Post by Head Moderator on Dec 17, 2015 15:49:25 GMT -5
Code Breaker: You are adept at deciphering the secret codes and scripts of others, granting you a +5 to your results when attempting to crack any code.
Prerequisite: Rogue, Thief Adept, Bard
FLAVOR
(V - Intelligence 5)
Creature Comforts: With this skill if you are in the wild or exploring you are able to call forth a small camp from your bottomless pockets. It has a small tent, bedroll, small pack of meats and mead, and everything needed to make a fire for the night. It can only be used once per day for about 8 hours.
Prerequisite: Bottomless Pockets Skill
FLAVOR
Decipher Languages: You've been around the world a few times, and while you can serenade someone in their native tongue you can't necessarily wrap your head around the writing on the wall. You'll have a good bash at it though! Your experiences grant you a +5 when trying to read languages you aren't already proficient with.
Prerequisite: Polyglot or Polylingual
FLAVOR
Encryption: You possess the full understanding and workings of a secret code or script, enabling you to recreate any text and ensure the result is near impossible to understand. Any encrypted text you write is given a DC10 + your Intelligence bonus for others to break its code.
Prerequisite: Rogue, Thief Adept, Bard
FLAVOR
(V)
Know What I'm Talking About: Sometimes a person would rather talk to someone who understands over someone who is just good at talking. This skill allows you to add +5 to any diplomatic check involving subjects that you have trained knowledge in, such as those learned through Knowledge or a crafting skill. Please work with the DM for this skill.
Prerequisites: Knowledge skill or related crafting skill
FLAVOR
Mage Hand: You point your finger at an object and can lift it or make it move at will from a distance as long as it is within 15 feet and weighs less than 5 lbs. Please work with the DM on quests.
Prerequisites: Magical or Psionic Affinity
FLAVOR
Multicultural: You gain a +3 to Diplomacy Checks to alter the attitude toward you of a member of the races which you speak their language.
Prerequisites: You must be able to speak the racial language, such as if you speak Elvish, you gain +3 Diplomacy towards elves.
FLAVOR
Excuse Me, Pardon Me: Due to their way with people, charismatic persons can sometimes talk others into letting them head the charge. This skill allows a person to add their Charisma (CHA) bonus to their initiative checks in addition to anything else, such as Quickness (QCK) and Lightning Initiative.
Prerequisites: CHA 8
FLAVOR
Crafter's Comprehension: After hours of working in your field, there is no one that could argue the depth of your knowledge. Taking this skill allows you a +5 to any knowledge checks that involve crafting skills that you've acquired.
Prerequisites: Artisan Crafting, Alchemy, Poisonmaking And Use, Engineering Knack, or Craft Magic Item.
FLAVOR
Claw Fall: A fall can hurt, even be deadly, but you've discovered if you can dig your claws into a soft enough surface, your sheer strength can slow down your descent. Using this skill, all fall damage is reduced by half if there is a wall close enough to get claws onto.
Requirement: A clawed race
FLAVOR
Dragonsight: Those with the blood of dragons see more than lesser men. With this skill, you gain a +5 to Insight checks concerning another person, as well as once per day, the ability to see a few things (Dice rank or class/professions or trait point allotment, based on your rank vs the target's) with just a glance. Work with the DM.
Requirement: Incredible Insight, Dragon, Half-Dragon or Dragonborn race.
FLAVOR
Culinary Alchemy: You've expanded your potion-making skills to include food or baked goods. The goods you make still have all the same effects as the potions you cook into them, just prepared differently with your own flavor.
Prerequisite: Alchemy
FLAVOR
Detect Magic: You have the ability to sense magical enchantments or spells on people or items within a range of 25 feet once per day. You can't identify the spell or enchantment unless you have Knowledge (Arcane) and pass the DM's DC. This skill doesn't work on illusions or spells designed to conceal, and won't reveal what's concealed or that anything is being hidden or masked.
Prerequisites: Magical or Psionic Affinity
FLAVOR
Chameleon's Disguise: You can control your shifting abilities to only alter only your coloring and blending into your environment. Once per day, you can use this skill to gain +5 to Stealth while blending into a background. This skill won't work out in the open, and sudden movements make the blending useless and end the bonus.
Prerequisite: Changeling
FLAVOR
Soothing Song: When tempers flare and harsh words are flying, you retain a cool and steady head, enabling you to remedy the situation and prevent others from pulling swords out of their scabbards. Your song smooths ruffled feathers and takes the edge off an angry situation, and though they might not become the best of friends, in the very least you can stop the situation from escalating further. This can only be used out of combat, if combat has already started then it is too late to try and use it. Your song affects half as many people as your Charisma bonus, rounded up.
Prerequisite: Bard, Emerald Rank
FLAVOR
(V)
Take the Lead: This allows a dedicated healer to be placed first on the scoreboard, or gives them a +5 to Initiative Rolls when needed.
Prerequisite: Healer
FLAVOR
Portal Jumper: As many times a day as half your INT (min: 1/day) or CHA (with Sealed with a Kiss) you are able to call up a friendly portal that will take you and your friends to a chosen safe house. This can only be used out of combat.
