Post by Zacaria on Dec 23, 2015 18:41:45 GMT -5
Zacaria Santillian [Regnant Fables]
Alignment: Chaotic Good
Languages: Common, Feral (Racial), Bestial (Free Lang. 1), City Markers (Free Lang. 2)
Country/Region of Origin: The Finger
Deity: Baast
Height: 6’1”
Weight: 195 lbs
Body Type: Muscular/Fit/Medium
Eyes: Dark Ringed Hazel
Hair: Light Brown
Gender: Male
String: Zacaria Santillian || Amber Marshal- 2d56 || Class: Combat || Prof: Brawler || DC: 20 || HP: 35 (Diehard +WLP) || Flaw 1: Phobia (Elephants) || Flaw 2: Allergies (Catnip) || Weakness Silver (x2 DMG)
Backstory:
Zacaria was born in the savannah-lands of The Finger. Here, he grew in a natural habitat that was uninfluenced by an form of precognition of what he should live like. Instead, he learned how to live as he was comfortable. You see, Zacaria wasn't exactly 'normal' as some people might like to think. No, he was a born lycan with the gift to change his shape to a feral beast and on occasion, a large, bipedal killing machine. Not being raised for war, he was raised to know love in his heart and compassion for others. Along with that compassion came the desire to protect and nurture. As his body was naturally inclined to grow to be a prime fighting machine, he also honed his natural abilities and learned to fight to protect those he considered his most dearest. As he neared his age of maturity, he felt a strong desire to take himself into the world and travel. Learn what it was to find himself, to protect others. So with nothing more than a few pieces of clothing and the clothes (If they could be counted as clothing..) on his back, he went out into the world to experience it firsthand.
During his adventures, Zacaria came across many kingdoms and as he did so, he found many people didn't care for creatures such as himself. Where he was taught to have compassion for all, he found that a lot of the world had a dislike towards lycans and considered them a disease on the land. Inbetween the drama and the adventure though, he found a few that held no ill will towards him and welcomed him in their travels, homes and businesses. Now as an adventurer, experiencing the world, he found a desire to take part in the adventurous tales he had heard of the Obsidian Heart Adventuring company. The notion that they chose to help others, explore riches and come together in times of need, it sounded like an excellent place to let his natural gifts be of use to others. So from then on, he set out to join their ranks and aid them as well as could be.
Rank: Amber Marshal
Dice: 2d56
Gold: 11,750gp
Hit Points: 35 (Half Dice +WLP +5 [Die Hard])
Defense DC: 20 (10+10 QCK)
Initiative: +10 (+10 QCK)
Strike: Physical/Melee:+10 (+10 QCK)
Damage: Shifted: +15 (+5 Brawler’s Rage) (+5 Bestial Fury) (+5 Unarmed Focus [1/2 QCK Dex Fighter])
Unshifted: +10 (+5 Brawler’s Rage) (+5 Unarmed Focus [1/2 QCK Dex Fighter])
Defense: +13 (+7 Unarmed Armor Tech: Light, +3 Fist of Bricks, +3 Bruised Armor)
Fear Check: +5 (Torc of the Lionhearted)
Traits:
-Strength: [0]
-Quickness: [10]
-Endurance: [0]
-Willpower: [2]
-Intelligence: [2]
-Perception: [2]
-Charisma: [0]
Tactics:
-Bluff: [0]
-Diplomacy: [0]
-Disguise: [0]
-Insight: [+7 (Investigator +5 Gather Info/Insight & Search Checks +2 PER)
-Intimidation: [0]
-Stealth: [+10 QCK]
Talents:
-Acrobatics (Tumble, Balance): [+15] (QCK + Acrobatic)
-Appraise: [+2 PER]
-Athletics (Jump, Climb, Swim): [+10 QCK] (Agile Athlete)
-Gather Info: [+5 Investigator]
-Knowledge: [0]
-Listen: [+5 Alert +2 PER = 7]
-Nature: [+2 INT]
-Ride: [+10 QCK]
-Sleight of Hand: [+10 QCK]
-Spot: +[+5 Alert +2 PER = 7]
-Use Object: [+10 QCK]
Race: Lycan (Bastet)
Racial Weakness: Silver (x2 Damage Received from Silver)
Size: Medium
Racial Skills:
-Shapeshifting: You have the ability to shift into a wereform. This is not just so that you can shrink or grow your normal form; you must shift your shape into another creature.
-Bestial Fury: Shapeshifters may shift into their hybrid or “war” form or their beast form and for the duration of being in this shifted form, you gain +5 DMG.
-Alert: You gain a +5 to spot and listen checks.
Flaws:
-Phobia (Elephants): Lions naturally fear elephants. They are large and can withstand an attack of multiple lions. They are large enough to crush a lion with one step and even a swipe of their tusk(s) can kill them. (Will not stay in the same area as an elephant and will look away from them immediately. He will also have a panic attack if forced to be in the vicinity of an elephant. Penalty: A DC15 Willpower save is required for a character to be able to force himself into (or remain within) the presence of the object of his phobia.
-Allergies (Nepeta Cataria/Catnip/Catswort/Catmint): Felines in general love the scent of catnip and roll around in it. As it acts as a drug to them, Zacaria has found he is quite allergic to the plant. Not only does it force him into a sneezing fit, it also gives him a blistering rash if he comes into skin contact with it for more than a few seconds. Penalty: When activated, you lose a turn of combat and cannot do anything except wheeze and cough until the object of your allergy is no longer in your presence. You must state what you are allergic to when this flaw is taken.
