Post by Head Moderator on May 20, 2016 16:42:46 GMT -5
A M E E
[Artificial Multifunctional Exploration Entity]
Operations Officer, Flight Officer, Information Systems & Data Collection Technician of the Alacrity
[Artificial Multifunctional Exploration Entity]
Operations Officer, Flight Officer, Information Systems & Data Collection Technician of the Alacrity
Height and Weight: Six Feet, 120lbs
Alignment: LN
Languages: English, Universal Translator (Polylingual)
Hair Color: Silken Lilac
Eye Color: Bright Green
Skin Color: Milk white
Height: 6'1"
Race: Warforged (Android)
Rank: Sapphire Shield
Dice: 2d68
Hit Points: 42 (Diehard)
DDC: 21
Initiative: +11
STR: 0
QCK: 11
END: 3
WIL: 0
INT: 0
PER: 4
CHA: 2
CLASS / PROFESSION: Support / Rogue
CLASS / PROFESSION: Support / Bloodhound
(rogue) Trap Detection | "Harmful Environ Scanner (HUD)"
(rogue) Surprise Strike | "Combat Subroutine: First Strike"
+5 Strike First Round
SKILLS
(race) Advanced Plating
This boosts your natural armor by +5, and allows you to purchase one type of material to integrate into your armor as a warforged. You must still pay full price for the material.
(race) Acrobatics | "Flexible Joint Reinforcing Polymers"
+5 Acrobatics Checks
(race) Living Construct | "Artificial Multifunctional Exploration Entity"
You are a living construct. As a living construct, you can attach and embed magical items to yourself (using the slot system). You do not eat, drink, breathe, or sleep. You never need to make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect your normally. Your body is your armor, giving you a natural +15 DEF (treated as medium armor for init penalty). This gives you an extra slot (armor slot) to place other magical items.
(teamwork) Concerted Attack
You and your allies are trained to work as a team while defeating your foes. When allies who have this skill are attacking the same foe in combat, each ally gains a +2 to Strike against that one foe for as long as they are focused on the same foe.
(support) Blindsense | "Non-Optic Sensor Enhancement (HUD)"
(support) Darksight | "Advanced Nightvision Optic Sensors (HUD)"
(rogue) Lockpicking | "Infiltration and Acquisition Tools"
+5 to Rogue Lockpicking checks
(flavor-c) Polylingual | "Universal Translator"
(flavor-c) Casing the Joint | "Advanced Observation Protocol (HUD)"
1 hours time, can get layout.
(flavor-c) Evaluate Item | "Resource Location and Evaluation Software Package (HUD)"
Can determine the value of items.
1c. Acrobatic Backstab | "Combat Subroutine: Swift Movement Counterattack"
Counter when hit.
2c. Healing Affinity | "Diagnostic Maintenance Plan"
3c. Sidestep | "Defense Subroutine: Evasion Procedure"
Evade
4c. Dexterous Fighter | "Swift Movement Protocol: Agility Procedure"
5c. Disable Device | "Anti-Machina Disability Function"
+5 Rogue checks to disable device.
(flavor-t) Knowledge | "Data Storage Device"
+10 to Deep Space Navigation,
6t. Diehard
7t. Knock Out Blow | "Combat Subroutine: Target Temporary Elimination"
A rogue may use their Primary Strike to knock out an opponent for one round only, once per combat, instead of dealing damage if they are successful in hitting their target.
8t. Point Blank Shot | "Optimized Short-Range Targeting Computer (HUD)"
(flavor-a) Code Breaker | "Military-Grade Decryption Software (HUD)"
You are adept at deciphering the secret codes and scripts of others, granting you a +5 to your results when attempting to crack any code.
9a. Ranged Blindfight | "Optimized Short-Range Targeting Computer"
This skill allows you to use a ranged weapon in close combat ONLY, while in a situation where you are blinded in some way. You should be within 30 feet of your enemy, talk to the DM if you are unsure.
10a. Treasure Hunter | "Resource Location and Evaluation Software Package"
Find more gold & better loot.
11a. Agile Athlete | "Swift Movement Protocol (SMP)"
You rely on your agility to perform athletic feats, rather than brute strength. This allows you to use Quickness for Athletics Checks that normally require Strength. This is an innate skill.
(flavor-s)Walk the Walls | "Swift Movement Protocol: Gravity Shift"
Run up a wall with no checks.
12s. Improved Disable Device |"Anti-Machina Disability Function"
1/adventure, disable a device automatically.
