Post by tesarikfive on Nov 10, 2011 22:00:18 GMT -5
Played with blue text.
Name: Salrek Tesarik
Nickname: Chimera
Screen Name: Tesarik Five
Race: Magiken
Age: 201 years old
Current Rank: Amber Champion
Current XP: 127
Current Dice: 2d52
Reputation: 0
Gold: 4.050, 35 silver
Alignment: True Neutrial
Languages: Common, Magiken, Elven
Trait Points - 15
Strength - 0
Quickness - 0
Endurance - 0
Willpower - 0
Intelligence - 10
Perception - 5
Charisma - 0
QUICK LOOK
Hit Points = 26
Defence DC = 10
Defense = 4
Magic Save = 3
Strike = 10
Melee Dmg = "Staff of the Crusader" - (2d4 or 1d4/1d4)Ranged Dmg = (+0)
Magic Dmg = (+15)
Magic Save: +2 to Magical Saves
TALENTS AND TACTICS
Diplomacy (Cha) = +0
Intimidation (Cha/Str) = +0
Bluff (Cha) = +0
Disguise (Cha) = +0
Stealth (Qck) = +0
Insight (Per) = +5
Spot (Per) = +5
Listen (Per) = +5
Appraise (Per) = +5
Locate Traps (Per) = +5
Rogue (Qck) = +0
Escape (Qck) = +0
Gather Info (Cha) = +0
Knowledge (Int) = Auto Pass
Ride (Qck) = +0
Handle Animal (Cha) = +0
Nature (Int) = +10
Use Object (Qck) = +0
Athletics (End) = +0
Acrobatics (Qck) = +0
Primary Class: Magical
Class Bonus: +2 Magic Saves
Primary Profession: Spellborn
Profession Bonus: Innate Magic +5 to magic attacks
Bonus Skills for Class/Profession
1: Magical Affinity
2: Psionic Affinity
3: Psychometry : By handling a physical (non-living) object, the psion or mage can gain knowledge of what past events have surrounded it.
Racial Weakness : Aphrodisiacs & Alcohol
Skills (5 to start, 3 more each gemstone rank)
R. Telepathy
R. Anamensis: Pass any knowledge check automatically.
R. Cynosure: Can teleport anywhere he thinks.
1. Arcane Image : A spellcaster can become pure magical energy, allowing them to take no damage from an attack during combat
2. Innate Spell : You have mastered one spell so well, that you may cast it once per combat, and it does not count towards your one registered spell per combat. You still must give a save if such applies. You MUST choose your spell at the time of taking this skill, and it MUST be posted on your sheet!! You cannot change it out until you reach the next gemstone level. You may only take this skill one time! (Summon Magical Beast)
3. True Seeing : You are able to see all things as they actually are. You can see secret doors hidden by magic, the exact location of creatures or objects that are hiding, see invisible creatures or objects normally and see through illusions.
4. Shapeshifting
5. Craft Magic Item : This crafting skill allows you to create magical items, or enchant weapons or armor, and sell them to others.
6. Polylingual : You can speak and understand all languages, but cannot read or write in any language but your own.
7. Alchemy : You are skilled in alchemy and potion making. You must have this skill in order to create potions for use and/or for sale.
8. Empathy : You are able to feel the emotions of anyone in your general area. You cannot alter their emotions with this gift but you are able to "know" what is wrong. Players can roll 1d6 to determine the "strength" at which they understand the targets emotion.
1 - 3 = Insight. You know "something" is wrong or something is up.
4 - 5 = You know what is wrong or what is up, down to the exact detail.
6 = Shared Emotion. You know and feel everything the target does, as it were happening to you.
9. Greater True Seeing : This allows one with True Seeing to be able to see the true form of shapeshifted, polymorphed, changed, or transmuted things.
10. Magical Resistance : You are resistant to magics and gain a +1 to all magical saves.
11. Keen Memory : You have a memory so fine tuned that you can recall any event as if it was currently happening. You can remember passages from books you've read once, or signs you just briefly glanced at in passing.