Primary Class: Combat
Class Bonus: Extra 1d ATK, once per combat.
Primary Profession: Brawler
Profession Bonus: Brawler’s Rage: During combat, you get +5 DMG to unarmed physical attacks. You may also take an unarmed defense tech +3 DEF at no cost.
Secondary Class:
Secondary Profession: N/A
Class Skills:
-Combat Affinity (Free Class): You have an innate or learned fighting style. You cannot use combat maneuvers in OH without this skill.
Profession Skills:
-Unarmed Focus: You have become a master of using a one-handed tech, or dual one-handed techs, and whether you are Strength based or Quickness Based (Dex Fighter), your strikes hit with more damage, allowing you to add in half your Strength (or QCK with Dex Fighter) bonus to every unarmed attack you make. This is an innate skill.
General/Combat Skills:
-Acrobatic: You have excellent coordination and can take a +5 to all Acrobatics checks. (Crystal)
- Acrobatic Backstab: Upon being attacked and taking no damage, you dart past your opponent, ending up perfectly positioned for a counterattack at that moment, allowing you to attack that same attacker instantly without taking up a turn. Roll strike as normal, and then proceed. This can be done once per combat. (Crystal)
-Diehard: You have the ability to stay within combat longer than normal. You gain 5 extra HP. You may take this skill as many times as you desire. This is an innate skill. (Crystal)
-Dexterous Fighter: This fighting style values placement and quickness of the attack to do the most damage over raw power and allows a combatant to use their quickness (QCK) instead of their strength (STR) for adding to damage. This is an innate skill. (Crystal)
-Magical Affinity: You have innate or learned magic ability. You cannot use magic in OH without this skill. (Crystal)
-Double Tech: You may use two unarmed techs in combat You may attack one opponent or split your attack to hit two targets. For two targets, you would roll your combat dice and divide the damage by 2, and then 1 tech damage goes to one person, the second tech damage to the other. You may not use a weapon or invocation with this skill, only unarmed attacks with “techniques” you’ve purchased. This is an innate skill. (Topaz)
-Agile Athlete: You rely on your agility to perform athletic feats, rather than brute strength. This allows you to use Quickness for Athletics Checks that normally require strength. This is an innate skill. (Amber)
-Darksight: The ability to see in total darkness up to 60 feet. (Amber)
Defense Skills:
-Bruised Armor: Due to punches and cuts on a Brawler’s body, they gain a +3 DEF when wearing light or no armor throughout combat. At Emerald, it bumps to +4 and at Obsidian it is +5 DEF. (Topaz)
-Steelskin: You have learned how to parry while unarmed, enabling you to block sword blows with your open hand. When you do so, you avoid damage to your own hand or body, taking no damage from the blow. You must be unarmed, and attacked with a weapon to use this skill. Can be used once per combat. (Topaz)
-Sidestep: You are skilled enough in acrobatics that you can simply dodge an incoming melee or ranged physical attack, taking no damage once per combat. (Amber)
Flavor skills:
-Investigator: You gain a +5 on Gather Info, Insight and Search Checks. (Crystal)
-Purr: The ultimate tool of feline seduction: by softly purring near one person or animal, the werecat instills them with a desire to cuddle, pet and spoil him. So long as he treats his paramour well, she’ll want nothing more than to shower him with affection for days at a time. Purr works in any form. To set this charm in motion, the werecat must purr audible for at least a minute. The player rolls a d20 Charisma; this becomes the Willpower DC for the target. Violence or unreasonable demand [Go kill that vampire for me, sweetheart.] wreck the charm beyond repair. – It’ll never work on them again. The infatuation lingers for one day per gemstone rank. This is NOT a combat effect, it only works outside of combat. (Crystal)
-Scent: You gain exceptional skills in scent. You can identify a scent that you have smelled in the past. This allows you to track by scent alone if you are able to find and recognize the scent you are following. You can make out scents at a 30 foot range around you. (Crystal)
-Beastspeak: While shapeshifted, you are able to speak normally in any language in which you are fluent. (Topaz)
-Low-Light Vision: See twice as far as a normal human in starlight, moonlight, tochlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. (Amber)
Weapons (See Attached Post for Descriptions):
-Primary: Lion’s Claw 1d8
-Secondary:
-Ranged:
-Hidden:
Extra Items (See Attached Post for Descriptions):
- Defense: Fist of Bricks +3 DEF
- Attack: Violent Sandals of Xolanq (1d10 Non-Caster | 2d10 Caster)
Equipped Items (See Attached Post for Descriptions):
-Head/Headband: Dire Shifting Braid
-Face/Eyes:
-Neck: Torc of the Lionhearted
-Torso/Body:
-Armor: Unarmed Armor Technique: Light
-Cloak/shoulders: Cloak of Weaponry
-Waist:
-Legs:
-Arms/Wrist:
-Hands:
-Feet: Violent Sandals of Xolanq
-Body Mod:
-Ring 1:
-Ring 2:
-Free Item #1: Obsidian Heart Ring
-Free Item #2: Obsidian Heart Insignia
Packed Consumables (Limit 5):
Magical Pack Items (Limit 5):
Mundane Non-Magical Pack Items:
Items Owned But Not Carried (See Description In Following Post):
1. Collar of Healing
Attack Tech (See Attached Post for Descriptions):
1. Lion’s claw
Defense Tech (See Attached Post for Descriptions):
1. Fist of Bricks