Post by Aurora Freydis von Holt on Dec 5, 2015 22:56:33 GMT -5
Name: Aurora Freydis von Holt
Screen Name: agypsyluiiaby
Alignment: Chaotic Good
Race: Lycan
Size: Medium
Racial Weakness: Silver
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Feral (free), Voivan, Umbral
Country of Origin: Offworld
Chosen Deity: Fenris
Storyline: Obsidian Heart
Primary Class: Combat, Brawler
Class Bonus: Extra 1d, 1/combat
Primary Profession: Brawler
Profession Bonus: "Brawler's Rage" During combat, you get +5 DMG to unarmed physical attacks. You may also take an unarmed defense tech +3 DEF (at no cost).
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Strength [12]
Quickness [0]
Endurance [4]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
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Rank: Amber Adept
Dice: 2d50
XP: 116XP
GP: 17,000gp
Reputation: 10.5
Rezzes: 5/5
CP: 30
Defense DC: 10 (10 + Quickness)
Hit Points: 32 (Half Dice = 25 , Endurance = 2 , Willpower = 0, Diehard =5)
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1. Beastly Instinct
2. Compulsive Honesty
3. Curiosity
Note on Flaws: These are optional. If you fail to use the penalty associated with your flaw, you could be fined up to 100XP!
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(racial) Shapeshifting : You have the ability to shift into a different form, such as wereforms, animals, dragons, and other creatures. This is not just so that you can shrink or grow your normal form, you must actually shift your shape into another type creature.
(racial) Low Light Vision See twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
(racial) Claw Strike : You are a type of creature that has claws, and when you choose to use those claws you use them as light weapons of (1d4) each hand. If you are holding an item in one hand, you cannot use the claws of that hand to attack. You cannot enchant your claws, and claw strike does not work if you are using an unarmed tech with the same hands.
Prerequisite: Lycan Race, or any Clawed Race
(combat) Combat Affinity
(flaw) Alert: You gain a +5 to Spot and Listen Checks.
(flavor crystal) Scent You gain exceptional skills in scent. You can identify any scent that you have smelled in the past. This allows you to track by scent alone if you are able to find and recognize the scent you are following. You can make out scents at a 30 foot range around you.
(flavor crystal) Treefriend You are a type of animal that has adapted to a forest environment very well, either because you are naturally from that type of environment or you and your owner spent much time there. This skill gives the animal companion +5 to Climb checks and you can always find your way home in a forest setting.
(CC - Forest type animal)
FLAVOR
(flavor crystal) :Ear to the Ground : By lying down and placing your ear to the ground you are able to identify the location and distance of creatures in contact with the ground for a range of 30 feet.
FLAVOR
(crystal) Fearless: This does not mean you have no fear, it merely means you are able to handle any fear that wells up without reacting negatively, or running away from the area or creature.
(crystal) Razortusk: You may make a bite attack instead of using weapons or unarmed techs on your turn, doing 1d4 damage plus your Strength bonus (for melee) as well as your combat dice. You may use this as many times as you wish during combat as long as it is the only attack you are making on your round.
Prerequisite: Must be a creature with a powerful bite attack available.
COMBAT
(crystal) Acrobatic : You have excellent coordination, and can take a +5 to all Acrobatics Checks.
(crystal) Sidestep: You are skilled enough in acrobatics that you can simply dodge an incoming melee or ranged physical attack, taking no damage once per combat.
Prerequisite: Acrobatic Skill
DEFENSE - Evade
(crystal) Racial Weakness Resistance: This is a catchall resistance for racial weaknesses, giving you a +2 defense against your racial weakness.
Limits: You cannot take this if you've taken Unholy/Holy Resistance, or Elemental Resistance or any other skill that gives you defense against a weakness.
DEFENSE
(teamwork) OPEN
(flavor topaz) Beastspeak: While shapeshifted, you are able to speak normally in any language in which you are fluent.
