Post by Felix Stark on Nov 21, 2015 22:20:11 GMT -5
Felix Stark, Amber Defender, Combat Class / Swordmaster, 2d52, 36 HP ( 26+2END+1WP+5Diehard ); DEF DC: 13 / Weakness: Fire
STR [3] / QCK [3] / END [2] / WP [1] / INT [0] / PER [1] / CHA [0]
Alignment: Lawful Neutral
Race: Moonfey
Size: Medium
Racial Weakness: Fire
(You take twice the amount of damage from your weakness unless otherwise specified.)
Rank: Amber Defender
Dice: 2d52
XP: 126
GP: 19,300
Reputation: 3.5
Rezzes: 5/5
Defense DC: 13 (10 + Quickness)
Hit Points: 36 (Half Dice = 26 , Endurance = 2, Willpower = 3, Diehard = 5)
Languages: Common, Primordial (free),
Country of Origin: Offworld
Chosen Deity: Old Gods & the New.
Storyline: Obsidian Heart
Primary Class: Combat
Class Bonus: Extra 1d, 1/combat
Primary Profession: Swordmaster
Profession Bonus: Chosen Sword: Broadsword "Dance Partner" A swordmaster chooses a light melee, one-handed or two-handed sword (at no cost) that he/she has become proficient in the dance of swordplay, giving them a +3 damage (DMG) & +3 Strike with that favored sword only.
[ Main Hand ] Broadsword [ 1d8 DMG ] Chosen Sword
[ Off Hand ] Cat O'Nine Tails [ 1d4 DMG ]
[ Torso ] Mithral Weave Armor [ + 13 DEF ] ( Light )
[ Cloak ] Dueling Cloak [ +1 DEF ]
[ Neck ] Amulet of Armor [ + 5 DEF ]
[Ring] Ring of the Armsman
This perfectly smooth adamantine ring bears a massive turquoise carved in the shape of a heavily armored knight. When you activate a ring of the armsman, any armor or weapons you currently wear disappear and are stored magically within the ring, and any armor/clothing or weapons currently stored within the ring appear in the appropriate places on your body (items that must be held appear at your feet if you don’t have free hands).
[Worth: 2000gp]
[Head] Silvern Shifting Braid
(Shapeshifting Skill)
Shifter braids are worn braided into one's own hair, taking the head slot. Their magic does not trigger until worn by a shapeshifter who has shifted. Once triggered, the effects of the magic last until the shifter stops his shifting ability. This braid causes all attacks made by the shifter to be considered "silver".
[Worth: 2,000gp]
[ Consumable Items ]
-17. Bottled Eruption [Consumable]
A bottled eruption looks like a large bottle made of thick, clouded glass and stoppered with gritty, gray wax. The bottle contains the magically captured sounds of a volcanic eruption. The eruption can be released in one of two ways: by opening the bottle or by smashing the bottle. If the bottle is opened (this takes one round of combat), the stored sound is emitted as a 60-foot cone of sonic energy that the wielder can aim. If the bottle is smashed, the stored sound is emitted as a 20-foot burst of sonic energy centered on the wielder. Although the sound released by a bottled eruption when it is opened or smashed is thunderously loud, only those in the cone or burst area suffer the full effects. All such creatures must make two successful endurance saves (DC 17). If both saving throws are failed, a creature becomes permanently deafened and is knocked prone and stunned for 3 rounds of combat. Creatures that make one of the saving throws are merely deafened for the rest of combat and knocked prone, losing one round of combat. Creatures that make both saving throws are deafened for 1 round. Once a bottled eruption is opened and the sound within escapes, it becomes a non-magical item. One Use.
Free: Combat Affinity
Flavor 1: Beastspeak: While shapeshifted, you are able to speak normally in any language in which you are fluent.
Flavor 2: Investigator: You gain a +5 on Gather Info, Insight and Search Checks.
Flavor 3: Remote Viewing : This ability allows the Psion to see through the eyes of another person in their general area. The target, if unwilling does have the option to roll 1d20 Willpower save with DC15 against the use of this ability. If the save is failed, or the target is willing, it lasts up to 30 mun minutes.
Crystal. Psionic Affinity: You are skilled in using your mind to do great and magical things. If you take Psion as a class you do not need to take this skill. This is like magical affinity, but all your "magic" is done psionically. You still have to write 'spells'.
Crystal. Defense Maneuver: The character goes into defensive mode for one round, where no attacks may be made and is able to add half their Quickness bonus to their Defense DC for that one round only.
Crystal. Riposte : If you are attacked during the round while using Defense Maneuver and the attack misses, you are allowed an immediate counter attack of rank dice + weapon dice with no need to roll Strike. Can only be used once per combat, and can only counter attack one opponent even if multiple opponents attack them that round (though the defense bonus will stay for the rest of the round.)
Crystal. Diehard : You have the ability to stay within combat longer than normal. You gain 5 extra hp. You may take this skill as many times as you desire. This is an innate skill.
Crystal. Claw Strike : You are a type of creature that has claws, and when you choose to use those claws you use them as light weapons of (1d4) each hand. If you are holding an item in one hand, you cannot use the claws of that hand to attack. You cannot enchant your claws, and claw strike does not work if you are using an unarmed tech with the same hands.
Topaz: Dual-Wield : You may use two weapons (light melee or one-handed weapons only) in combat. This allows you to use two purchased weapons and gain the weapon damage for both. (Example: If you have duel wield, you may use two swords in combat which makes your weapon damage roll 1d6 & 1d6). This is an innate skill.
*Note: If you wish to target 2 people, then the Strike roll HAS to have beaten both targets Def. DC. You divide your damage in half, and add one weapon's damage to one and one weapon's damage to the other.
Topaz: Dance of a Hundred Cuts : You become a lethal combat dancer, swirling and spinning with grace and precision. For one round you gain a +3 to Strike and Damage, as well as +2 to your DDC for that round. You must continue to move throughout that round to gain the benefits. This may be used once per combat.
Topaz: Durability : A Swordmaster may invoke his durability at any time in combat, gaining temporary 5 hit points that lasts until the end of the combat. If, at the end of combat and hit points revert to normal and he is past his hit point limit, he will die.
Flavor: Shingle Runner : As a child, you spent a lot of time on the interconnected rooftops that span much of your hometown. You are particularly adept at climbing, jumping, and avoiding falls upon the rooftops, and gain a +10 to Athletics and Acrobatics checks made on the rooftops, only.
Profession : Rake's Fortune : Swashbucklers and swordmasters tend to be extremely skilled and lucky individuals. Once per day, you may re-roll any dice roll. The character must take the result of the re-roll, even if it's worse than the original roll. At Emerald rank, the character may take the best roll out of the the two rolls. At Obsidian, you may use this skill twice per day.