually shift your shape into another type creature.
|[ Swamp Child ]|
racial; flavor
You have spent years in the swamps of Madder. You can find food and shelter in the deep swamps, and you can move more freely through the difficult terrain. You gain a +2 to Spot, Search and Listen in swamps, you will never starve in the swamps and marshes and you have no issue moving across the terrain.
|[ Combat Affinity ]|
combat
You have an innate or learned fighting style. You cannot use combat maneuvers in OH without this skill.
|[ Ear to the Ground ]|
crystal; flavor
By lying down and placing your ear to the ground you are able to identify the location and distance of creatures in contact with the ground for a range of 30 feet.
|[ Scent ]|
crystal; flavor
You gain exceptional skills in scent. You can identify any scent that you have smelled in the past. This allows you to track by scent alone if you are able to find and recognize the scent you are following. You can make out scents at a 30 foot range around you.
|[ Underwater Breather ]|
crystal; flavor; innate
You are able to breathe underwater. This is an innate skill.
|[ Artisan Crafting ]|
crystal; leathercrafting
You may take this skill if you are a craftsman of some type, allowing you to sell your non-magical items to others for gold. You may also choose "Unarmed Improvement" as one of your types, which allows you to teach special abilities to those who own unarmed techs. You are given 1 type of artisan crafting per gemstone rank.
|[ Iron Will ]|
crystal; +1 willpower
You have extreme willpower, giving you a +1/+2/+3/+4 to any Willpower Checks. Willpower is what you use to fight against mental, emotional, and magical effects, spells and powers. As you strengthen your resolve and gain experience in the world, so too does you will grow. +1 at skill selection, +2 at Amber Rank, +3 at Emerald and +4 at Obsidian.
|[ Fearless ]|
crystal; innate
This does not mean you have no fear, it merely means you are able to handle any fear that wells up without reacting negatively, or running away from the area or creature. This is an innate skill.
|[ Acrobatic ]|
crystal
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
|[ Poison/Venom Immunity]|
crystal; innate; poison-breathing dragon
Immune to mundane and common poisons and venoms. This does not give you immunity to rare poisons, or magical poisons [DM will let you know if this is something rare or magical]. This is an innate skill.
|[ Shake it Off ]|
teamwork
You support your allies and help them recover from crippling effects. You gain a +1 to saves for every ally that has this skill (Maximum +4).
Equipment Slots
Primary Weapon:
Secondary Weapon:
Ranged Weapon:
Hidden Weapons: up to two.
1 Extra Attack Item: Such as a special arrow, entangling bomb, wand.
1 Extra Defense Item: Such as an item that absorbs dmg, or a shield.
Head/Headband: Such as headband, hat, helmet, circlet, crown.
Face/Eyes: Such as eye lenses, glasses, goggles, masks, monocles.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso/Body: Such as shirt, vest, vestments, cassocks or tabards.
Armor: Such as armor, or robe, or armored ink.
Cloak/Shoulders: Such as a cloak, cape, pauldrons or mantle.
Waist: Such as a belt or scarf, or girdle.
Legs: Such as pants, tights, stockings.
Arms/Wrist: Such as bracers, bracelets, armbands, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, shoes, slippers
Body Mod: Tattoos, brands, scarifications, piercings. You may have as many as you like but only one body modification is active at a time.
Rings: Only two can be used at a time. You may wear as many as you can fit on your fingers, but only two magical rings can work at one time. Please only list the two rings whose magic you are using, or somehow mark which two are in effect for your adventure.
Consumables: (5) You may have up to five types of items in your consumables inventory (potions, etc), and as many of each type as you can logically carry.
Magical Pack Items: (5) A standard issue adventurer's pack will hold up to five magical or wondrous items. This does not include any non-magical items such as waterskins, extra clothing, rations, etc.
Books: (3) You have three slots for books on your dossier.
Backpack of Holding (10) A backpack of holding gives you 10 more slots in your magical pack, it replaces your normal pack for one that holds more in an extradimensional space. It must be purchased from the Emporium or a Crafter.
Scroll Case (5) A scroll case holds 5 scrolls and keeps them safe from any type of harm that may befall them. If you do not own a scroll case, scrolls go into consumables, or pack items. It must be purchased. Only those with magical or psionic affinity can use scrolls.
Bodice of Holding (5) A bodice of holding is a LOOT ITEM only, and if found can hold 5 magical items (or mundane).
Minor Potion Sheath This can hold three extra potions.
OTHER CARRYING ITEMS:
You may own as many sacks and bags as you can logically carry, if you go to extremes a DM will talk to you. You may also own bags of holding (must be purchased), but only ONE backpack of holding can be used "officially" to hold hold your magical gear.