Post by dainbarrow on Aug 16, 2016 21:35:17 GMT -5
Name:
Dain Barrow
Screen Name:
knocksinthedark
Alignment:
Lawful Neutral
Languages: Common, Sylvan, Shalottan, Castillon
Country of Origin:
Shalott
Description:
An ugly and twisted little fae thing. Six inches tall with dragonfly wings. His pale green glow hides the secrets of his blood.
Personality:
As ugly of temperament as he is of body, but with more then a glimmer of true honor and the old code in every thing he does.
Current Rank:
Crystal Adept
Current Dice:
2d32
Current Hit Points:
18
Defense DC:
13 (11 when in alternate form)
Traits
Strength [2]
Quickness [1]
Endurance [1]
Willpower [1]
Intelligence [0]
Perception [1]
Charisma [0]
Primary Class:
Combat
Class Bonus:
+1d 1/combat
Primary Profession:
Profession Bonus:
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race:
Spriggan Fae (original)
Racial Weakness (if applicable):
Cold Iron
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill:
Fae Flicker
Racial Skill:
Shapeshifting
Racial Skill:
Scent
Racial Skill: Small and Fast
Flaw: Power Attack
Combat: Combat Affinity
Flavor:
Treasure Scent
Flavor:
Breadth of Experience
Flavor:
Clarity of Vision
1.
Champion Challenge
2.
Spirit Strike
3.
Alert
4.
Perfect Strike
5.
Shield Weapon
Teamwork = Shield Wall
Flaws:
1. Code of Honor
2. Chivalrous Courtesy
3. Rough Demeanor
Weapons with dice effects / enchantments:
Primary Weapon:
Secondary Weapon:
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item: Such as something that absorbs dmg, or a shield.
ONE ITEM PER SLOT
Head/Headband: Such as headband, hat, helmet, circlet, crown.
Face/Eyes: Discerning Goggles [Eyes] or [Head]
This eyewear consists of two thick, gold-rimmed glass lenses encased in a leather band. When worn over the eyes, a pair of discerning goggles allows you to determine creatures' alignments with a single look. Good creatures appear to faintly glow blue and evil creatures to faintly glow red. Neutral-aligned creatures appear normal, as do creatures under the effect of an undetectable alignment skill, spell or similar effect. These goggles function only during times when you normally would possess sight; for example, they do not work in darkness unless you possess darkvision.
[Worth: 6,000gp]
Neck: Such as amulets, medallions, torcs, necklaces.
Torso/Body: Such as shirt, vest, vestments, cassocks or tabards.
Armor: Such as armor, or robe, or armored ink.
Cloak/Shoulders: Such as a cloak, cape, pauldrons or mantle.
Waist: Such as a belt or scarf, or girdle.
Legs: Such as pants, tights, stockings.
Arms/Wrist: Such as bracers, bracelets, armbands, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists.
Hands:
Gloves of Reconnaissance [Hands]
Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud. On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used 3 times per day.
[Worth: 1,500gp]
Feet: Such as sandals, boots, shoes, slippers
Body Mod: Tattoos, brands, scarifications, piercings. You may have as many as you like but only one body modification is active at a time. You can fill in other slots with tattoos if you desire.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)
Dain Barrow
Screen Name:
knocksinthedark
Alignment:
Lawful Neutral
Languages: Common, Sylvan, Shalottan, Castillon
Country of Origin:
Shalott
Description:
An ugly and twisted little fae thing. Six inches tall with dragonfly wings. His pale green glow hides the secrets of his blood.
Personality:
As ugly of temperament as he is of body, but with more then a glimmer of true honor and the old code in every thing he does.
Current Rank:
Crystal Adept
Current Dice:
2d32
Current Hit Points:
18
Defense DC:
13 (11 when in alternate form)
Traits
Strength [2]
Quickness [1]
Endurance [1]
Willpower [1]
Intelligence [0]
Perception [1]
Charisma [0]
Primary Class:
Combat
Class Bonus:
+1d 1/combat
Primary Profession:
Profession Bonus:
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race:
Spriggan Fae (original)
Racial Weakness (if applicable):
Cold Iron
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill:
Fae Flicker
Racial Skill:
Shapeshifting
Racial Skill:
Scent
Racial Skill: Small and Fast
Flaw: Power Attack
Combat: Combat Affinity
Flavor:
Treasure Scent
Flavor:
Breadth of Experience
Flavor:
Clarity of Vision
1.
Champion Challenge
2.
Spirit Strike
3.
Alert
4.
Perfect Strike
5.
Shield Weapon
Teamwork = Shield Wall
Flaws:
1. Code of Honor
2. Chivalrous Courtesy
3. Rough Demeanor
Weapons with dice effects / enchantments:
Primary Weapon:
Secondary Weapon:
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item: Such as something that absorbs dmg, or a shield.
ONE ITEM PER SLOT
Head/Headband: Such as headband, hat, helmet, circlet, crown.
Face/Eyes: Discerning Goggles [Eyes] or [Head]
This eyewear consists of two thick, gold-rimmed glass lenses encased in a leather band. When worn over the eyes, a pair of discerning goggles allows you to determine creatures' alignments with a single look. Good creatures appear to faintly glow blue and evil creatures to faintly glow red. Neutral-aligned creatures appear normal, as do creatures under the effect of an undetectable alignment skill, spell or similar effect. These goggles function only during times when you normally would possess sight; for example, they do not work in darkness unless you possess darkvision.
[Worth: 6,000gp]
Neck: Such as amulets, medallions, torcs, necklaces.
Torso/Body: Such as shirt, vest, vestments, cassocks or tabards.
Armor: Such as armor, or robe, or armored ink.
Cloak/Shoulders: Such as a cloak, cape, pauldrons or mantle.
Waist: Such as a belt or scarf, or girdle.
Legs: Such as pants, tights, stockings.
Arms/Wrist: Such as bracers, bracelets, armbands, gauntlets, manacles, shackles, vambraces, and other items that can worn over the wrists.
Hands:
Gloves of Reconnaissance [Hands]
Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud. On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used 3 times per day.
[Worth: 1,500gp]
Feet: Such as sandals, boots, shoes, slippers
Body Mod: Tattoos, brands, scarifications, piercings. You may have as many as you like but only one body modification is active at a time. You can fill in other slots with tattoos if you desire.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)