Prerequisites: Shapeshifting
(brawler) 1:Flicker Jab: The Brawler uses a quick jab to a weak point in his opponent's stance, bypassing any mundane defenses for that one attack. The target may still evade, reflect, etc but any mundane armor defenses are bypassed.
Prerequisites: Brawler Profession (Primary)
COMBAT
Push to the Limit : You can push your body to it's limits...and then some. This gives you a +5 to any Endurance rolls you are asked to take.
Diehard : You have the ability to stay within combat longer than normal. You gain 5 extra hp. You may take this skill as many times as you desire. This is an innate skill.
Power Attack:This fighting style values the power behind the blow to do the most damage over placement, the force enough to be felt through defenses. Allowing a fighter to use their strength instead of their quickness to add to their melee strike. This is an innate skill.
COMBAT
Artisan Crafting : You may take this skill if you are a craftsman of some type, allowing you to sell your non-magical items to others for gold. You may also choose "Unarmed Improvement" as one of your types, which allows you to teach special abilities to those who own unarmed techs. You are given 1 type of artisan crafting per gemstone rank.
Unarmed Improvements (Crystal)
Weaponsmithing (Topaz)
Armorsmithing (Amber)
Bloodlust: The sound of painful grunts, the pain of new wounds, the scent of blood in the air. You are in the thick of it, there is no escape for your enemy. Your anger is at full tilt, unable to control yourself you lunge forwards with nightmarish strength. You may roll your combat dice twice, once per combat.
Prerequisite: Brawler Profession (Primary), Amber Rank
COMBAT - Double Roll
Daredevil Athlete : You are capable of pulling off amazing stunts. Three times per day, you can immediately gain a +5 bonus on a single Acrobatics or Athletics, Escape or Ride check. Must be stated BEFORE you roll for check.
FLAVOR
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20 Spells available
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Gear:
Magic Item: Dimensional Sextant [Magic Item]
During dimensional/planar travel, this sextant identifies the closest portal and informs you where it leads.
[Worth: 1,500gp]
Screen Name: agypsyluiiaby
Alignment: Chaotic Good
Race: Lycan
Size: Medium
Racial Weakness: Silver
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Feral (free), Voivan, Umbral
Country of Origin: Offworld
Chosen Deity: Fenris
Storyline: Obsidian Heart
Primary Class: Combat, Brawler
Class Bonus: Extra 1d, 1/combat
Primary Profession: Brawler
Profession Bonus: "Brawler's Rage" During combat, you get +5 DMG to unarmed physical attacks. You may also take an unarmed defense tech +3 DEF (at no cost).
-----------------------------------------------------------------------------------------------------------------------------------------
Strength [12]
Quickness [0]
Endurance [4]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
-----------------------------------------------------------------------------------------------------------------------------------------
Rank: Amber Adept
Dice: 2d50
XP: 116XP
GP: 17,000gp
Reputation: 10.5
Rezzes: 5/5
CP: 30
Defense DC: 10 (10 + Quickness)
Hit Points: 32 (Half Dice = 25 , Endurance = 2 , Willpower = 0, Diehard =5)
-----------------------------------------------------------------------------------------------------------------------------------------
1. Beastly Instinct
2. Compulsive Honesty
3. Curiosity
Note on Flaws: These are optional. If you fail to use the penalty associated with your flaw, you could be fined up to 100XP!
-----------------------------------------------------------------------------------------------------------------------------------------
(racial) Shapeshifting : You have the ability to shift into a different form, such as wereforms, animals, dragons, and other creatures. This is not just so that you can shrink or grow your normal form, you must actually shift your shape into another type creature.
(racial) Low Light Vision See twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
(racial) Claw Strike : You are a type of creature that has claws, and when you choose to use those claws you use them as light weapons of (1d4) each hand. If you are holding an item in one hand, you cannot use the claws of that hand to attack. You cannot enchant your claws, and claw strike does not work if you are using an unarmed tech with the same hands.
Prerequisite: Lycan Race, or any Clawed Race
(combat) Combat Affinity
(flaw) Alert: You gain a +5 to Spot and Listen Checks.