Prerequisites: Magical or Psionic Affinity
FLAVOR
Prerequisite: Rogue, Thief Adept, Bard
FLAVOR
(V - Intelligence 5)
Creature Comforts: With this skill if you are in the wild or exploring you are able to call forth a small camp from your bottomless pockets. It has a small tent, bedroll, small pack of meats and mead, and everything needed to make a fire for the night. It can only be used once per day for about 8 hours.
Prerequisite: Bottomless Pockets Skill
FLAVOR
Decipher Languages: You've been around the world a few times, and while you can serenade someone in their native tongue you can't necessarily wrap your head around the writing on the wall. You'll have a good bash at it though! Your experiences grant you a +5 when trying to read languages you aren't already proficient with.
Prerequisite: Polyglot or Polylingual
FLAVOR
Encryption: You possess the full understanding and workings of a secret code or script, enabling you to recreate any text and ensure the result is near impossible to understand. Any encrypted text you write is given a DC10 + your Intelligence bonus for others to break its code.
Prerequisite: Rogue, Thief Adept, Bard
FLAVOR
(V)
Know What I'm Talking About: Sometimes a person would rather talk to someone who understands over someone who is just good at talking. This skill allows you to add +5 to any diplomatic check involving subjects that you have trained knowledge in, such as those learned through Knowledge or a crafting skill. Please work with the DM for this skill.
Prerequisites: Knowledge skill or related crafting skill
FLAVOR
Mage Hand: You point your finger at an object and can lift it or make it move at will from a distance as long as it is within 15 feet and weighs less than 5 lbs. Please work with the DM on quests.
Prerequisites: Magical or Psionic Affinity
FLAVOR
Multicultural: You gain a +3 to Diplomacy Checks to alter the attitude toward you of a member of the races which you speak their language.
Prerequisites: You must be able to speak the racial language, such as if you speak Elvish, you gain +3 Diplomacy towards elves.
FLAVOR
Excuse Me, Pardon Me: Due to their way with people, charismatic persons can sometimes talk others into letting them head the charge. This skill allows a person to add their Charisma (CHA) bonus to their initiative checks in addition to anything else, such as Quickness (QCK) and Lightning Initiative.
Prerequisites: CHA 8
FLAVOR
Crafter's Comprehension: After hours of working in your field, there is no one that could argue the depth of your knowledge. Taking this skill allows you a +5 to any knowledge checks that involve crafting skills that you've acquired.
Prerequisites: Artisan Crafting, Alchemy, Poisonmaking And Use, Engineering Knack, or Craft Magic Item.
FLAVOR
Claw Fall: A fall can hurt, even be deadly, but you've discovered if you can dig your claws into a soft enough surface, your sheer strength can slow down your descent. Using this skill, all fall damage is reduced by half if there is a wall close enough to get claws onto.
Requirement: A clawed race
FLAVOR
Dragonsight: Those with the blood of dragons see more than lesser men. With this skill, you gain a +5 to Insight checks concerning another person, as well as once per day, the ability to see a few things (Dice rank or class/professions or trait point allotment, based on your rank vs the target's) with just a glance. Work with the DM.
Requirement: Incredible Insight, Dragon, Half-Dragon or Dragonborn race.
FLAVOR
Culinary Alchemy: You've expanded your potion-making skills to include food or baked goods. The goods you make still have all the same effects as the potions you cook into them, just prepared differently with your own flavor.
Prerequisite: Alchemy
FLAVOR
Detect Magic: You have the ability to sense magical enchantments or spells on people or items within a range of 25 feet once per day. You can't identify the spell or enchantment unless you have Knowledge (Arcane) and pass the DM's DC. This skill doesn't work on illusions or spells designed to conceal, and won't reveal what's concealed or that anything is being hidden or masked.
Prerequisites: Magical or Psionic Affinity
FLAVOR
Chameleon's Disguise: You can control your shifting abilities to only alter only your coloring and blending into your environment. Once per day, you can use this skill to gain +5 to Stealth while blending into a background. This skill won't work out in the open, and sudden movements make the blending useless and end the bonus.
Prerequisite: Changeling
FLAVOR
Soothing Song: When tempers flare and harsh words are flying, you retain a cool and steady head, enabling you to remedy the situation and prevent others from pulling swords out of their scabbards. Your song smooths ruffled feathers and takes the edge off an angry situation, and though they might not become the best of friends, in the very least you can stop the situation from escalating further. This can only be used out of combat, if combat has already started then it is too late to try and use it. Your song affects half as many people as your Charisma bonus, rounded up.
Prerequisite: Bard, Emerald Rank
FLAVOR
(V)
Take the Lead: This allows a dedicated healer to be placed first on the scoreboard, or gives them a +5 to Initiative Rolls when needed.
Prerequisite: Healer
FLAVOR
Portal Jumper: As many times a day as half your INT (min: 1/day) or CHA (with Sealed with a Kiss) you are able to call up a friendly portal that will take you and your friends to a chosen safe house. This can only be used out of combat.
Prerequisites: Magical or Psionic Affinity
FLAVOR