Post by Head Moderator on Dec 17, 2015 15:36:31 GMT -5
Arcane Archer: You have learned to cast spells and wield your bow at the same time. You may wield any type of bow, while imbuing your arrows to attack with magic during combat against one target. Additionally, once per combat you may not only add your normal bonus to your ranged damage against the target, but your Intelligence bonus to your magic attack as well to the same target.
Prerequisites: Magical or Psionic Affinity, Amber Rank
COMBAT
Gun Mage: You have learned to cast spells and wield your gunpowder weapon at the same time. You may wield any type of gun, while imbuing your bullets to attack with magic during combat against one target. Additionally, once per combat you may not only add your normal bonus to your ranged damage against the target, but your Intelligence bonus to your magic attack as well to the same target.
Prerequisites: Magical or Psionic Affinity, Amber Rank
COMBAT
Imbue Ammunition: You may cast any regged spell in your spellbook by imbuing your ammunition with the spell and then proceeding as a normal ranged attack. If you Strike your enemy, they not only take damage, but must save against the effect of the particular spell that was imbued. You may do this as many times as you are allowed spells in combat, for instance, normally you are allowed two spells in combat. You may use both of those in this way.
Prerequisites: Arcane Class, Arcane Archer or Gun Mage Skill, Sapphire Rank
COMBAT
Shadow Blink: You can disappear and reappear at will, teleporting across short distances with a puff of smoke and shadow. You are instinctively aware of your surroundings, preventing you from reappearing inside solid objects or anything else that is already occupying your point of entry. You can only move to locations you can see, or places you have been before. You can carry small items with you when you blink, but you can't transport people or other living matter. At Crystal rank your personal range is 50ft, and increases by 50ft with each gemstone rank.
Prerequisites: Shadowkin or comparable race
FLAVOR
Prerequisites: Magical or Psionic Affinity, Amber Rank
COMBAT
Gun Mage: You have learned to cast spells and wield your gunpowder weapon at the same time. You may wield any type of gun, while imbuing your bullets to attack with magic during combat against one target. Additionally, once per combat you may not only add your normal bonus to your ranged damage against the target, but your Intelligence bonus to your magic attack as well to the same target.
Prerequisites: Magical or Psionic Affinity, Amber Rank
COMBAT
Imbue Ammunition: You may cast any regged spell in your spellbook by imbuing your ammunition with the spell and then proceeding as a normal ranged attack. If you Strike your enemy, they not only take damage, but must save against the effect of the particular spell that was imbued. You may do this as many times as you are allowed spells in combat, for instance, normally you are allowed two spells in combat. You may use both of those in this way.
Prerequisites: Arcane Class, Arcane Archer or Gun Mage Skill, Sapphire Rank
COMBAT
Shadow Blink: You can disappear and reappear at will, teleporting across short distances with a puff of smoke and shadow. You are instinctively aware of your surroundings, preventing you from reappearing inside solid objects or anything else that is already occupying your point of entry. You can only move to locations you can see, or places you have been before. You can carry small items with you when you blink, but you can't transport people or other living matter. At Crystal rank your personal range is 50ft, and increases by 50ft with each gemstone rank.
Prerequisites: Shadowkin or comparable race
FLAVOR