Name: Salrek Tesarik
Nickname: Chimera
Screen Name: Tesarik Five
Race: Magiken
Age: 201 years old
Current Rank: Amber Champion
Current XP: 127
Current Dice: 2d52
Reputation: 0
Gold: 4.050, 35 silver
Alignment: True Neutrial
Languages: Common, Magiken, Elven
Trait Points - 15
Strength - 0
Quickness - 0
Endurance - 0
Willpower - 0
Intelligence - 10
Perception - 5
Charisma - 0
QUICK LOOK
Hit Points = 26
Defence DC = 10
Defense = 4
Magic Save = 3
Strike = 10
Melee Dmg = "Staff of the Crusader" - (2d4 or 1d4/1d4)Ranged Dmg = (+0)
Magic Dmg = (+15)
Magic Save: +2 to Magical Saves
TALENTS AND TACTICS
Diplomacy (Cha) = +0
Intimidation (Cha/Str) = +0
Bluff (Cha) = +0
Disguise (Cha) = +0
Stealth (Qck) = +0
Insight (Per) = +5
Spot (Per) = +5
Listen (Per) = +5
Appraise (Per) = +5
Locate Traps (Per) = +5
Rogue (Qck) = +0
Escape (Qck) = +0
Gather Info (Cha) = +0
Knowledge (Int) = Auto Pass
Ride (Qck) = +0
Handle Animal (Cha) = +0
Nature (Int) = +10
Use Object (Qck) = +0
Athletics (End) = +0
Acrobatics (Qck) = +0
Primary Class: Magical
Class Bonus: +2 Magic Saves
Primary Profession: Spellborn
Profession Bonus: Innate Magic +5 to magic attacks
Bonus Skills for Class/Profession
1: Magical Affinity
2: Psionic Affinity
3: Psychometry : By handling a physical (non-living) object, the psion or mage can gain knowledge of what past events have surrounded it.
Racial Weakness : Aphrodisiacs & Alcohol
Skills (5 to start, 3 more each gemstone rank)
R. Telepathy
R. Anamensis: Pass any knowledge check automatically.
R. Cynosure: Can teleport anywhere he thinks.
1. Arcane Image : A spellcaster can become pure magical energy, allowing them to take no damage from an attack during combat
2. Innate Spell : You have mastered one spell so well, that you may cast it once per combat, and it does not count towards your one registered spell per combat. You still must give a save if such applies. You MUST choose your spell at the time of taking this skill, and it MUST be posted on your sheet!! You cannot change it out until you reach the next gemstone level. You may only take this skill one time! (Summon Magical Beast)
3. True Seeing : You are able to see all things as they actually are. You can see secret doors hidden by magic, the exact location of creatures or objects that are hiding, see invisible creatures or objects normally and see through illusions.
4. Shapeshifting
5. Craft Magic Item : This crafting skill allows you to create magical items, or enchant weapons or armor, and sell them to others.
6. Polylingual : You can speak and understand all languages, but cannot read or write in any language but your own.
7. Alchemy : You are skilled in alchemy and potion making. You must have this skill in order to create potions for use and/or for sale.
8. Empathy : You are able to feel the emotions of anyone in your general area. You cannot alter their emotions with this gift but you are able to "know" what is wrong. Players can roll 1d6 to determine the "strength" at which they understand the targets emotion.
1 - 3 = Insight. You know "something" is wrong or something is up.
4 - 5 = You know what is wrong or what is up, down to the exact detail.
6 = Shared Emotion. You know and feel everything the target does, as it were happening to you.
9. Greater True Seeing : This allows one with True Seeing to be able to see the true form of shapeshifted, polymorphed, changed, or transmuted things.
10. Magical Resistance : You are resistant to magics and gain a +1 to all magical saves.
11. Keen Memory : You have a memory so fine tuned that you can recall any event as if it was currently happening. You can remember passages from books you've read once, or signs you just briefly glanced at in passing.