(flavor crystal) Scent You gain exceptional skills in scent. You can identify any scent that you have smelled in the past. This allows you to track by scent alone if you are able to find and recognize the scent you are following. You can make out scents at a 30 foot range around you.
(flavor crystal) Treefriend You are a type of animal that has adapted to a forest environment very well, either because you are naturally from that type of environment or you and your owner spent much time there. This skill gives the animal companion +5 to Climb checks and you can always find your way home in a forest setting.
(CC - Forest type animal)
FLAVOR
(flavor crystal) :Ear to the Ground : By lying down and placing your ear to the ground you are able to identify the location and distance of creatures in contact with the ground for a range of 30 feet.
FLAVOR
(crystal) Fearless: This does not mean you have no fear, it merely means you are able to handle any fear that wells up without reacting negatively, or running away from the area or creature.
(crystal) Razortusk: You may make a bite attack instead of using weapons or unarmed techs on your turn, doing 1d4 damage plus your Strength bonus (for melee) as well as your combat dice. You may use this as many times as you wish during combat as long as it is the only attack you are making on your round.
Prerequisite: Must be a creature with a powerful bite attack available.
COMBAT
(crystal) Acrobatic : You have excellent coordination, and can take a +5 to all Acrobatics Checks.
(crystal) Sidestep: You are skilled enough in acrobatics that you can simply dodge an incoming melee or ranged physical attack, taking no damage once per combat.
Prerequisite: Acrobatic Skill
DEFENSE - Evade
(crystal) Racial Weakness Resistance: This is a catchall resistance for racial weaknesses, giving you a +2 defense against your racial weakness.
Limits: You cannot take this if you've taken Unholy/Holy Resistance, or Elemental Resistance or any other skill that gives you defense against a weakness.
DEFENSE
(teamwork) OPEN
(flavor topaz) Beastspeak: While shapeshifted, you are able to speak normally in any language in which you are fluent.
Prerequisites: Shapeshifting
(brawler) 1:Flicker Jab: The Brawler uses a quick jab to a weak point in his opponent's stance, bypassing any mundane defenses for that one attack. The target may still evade, reflect, etc but any mundane armor defenses are bypassed.
Prerequisites: Brawler Profession (Primary)
COMBAT
Push to the Limit : You can push your body to it's limits...and then some. This gives you a +5 to any Endurance rolls you are asked to take.
Diehard : You have the ability to stay within combat longer than normal. You gain 5 extra hp. You may take this skill as many times as you desire. This is an innate skill.
Power Attack:This fighting style values the power behind the blow to do the most damage over placement, the force enough to be felt through defenses. Allowing a fighter to use their strength instead of their quickness to add to their melee strike. This is an innate skill.
COMBAT
Artisan Crafting : You may take this skill if you are a craftsman of some type, allowing you to sell your non-magical items to others for gold. You may also choose "Unarmed Improvement" as one of your types, which allows you to teach special abilities to those who own unarmed techs. You are given 1 type of artisan crafting per gemstone rank.
Unarmed Improvements (Crystal)
Weaponsmithing (Topaz)
Armorsmithing (Amber)
Bloodlust: The sound of painful grunts, the pain of new wounds, the scent of blood in the air. You are in the thick of it, there is no escape for your enemy. Your anger is at full tilt, unable to control yourself you lunge forwards with nightmarish strength. You may roll your combat dice twice, once per combat.
Prerequisite: Brawler Profession (Primary), Amber Rank
COMBAT - Double Roll
Daredevil Athlete : You are capable of pulling off amazing stunts. Three times per day, you can immediately gain a +5 bonus on a single Acrobatics or Athletics, Escape or Ride check. Must be stated BEFORE you roll for check.
FLAVOR
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20 Spells available
-----------------------------------------------------------------------------------------------------------------------------------------
Gear:
Magic Item: Dimensional Sextant [Magic Item]
During dimensional/planar travel, this sextant identifies the closest portal and informs you where it leads.
[Worth: 1,500gp]