13s. Point Blank Master |"Optimized Short-Range Targeting Computer (HUD)"
You now gain a +1 boost to strike when using a ranged weapon in close combat. At Ruby it is +2, and at Obsidian it is +3.
14s. Eagle Eye | "Optimized Long-Range Targeting Computer (HUD)"
A ranged combatant's senses have developed so keenly that he is now able to use point blank shot benefits at a distance.
(support) Immunity to Charm
(support) Gotcha
You can stop an ally from falling or being moved. When an ally in reach is knocked prone, pushed, pulled, or is falling you can make a DC15 Strength or Quickness check immediately to keep them standing or prevent the movement. In the case of falling allies you must keep hold of them. You must have a free hand to perform this action but you may drop an item as part of this action before making the check.
(flavor-e) Nimble Feet
15e. Craven
16e. Thrilling Escape
17e.
GEAR:
Primary Weapon: Energy Blaster 1d8
Secondary Weapon: Zero Pistol 1d8 (Cold)
Ranged Strike: +11
Ranged DMG: +11
Melee Strike: +11
Melee DMG (Dex Fighter): +11
Armor: +20 DEF (Living Construct +15, Advanced Plating +5)
Consumables
1- 5 Healing Potions (10hp)
2- Cortex Syringe
(2) Q2 | (1) E2 | (2) S3 | (3) P2
A cortex syringe is an incredibly powerful device that grants physical and mental enhancement. It appears as a hefty syringe with a handle, marked with a letter and a number. It can be used to enhance a Strength, Quickness, Endurance, Willpower, Intelligence, Perception, or Charisma trait. Setting a cortex syringe to affect one of these six traits requires a Use Object roll. A cortex syringe is used by placing the tip against the target's forehead and pulling the trigger. This causes an adamantine needle to bore into the skull. These augmentations are inherent bonuses, and take 1 hour to effect your trait. A cortex syringe can only function on living corporeal creatures. A cortex syringe can only be used once before it becomes useless. The syringe is marked with a Q for Quickness, E for Endurance, etc. The numbers correlate to Normal (1), Modified (2), or Heavy (3). So a syringe that grants +2 QCK would be marked Q2; a syringe for +1 Strength would be marked S1.
Normal: +1 to Trait for 24 hours
Modified: +2 to Trait for 24 hours.
Heavy: +3 to Trait for 24 hours.
3-
4-
5-
Magic Items
1-
2-Chemalyzer
A chemalyzer is a handheld unit with an extendable wand tipped with a sampling nozzle. It allows the user to identify an unknown poison, chemical, potions or substances.
3-Mo-Tracker
This handheld device has a circular screen and several swiveling, dish-shaped objects on flexible stalks that writhe about like short snakes. The device monitors and interprets motion in a 30-foot radius, but must be deployed in a sweeping motion to function. When used, the device grants a +5 bonus on Spot or Search checks against moving objects within 30 feet that are size Tiny or larger.
4- Multifunctional Scanner
(Explorer's Watch)
A nifty little gadget that includes a sundial, global map, compass, and many more treats! The watch can detect if things are safe to eat (Can scan anything to find out if it is poisoned, diseased, or tainted and what it is that has tainted it) and if you already ate it it can tell what is wrong (Can scan the person wearing it to decipher what illness or poison is affecting them) And you will never get lost!
5-Portable Environment Generator (PEG)
As an important piece of survival gear that can be taken on almost any expedition, the portable environment generator is an all-in-one device coveted by explorers and outdoors enthusiasts alike. Resembling a tall cylinder roughly two feet in height, the portable environment generator can project a 30-foot sphere of custom environment under any conditions. In cold weather areas, the generator produces heat. In arid deserts, the generator produces both cool air and moisture.
At night, the generator acts as a glow lamp and provides the area with light. Thanks to a special energy bubble produced by the generator, any atmospheric changes stay within the 30 foot radius and do not escape until the device is deactivated. Essentially, the portable environment generator can produce a sphere inside which a group of people can be relatively comfortable despite extremely harsh conditions outside the generator’s influence.
Body Slots
-Head:
-Face:
-Neck:
-Torso:
-Body (Armor):
-Cloak:
-Waist:
-Legs:
-Arms/Wrist:
-Hands:
-Feet:
-Body Mod:
Rings
1-
2-
Light Orb: A simple, palm sized magical orb that gives off soft light akin to a small lantern.
Harp of Light [Instrument]
When played, the harp strings glow with light equal to a light spell when played. Creatures who are evil aligned within 100 feet gain a glowing aura while it is being played.
[Worth: 4000gp]