Post by Anala Moheed on Aug 2, 2016 7:24:34 GMT -5
THERE ARE NO FOREIGN LANDS
IT IS THE TRAVELER ONLY WHO IS FOREIGN.
Biography
Name →Anala Aymed-Moheed
(( Contact )) →a runic euphony
Race →Desertfolk
Homeland →Thanes
Religion →Thyshi
Known Languages →Common, Desertspeak, Elven, Thieves Cant
Alignment →Chaotic Neutral
Loyalty →The House of Sands
Dice statistics
Rank →Crystal Adept
Dice →2d32
DDC →15 ( 10 + QCK )
HP →21 (16 + Diehard)
Strike →+6 (QCK)
Classes & professions
Primary Class →Support
Primary Profession →Rogue
Secondary Class →PENDING
Secondary Profession →PENDING
tactics, traits & talents
STR | QCK | PERC | INT | WLP | END | CHA |
0 | 5 | 0 | 0 | 0 | 0 | 1 |
Diplomacy | Intimidation | Bluff | Disguise | Stealth | Insight |
+1 | +1 | +1 | +1 | +6 | - |
Spot | Listen | Athletics | Climb | Jump | Swim |
+5 | +5 | - | - | - | - |
Acrobatics | Tumble | Balance | Disable Traps | Lockpicking | Thievery |
+10 | +10 | +10 | +5 | +5 | +5 |
Locate Traps | Escape | Sleight of Hand | Appraise | Gather Info | Knowledge |
- | +5 | +5 | - | +1 | - |
Ride | Nature | Use Object | |||
+6 | - | +6 |
skills & mutations
← Mutations →
Elemental Affinity - Dust
You have adapted to the dust conditions of the scarred lands. Any dust base spells have no failure rate, and you do not suffer damage during dust storms.
You have adapted to the dust conditions of the scarred lands. Any dust base spells have no failure rate, and you do not suffer damage during dust storms.
Dust/Ash eater
Conversely, you have subsisted on a diet purely of ash and dust. Any food/drink based things that you consume only have half their normal effect. (heals for half, half duration, etc)
Conversely, you have subsisted on a diet purely of ash and dust. Any food/drink based things that you consume only have half their normal effect. (heals for half, half duration, etc)
Scent
You have a keener nose than most. However you smell pheromones instead of scents (with the mutation anyway, the scent skill works as normal) You gain roll an Insight check to determine if a person is lying as long as you are within scent range. You can also smell fear and arousal, gaining +2 to diplomacy and intimidate checks. This bonus may extend to your allies if you alert them of what you smell before their check.
You have a keener nose than most. However you smell pheromones instead of scents (with the mutation anyway, the scent skill works as normal) You gain roll an Insight check to determine if a person is lying as long as you are within scent range. You can also smell fear and arousal, gaining +2 to diplomacy and intimidate checks. This bonus may extend to your allies if you alert them of what you smell before their check.
Scales
Some of your skin is scaled like a lizards, which wouldn't be bad except in fast paced situations they can come lose and tear off, hurting like when one loses a finger nail forcefully. Any run, climb, or jump check suffers a -5 penalty as you take care not to affect your scales. If you disregard this penalty, you take 2 damage as the stress peels some scales off.
Some of your skin is scaled like a lizards, which wouldn't be bad except in fast paced situations they can come lose and tear off, hurting like when one loses a finger nail forcefully. Any run, climb, or jump check suffers a -5 penalty as you take care not to affect your scales. If you disregard this penalty, you take 2 damage as the stress peels some scales off.
← Racial Skills →
Heat Endurance
All desertfolk gain a +5 DEF against fire damage, and never succumb to heat related environmental issues.
Ledge WalkerYou can move at full speed without need of an Acrobatics check when you are balancing on narrow surfaces.
Scent
You gain exceptional skills in scent. You can identify any scent that you have smelled in the past. This allows you to track by scent alone if you are able to find and recognize the scent you are following. You can make out scents at a 30 foot range around you.
← Flavour Skills →
( Crystal ) Daredevil Athlete
You are capable of pulling off amazing stunts. Three times per day, you can immediately gain a +5 bonus on a single Acrobatics or Athletics, Escape or Ride check. Must be stated BEFORE you roll for check.
( Crystal ) Desert Mining
Once a week, a desertfolk may roll 3d100 to see what three precious gemstones they've found or mined that week from the desert. Please see the gemstone chart to see what you have found, and send the roll as well as list of gemstones each week to our Treasury Moderator.
( Crystal ) Entrepeneur
You have an entrepreneurial spirit and wish to join the ranks of the business men and women of the world. This skill enables you to open a business, such as a tavern, inn, market, etc. At the end of each week, roll a d250 to determine how much gold you've made that week. The number of dice you roll depends on your gemstone rank. So, a Crystal would roll 1d250, Topaz 2d250, Amber 3d250, etc. There are also ways to upgrade your businesses, which allows you to make more gold!
← General Skills →
( Support ) Knowledge: Local
You have accrued knowledge of one specific source. You also gain a +10 to each knowledge check asked for in that area. You may choose ONE type of knowledge per Gemstone rank you attain to gain your boost in! This is retroactive, you may choose as many knowledges as your gemstone ranks. Without Knowledge, you normally cannot make knowledge checks unless untrained is allowed. You may take this skill more than once.
( Support ) Alluring Tongue
People believe what you say more times than not, and listen to your advice and diplomatic attempts more readily giving you a +5 to Diplomacy. You know how to use your natural charms to turn decisions (heads, and hearts) in your favor.
( Flaw ) Diehard
You have the ability to stay within combat longer than normal. You gain 5 extra hp. You may take this skill as many times as you desire. This is an innate skill.
( Crystal ) Acrobatic
You have excellent coordination, and can take a +5 to all Acrobatics Checks.
( Crystal ) Alert
You gain a +5 to Spot and Listen Checks.
( Crystal ) Combat Affinity
You have an innate or learned fighting style. You cannot use combat maneuvers in OH without this skill.
( Crystal ) Artisan Crafting: Clockwork
You may take this skill if you are a craftsman of some type, allowing you to sell your non-magical items to others for gold. You may also choose "Unarmed Improvement" as one of your types, which allows you to teach special abilities to those who own unarmed techs. You are given 1 type of artisan crafting per gemstone rank.
( Crystal ) Acrobatic Backstab
Upon being attacked and taking no damage, you dart past your opponent, ending up perfectly positioned for a counterattack at that moment, allowing you to attack that same attacker instantly without taking up a turn. Roll strike as normal, and then proceed. This can be used once per combat.
( Teamwork )
OPEN